Fire/EM/Cold PvP
I suggest posting this in pvp section of boards
A couple of things jumped out at me at a glance, but I do not claim to know everything about the best build for PvP, so you'll want a second opinion:
- Your HP is 2003 (more if you have the usual accolades active), but as a blaster it is capped at 1606. You will want to drop some of the set bonuses you have for "increase HP" and focus on getting more global accuracy
- I'd consider putting Obliteration set in the nuke at lvl 32 instead of Eradication
- your KB protection is 9pts, which means you'll be flopping around like a fish out of water. With Diminishing Returns, try to slot for 41pts of KB protection (using the Karma, Blessing of the Zephyr, and Steadfast Protection procs)
- for Hoarfrost, take out 2 of the Numina's and replace with 2 Miracles. For hibernate, also replace Numina with Miracle. You might want that extra recovery vs the regen since you have a self heal. Even if you get low on health, you'll need the endurance to activate Hibernate
- See if you can squeeze in Rectified Reticle: +perception anywhere for those invisible buggers. You already have Tactics, but it may or may not be enough
It's after 3AM right now so that's all I can do for you at the moment. Best of luck
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Apoc-Dam%(5), GJ-Dam%(46)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(7), KinCrsh-Rechg/EndRdx(9), KinCrsh-Dmg/EndRdx/KB(9), KinCrsh-Acc/Dmg/KB(11)
Level 2: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Hold%(11), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-Rchg(34), AdjTgt-ToHit/EndRdx(36), Rec'dRet-Pcptn(36)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 8: Hurdle -- Jump-I(A)
Level 10: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(37), LkGmblr-Rchg+(42)
Level 12: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-Rchg(27), AdjTgt-ToHit/EndRdx(27)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15), QckFt-EndRdx/RunSpd(17)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(42)
Level 18: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(21), Range-I(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
Level 22: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(40), SprngFt-EndRdx/Jump(42)
Level 24: Acrobatics -- EndRdx-I(A)
Level 26: Assault -- EndRdx-I(A)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(31)
Level 30: Vengeance -- Krma-ResKB(A)
Level 32: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), Mako-Dam%(43)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(36)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), Mako-Dam%(40)
Level 41: Snow Storm -- RechRdx-I(A), EndRdx-I(43)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-EndRdx/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45), Krma-ResKB(46), S'fstPrt-ResKB(46)
Level 47: Hoarfrost -- Numna-Heal(A), Numna-EndRdx/Rchg(48), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(48), RechRdx-I(50), S'fstPrt-ResKB(50)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:
- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 3.13% Defense(Energy)
- 3.13% Defense(Negative)
- 6.25% Defense(Ranged)
- 2.25% Max End
- 50% Enhancement(Accuracy)
- 46.3% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 5% FlySpeed
- 153.6 HP (12.7%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -35)
- Knockup (Mag -35)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 7.15%
- 20% Perception
- 2.5% (0.04 End/sec) Recovery
- 64% (3.22 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 3.78% Resistance(Energy)
- 3.78% Resistance(Negative)
- 8% RunSpeed
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Infernal Marquis - PvP: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Flares
- (A) Devastation - Chance of Hold
- (11) HamiO:Centriole Exposure
- (19) Devastation - Accuracy/Damage/Recharge
- (23) Devastation - Accuracy/Damage
- (23) Devastation - Damage/Endurance
- (A) Kinetic Crash - Damage/Knockback
- (25) Kinetic Crash - Accuracy/Damage/Knockback
- (33) Kinetic Crash - Accuracy/Knockback
- (33) Kinetic Crash - Recharge/Knockback
- (33) Kinetic Crash - Recharge/Endurance
- (34) Kinetic Crash - Damage/Endurance/Knockback
- (A) Apocalypse - Chance of Damage(Negative)
- (3) Apocalypse - Damage/Endurance
- (3) Apocalypse - Accuracy/Recharge
- (9) Apocalypse - Accuracy/Damage/Recharge
- (11) Apocalypse - Damage/Recharge
- (29) Devastation - Chance of Hold
- (A) Adjusted Targeting - To Hit Buff
- (5) Adjusted Targeting - Endurance/Recharge
- (5) Adjusted Targeting - To Hit Buff/Endurance
- (7) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (7) Adjusted Targeting - To Hit Buff/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (34) Karma - Knockback Protection
- (43) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Ragnarok - Damage/Recharge
- (36) Ragnarok - Accuracy/Damage/Recharge
- (37) Ragnarok - Accuracy/Recharge
- (37) Ragnarok - Damage/Endurance
- (37) Ragnarok - Chance for Knockdown
- (A) Run Speed IO
- (17) Run Speed IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Mako's Bite - Chance of Damage(Lethal)
- (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Mako's Bite - Damage/Recharge
- (36) Mako's Bite - Accuracy/Damage
- (42) Mako's Bite - Damage/Endurance
- (A) Devastation - Damage/Endurance
- (21) Devastation - Damage/Recharge
- (21) Devastation - Accuracy/Damage/Recharge
- (42) HamiO:Centriole Exposure
- (43) Devastation - Chance of Hold
- (A) Karma - Knockback Protection
- (45) Luck of the Gambler - Recharge Speed
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (36) Miracle - +Recovery
- (43) Miracle - Heal
- (A) Performance Shifter - Chance for +End
- (25) Performance Shifter - EndMod/Recharge
- (27) Performance Shifter - EndMod/Accuracy
- (27) Performance Shifter - EndMod
- (A) Accuracy IO
- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Impervium Armor - Resistance/Endurance
- (31) Impervium Armor - Resistance
- (31) Steadfast Protection - Resistance/+Def 3%
- (31) Steadfast Protection - Knockback Protection
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (40) HamiO:Cytoskeleton Exposure
- (A) Endurance Reduction IO
- (A) Hecatomb - Chance of Damage(Negative)
- (39) Hecatomb - Damage/Endurance
- (39) Hecatomb - Damage/Recharge
- (39) Hecatomb - Accuracy/Damage/Recharge
- (40) Hecatomb - Accuracy/Recharge
- (A) Pacing of the Turtle - Chance of -Recharge
- (42) Pacing of the Turtle - Endurance/Recharge/Slow
- (46) Pacing of the Turtle - Accuracy/Endurance
- (48) Pacing of the Turtle - Range/Slow
- (A) Karma - Knockback Protection
- (45) Luck of the Gambler - Recharge Speed
- (45) Steadfast Protection - Knockback Protection
- (46) Gift of the Ancients - Defense/Endurance/Recharge
- (46) Gift of the Ancients - Defense/Endurance
- (A) Steadfast Protection - Knockback Protection
- (48) Miracle - Heal/Recharge
- (48) Miracle - Heal/Endurance/Recharge
- (50) Harmonized Healing - Heal/Recharge
- (50) Harmonized Healing - Endurance/Recharge
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Celerity - +Stealth
- (A) Empty
------------
Set Bonus Totals:
- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 4.56% Defense(Fire)
- 4.56% Defense(Cold)
- 4.56% Defense(Energy)
- 4.56% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 6.13% Defense(Ranged)
- 6.13% Defense(AoE)
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(JumpHeight)
- 65% Enhancement(RechargeTime)
- 2.5% Enhancement(RunSpeed)
- 2.5% Enhancement(JumpSpeed)
- 48% Enhancement(Accuracy)
- 10% FlySpeed
- 153.6 HP (12.7%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -35)
- Knockup (Mag -35)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 3.3%
- MezResist(Sleep) 2.75%
- 25.5% (0.43 End/sec) Recovery
- 56% (2.82 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 13% RunSpeed
That build doesn't have Super Speed, doesn't have any perception outside of Tactics, doesn't have Boost Range (!?!?!??!?), and has Fireball. In short, it's not very good.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
i modified the build to have the rectified reticle, so fixed that. as for boost range, by the time i've hit all my buffs the target is out of range and i used it less and less as i played it more, so i dropped it. as for fireball, i do a lot of team pvp and a common tactic for my foes is to attack my teammate while a stalker AS's him so the targeted AoE interrupts that. As for no SS, my teammate is usually a kin so i get SB often. You say the build isnt very good, but it works for me. The build might not be good for everyone else, but I just posted it to give the original poster and idea about the KB protection, not have it critique by you.
As others have said that build is way out of wack. No KB protection, no real global recharge, way too much +HP. Slotting is way off. Inferno is a waste anymore. Bone smasher you really don't need because of its low damage in melee range. (Total focus is the way to go now) Power boost is pretty useless as well unless you have aid self. Power thrust you want slotted for KB. Kinetic Crash works perfect for it.
This is about what I'd shoot for if I was building a Fire/EM. Not cheap, but you can sub out some of the PvP Io's with whatever you like. The 4 in Total focus especially can be 4 Mako's (Acc/Dmg, Dmg/End, Quad, and the Chance for Lethal Proc) easily.
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i modified the build to have the rectified reticle, so fixed that. as for boost range, by the time i've hit all my buffs the target is out of range and i used it less and less as i played it more, so i dropped it. as for fireball, i do a lot of team pvp and a common tactic for my foes is to attack my teammate while a stalker AS's him so the targeted AoE interrupts that. As for no SS, my teammate is usually a kin so i get SB often. You say the build isnt very good, but it works for me. The build might not be good for everyone else, but I just posted it to give the original poster and idea about the KB protection, not have it critique by you.
|
It may work for you, but it could work much much much better.
No offense, but telling a blaster not to take SS on a build because you happen to have a pocket Kin at all times is really bad advice |
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
yeah, it was 4AM my time when I posted it, so I'm lucky I was even coherent enough to get that far
Just wondering if you guys could take a look at my blasters PvP build that I planned. If im honest im no expert when it comes to IO sets so they probably arent perfect.
Thanks in advanced