Seeking Feedback on Mind/Cold Build


EmperorSteele

 

Posted

Hi all,

I've recently fallen in love with my Mind/Cold Controller and have decided to IO him out. I'm willing to spend some cash to do this, but don't want to go all-purple. My goals with building him are this:
- retain the ability to solo decently
- be able to stealth missions and tp other team members even when exemped to level 20
- acquire as much ranged defense as possible, but not at the price of gimping control powers

Powers I skipped were Telekinesis, Snow Storm, and Frostwork. The first two have their place, but this is an extremely tight build, and they were the two powers I felt I could sacrifice. I made the assumption that I will be getting at least the Atlas Medallion accolade, if not others. [Edit: This build also will be using Ninja Run in place of a travel power.]

Thanks again for your help!


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Cold Reader: Level 50 Natural Controller
Primary Power Set: Mind Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Mesmerize -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Acc/Dmg/EndRdx:50(5)
Level 1: Infrigidate -- AnWeak-DefDeb:30(A), AnWeak-Acc/DefDeb:50(3), AnWeak-Acc/Rchg/EndRdx:50(37), AnWeak-Acc/Rchg:50(40)
Level 2: Levitate -- FrcFbk-Dmg/EndRdx/KB:50(A), FrcFbk-Dmg/KB:50(5), FrcFbk-Rechg%:50(11)
Level 4: Dominate -- Lock-%Hold:50(A), Lock-Acc/Hold:50(7), Lock-Acc/Rchg:50(7), Lock-Rchg/Hold:50(11), Lock-Acc/EndRdx/Rchg/Hold:50(25), Lock-EndRdx/Rchg/Hold:50(25)
Level 6: Confuse -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(9), CoPers-Acc/Conf/Rchg:50(9), CoPers-Conf/EndRdx:50(13), CoPers-Conf%:50(15), CoPers-Acc/Rchg:50(17)
Level 8: Ice Shield -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(13)
Level 10: Glacial Shield -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(15)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(19)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Health -- Heal-I:50(A)
Level 18: Total Domination -- Lock-Acc/EndRdx/Rchg/Hold:50(A), Lock-Rchg/Hold:50(19), Lock-Acc/Hold:50(23), Lock-Acc/Rchg:50(31), Lock-%Hold:50(39), Lock-EndRdx/Rchg/Hold:50(40)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), EndMod-I:50(21)
Level 22: Arctic Fog -- Ksmt-ToHit+:30(A), Aegis-ResDam:50(23), Aegis-ResDam/EndRdx:50(37), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx:50(46), LkGmblr-Rchg+:50(50)
Level 24: Recall Friend -- Range-I:50(A)
Level 26: Terrify -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(27), Abys-Acc/EndRdx:50(27), Abys-Fear/Rng:50(29), Abys-Acc/Fear/Rchg:50(34)
Level 28: Benumb -- Acc-I:50(A), Acc-I:50(29), RechRdx-I:50(31), RechRdx-I:50(31)
Level 30: Mass Hypnosis -- FtnHyp-Acc/Rchg:50(A), FtnHyp-Acc/Sleep/Rchg:50(46), FtnHyp-Sleep:50(46)
Level 32: Mass Confusion -- Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(33), Mlais-Acc/EndRdx:50(33), Mlais-Conf/Rng:50(33), Mlais-Acc/Conf/Rchg:50(34), Mlais-Dam%:50(34)
Level 35: Sleet -- LdyGrey-DefDeb/Rchg:50(A), LdyGrey-DefDeb/EndRdx:50(36), Achilles-ResDeb%:20(36), LdyGrey-%Dam:50(36), Posi-Dam%:50(37)
Level 38: Heat Loss -- P'Shift-EndMod/Acc/Rchg:50(A), P'Shift-End%:50(39), P'Shift-Acc/Rchg:50(39), P'Shift-EndMod/Rchg:50(40)
Level 41: Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(42), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 44: Frozen Armor -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(45), Aegis-ResDam:50(45), Aegis-ResDam/EndRdx:50(45), Krma-ResKB:30(50)
Level 47: Frost Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Hibernate -- RechRdx(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Containment
------------
Set Bonus Totals:

  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 2.5% Defense(Fire)
  • 2.5% Defense(Cold)
  • 14.1% Defense(Energy)
  • 14.1% Defense(Negative)
  • 20.6% Defense(Ranged)
  • 5% Defense(AoE)
  • 6.5% Enhancement(Confused)
  • 5% Enhancement(Held)
  • 36.3% Enhancement(RechargeTime)
  • 25% Enhancement(Accuracy)
  • 2.75% Enhancement(Terrorized)
  • 19% FlySpeed
  • 64.9 HP (6.38%) HitPoints
  • 19% JumpHeight
  • 19% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 4.4%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.75%
  • 22% (0.37 End/sec) Recovery
  • 50% (2.12 HP/sec) Regeneration
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 29% RunSpeed
------------
Set Bonuses:
Thunderstrike
(Mesmerize)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Analyze Weakness
(Infrigidate)
  • 10% (0.42 HP/sec) Regeneration
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
Force Feedback
(Levitate)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • MezResist(Terrorized) 2.75%
Lockdown
(Dominate)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Coercive Persuasion
(Confuse)
  • 4% (0.07 End/sec) Recovery
  • 4% Enhancement(Confused)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Luck of the Gambler
(Ice Shield)
  • 10% (0.42 HP/sec) Regeneration
Luck of the Gambler
(Glacial Shield)
  • 10% (0.42 HP/sec) Regeneration
Lockdown
(Total Domination)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Aegis
(Arctic Fog)
  • 5% RunSpeed
Luck of the Gambler
(Arctic Fog)
  • 10% (0.42 HP/sec) Regeneration
  • 11.4 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Glimpse of the Abyss
(Terrify)
  • 2.75% Enhancement(Terrorized)
  • 19.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Fortunata Hypnosis
(Mass Hypnosis)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
Malaise's Illusions
(Mass Confusion)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Touch of Lady Grey
(Sleet)
  • 15.3 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Performance Shifter
(Heat Loss)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Thunderstrike
(Ice Blast)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler
(Frozen Armor)
  • 10% (0.42 HP/sec) Regeneration
Aegis
(Frozen Armor)
  • 5% RunSpeed
Karma
(Frozen Armor)
  • Knockback Protection (Mag -4)
Positron's Blast
(Frost Breath)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)


 

Posted

Here's another attempt after playing around for a while. I did something controversial and removed Dominate (the single target hold) from the build. My reasoning is that with all the single target abilities I already have, I just don't use it, and its damage is inferior to Mesmerize and Levitate, and Confusion takes mobs out of the fight far longer and doesnt aggro them on me if it misses.

In light of this, I'm thinking about the following single target attack chain:

Mesmerize > Levitate > Mesmerize > Ice Blast

I'd like some opinions on whether you think this will work out.

Here's the new build:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Cold Reader: Level 50 Natural Controller
Primary Power Set: Mind Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Mesmerize -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx:50(25), Thundr-Dmg/Rchg:50(25), Thundr-Dmg/EndRdx/Rchg:50(29)
Level 1: Infrigidate -- Acc-I:50(A), AnWeak-Acc/DefDeb:50(3), AnWeak-Acc/Rchg/EndRdx:50(7), Achilles-ResDeb%:20(17)
Level 2: Levitate -- FrcFbk-Rechg%:50(A), Thundr-Acc/Dmg:30(5), KinCrsh-Acc/Dmg/KB:21(11), Acc-I:50(19)
Level 4: Ice Shield -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(7)
Level 6: Confuse -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(9), CoPers-Acc/Conf/Rchg:50(9), CoPers-Conf/EndRdx:50(13), CoPers-Conf%:50(15), CoPers-Acc/Rchg:50(17)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(13)
Level 10: Glacial Shield -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(15)
Level 12: Combat Jumping -- GftotA-Run+:40(A)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Health -- Heal-I:50(A)
Level 18: Total Domination -- Lock-Acc/EndRdx/Rchg/Hold:50(A), Lock-Rchg/Hold:50(19), Lock-Acc/Hold:50(23), Lock-Acc/Rchg:50(31), Lock-%Hold:50(39), Lock-EndRdx/Rchg/Hold:50(40)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), EndMod-I:50(21)
Level 22: Arctic Fog -- Ksmt-ToHit+:30(A), Aegis-ResDam:50(23), Aegis-ResDam/EndRdx:50(37), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx:50(46), S'fstPrt-ResDam/Def+:30(50)
Level 24: Recall Friend -- Range-I:50(A)
Level 26: Terrify -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(27), Abys-Acc/EndRdx:50(27), Abys-Fear/Rng:50(29), Abys-Acc/Fear/Rchg:50(34)
Level 28: Benumb -- Acc-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31), Acc-I:50(37)
Level 30: Mass Hypnosis -- FtnHyp-Acc/Rchg:50(A), FtnHyp-Sleep/Rchg:50(37), FtnHyp-Sleep/EndRdx:50(40), FtnHyp-Acc/Sleep/Rchg:50(46), FtnHyp-Plct%:50(46)
Level 32: Mass Confusion -- Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(33), Mlais-Acc/EndRdx:50(33), Mlais-Conf/Rng:50(33), Mlais-Acc/Conf/Rchg:50(34), Mlais-Dam%:50(34)
Level 35: Sleet -- LdyGrey-DefDeb/Rchg:50(A), LdyGrey-DefDeb/EndRdx:50(36), Achilles-ResDeb%:20(36), LdyGrey-%Dam:50(36)
Level 38: Heat Loss -- P'Shift-EndMod/Acc/Rchg:50(A), P'Shift-End%:50(39), P'Shift-Acc/Rchg:50(39), P'Shift-EndMod/Rchg:50(40)
Level 41: Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(42), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 44: Frozen Armor -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(45), Aegis-ResDam:50(45), Aegis-ResDam/EndRdx:50(45), Krma-ResKB:30(50)
Level 47: Frost Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Hibernate -- RechRdx(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Containment
------------
Set Bonus Totals:

  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 16.4% Defense(Energy)
  • 16.4% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 22.4% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 2.5% Enhancement(Held)
  • 38.8% Enhancement(RechargeTime)
  • 2.75% Enhancement(Terrorized)
  • 47% Enhancement(Accuracy)
  • 6.5% Enhancement(Confused)
  • 18% FlySpeed
  • 53.4 HP (5.25%) HitPoints
  • 18% JumpHeight
  • 18% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.2%
  • 22% (0.37 End/sec) Recovery
  • 50% (2.12 HP/sec) Regeneration
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 35.5% RunSpeed


 

Posted

Actually, Mesmerize and Dominate have the exact same damage values; its just that in your first build, you slotted Des for damage and Dom for holding.

The main problem I see with your build is that you're trying to slot for ranged def, but you're not quite there. In fact, not to sound elitist or anything, but typically, if you're not at or near the soft-cap (45%), one is essentially wasting their time.

There's a guide to soft-capping defense around here, and its mantra is essentially that the last 5% (of 45) is more valuable than the first 40. I'd try to squeeze in boxing/tough/weave to help get to the softcap.

Also, slot terrorize with a damage set. Posi's blast gives almost the same bonuses but will actually benefit the power (extra fear duration isn't needed if you can kill your foes twice as fast).

That's all I can think of for now, but I'm also distracted. Good luck with your build =)


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Thanks for the feedback.

I totally missed the fact that the damage was the same on Mesmerize and Dominate. Guess I'm keeping Dominate then.

I'm not as sure about it not being worth building for +Defense unless you can cap it. The way I'd put it is "if you do manage to cap Defense, you get a lot out of it, so shoot for it if it doesn't gimp your build." The 30% Ranged Defense the current build provides essentially means the character is running around with native defense better than what a lvl 50 /Force Field Controller could cast on him, and from experience it makes a significant difference in survivability.

On a Tanker or Scrapper that would be awful, but a Mind Controller is only likely to be shot at once or twice. Improving your defense changes the equation from "I'm going to flip a coin twice. If it lands on heads both times, you die." Starting out a 80% Defense also means it only takes a single Cold, Force Field, Empath, or even a Tanker with Grant Cover to soft cap defenses. So I will need to think about this some more and decide whether the Defense is more helpful than going for Recharge. Certainly getting Heat Loss and Benumb up faster would be useful, but the rest of my powers already recharge so fast that I don't even have time to click them all! (It's wonderful being a Mind Controller!)

On the Fear cone, again, I have to think about it. I know that I can crank more damage out of it, but on the flip side, I find that being able to keep things feared over the long haul is extremely useful on hard missions. I like the security of knowing that they're going to be locked down for a while.

I might try creating a similar build with a focus on Recharge to see where that puts the numbers. I will post back here after I give it a try.

Thanks again!


 

Posted

I took what you said to heart and decided to shoot for a soft capped Defense build. I was pleasantly surprised with what I got, and I feel like this build is still very effective on a power level. It even let me move Recall Friend up to level 14, add Manuevers to stack with my Ice shields for the team, and add Super Speed back in for the movement boost if not necessarily the Stealth (tho that extra stealth might help with Rikti drones).

I compromised on Terrify and frankenslotted for damage and fear duration, and managed to simultaneously net extra defense and some +Recovery.

I switched to the Mind APP to take advantage of extra defense in Psionic Tornado and to help absorb slash/lethal and mental attacks that make it past my defense.

I did have to make some sacrifices. I wasn't able to proc out Sleet as much as I would like to.

The Ranged defense is currently sitting at 49.9% What I'm not sure about is whether its worth trying to net that last .1%. I'm totally open to ideas here.

Here's the build:


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Cold Reader Recharge: Level 50 Natural Controller
Primary Power Set: Mind Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Levitate -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(25), Thundr-Dmg/Rchg:50(25), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Dmg/EndRdx/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46)
Level 1: Infrigidate -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/EndRdx/Rchg:30(3), Achilles-ResDeb%:20(7), TmpRdns-Acc/Slow:50(17), TmpRdns-Acc/EndRdx:50(23)
Level 2: Dominate -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(3), Lock-Rchg/Hold:50(5), Lock-EndRdx/Rchg/Hold:50(5), Lock-Acc/EndRdx/Rchg/Hold:50(11), Lock-%Hold:50(19)
Level 4: Ice Shield -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(7)
Level 6: Confuse -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(9), CoPers-Acc/Conf/Rchg:50(9), CoPers-Conf/EndRdx:50(13), CoPers-Conf%:50(15), CoPers-Acc/Rchg:50(17)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(13)
Level 10: Glacial Shield -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(15)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Recall Friend -- Zephyr-ResKB:50(A), Zephyr-Travel:50(29)
Level 16: Health -- Heal-I:50(A)
Level 18: Total Domination -- Lock-Acc/EndRdx/Rchg/Hold:50(A), Lock-Rchg/Hold:50(19), Lock-Acc/Hold:50(23), Lock-Acc/Rchg:50(31), Lock-%Hold:50(31), Lock-EndRdx/Rchg/Hold:50(39)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), EndMod-I:50(21)
Level 22: Arctic Fog -- DefBuff-I:50(A), EndRdx-I:50(46), S'fstPrt-ResDam/Def+:30(50)
Level 24: Mass Hypnosis -- LgcRps-Acc/Rchg:50(A), LgcRps-Acc/Sleep/Rchg:50(37), LgcRps-Acc/EndRdx:50(40)
Level 26: Terrify -- N'mare-Acc/Fear:50(A), N'mare-Acc/Rchg:50(27), N'mare-Acc/Fear/Rchg:50(27), Posi-Dmg/Rchg:50(29), Posi-Acc/Dmg/EndRdx:50(34)
Level 28: Benumb -- Acc-I:50(A), RechRdx-I:50(31), Acc-I:50(37), RechRdx-I:50(40)
Level 30: Super Speed -- Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(37)
Level 32: Mass Confusion -- Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(33), Mlais-Acc/EndRdx:50(33), Mlais-Conf/Rng:50(33), Mlais-Acc/Conf/Rchg:50(34), Mlais-Dam%:50(34)
Level 35: Sleet -- LdyGrey-DefDeb/Rchg:50(A), Achilles-ResDeb%:20(36), LdyGrey-Rchg/EndRdx:50(36), LdyGrey-DefDeb/Rchg/EndRdx:50(36)
Level 38: Heat Loss -- P'Shift-EndMod/Acc/Rchg:50(A), P'Shift-End%:50(39), P'Shift-Acc/Rchg:50(39), P'Shift-EndMod/Rchg:50(40), P'Shift-EndMod/Acc:50(43)
Level 41: Mental Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(42), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 44: Mind Over Body -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(45), Aegis-EndRdx/Rchg:50(46)
Level 47: Psionic Tornado -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(48), ExStrk-Dam%:20(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(50)
Level 49: Maneuvers -- DefBuff-I:50(A), HO:Enzym(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Containment
------------
Set Bonus Totals:

  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 8.63% Defense(Fire)
  • 8.63% Defense(Cold)
  • 26.1% Defense(Energy)
  • 26.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 36.1% Defense(Ranged)
  • 9.56% Defense(AoE)
  • 1.65% Enhancement(Terrorized)
  • 14% Enhancement(Accuracy)
  • 16.3% Enhancement(RechargeTime)
  • 6.5% Enhancement(Confused)
  • 4% Enhancement(Sleep)
  • 5% Enhancement(Held)
  • 18% FlySpeed
  • 34.3 HP (3.38%) HitPoints
  • 18% JumpHeight
  • 18% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 4.4%
  • 26% (0.43 End/sec) Recovery
  • 20% (0.85 HP/sec) Regeneration
  • 23% RunSpeed


 

Posted

Having ranged def of 49.9 is awesome! I think that'll even floor a +1's ability to hit you. Don't worry about increasing it more unless you plan on going up against AVs solo or something.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Oh oh now I have a decision to make!

I was able to refine the posted Defense build even more, to milk some extra recharge out in a few places. I then also created a pure Recharge build. Now I'm at a crossroads on deciding whether I'm better off being a Blitzer (82.5% global Recharge, 18% Ranged defense) or a Tank-Mage (22% Recharge, 45.1% Ranged defense).

Here are the time differences on some key powers. Times reported are the recharge time when Hasten is active, and assume that Force Feedback is not proccing:

HASTEN (120 second duration)
- Tank-mage: 153 seconds (~60 seconds from perma hasten)
- Blitzer: 128 seconds (~20 seconds from perma hasten)

MASS HYPNOSIS:
- Tank-mage: 18.6s
- Blitzer: 13s

MASS CONFUSE (67s duration):
- Tank-mage: 99s
- Blitzer: 79s

HEAT LOSS (90s duration):
- Tank-mage: 134s
- Blitzer: 110s

TERRIFY
- Tank mage: 41 second duration, 50 damage, 15s recharge
- Blitzer: 27 second duration, 67 damage, 14s recharge

BENUMB (30s duration)
- Tank mage: 43.3s
- Blitzer: 35s


Clearly the Blitzer recharges way faster on some key powers. What I'm not sure of is that I can click fast enough to take advantage of all of it. Now taking votes on which direction I should go in... though I have to admit I really like the idea of the Blitzer better because I mostly team, and in theory shouldn't be getting shot at that often.

Thanks again for your help!


 

Posted

Here's another Mind/Cold build to ponder. I've used the Purple Sleep and Confuse sets, given that they are relatively cheap.

Capped ranged defense (45.5%) and 51.25% global recharge (plus hasten). Probably very similar to one of the two builds you discussed above.

What I like about this plan, however, is that it has 5 defensive powers that can be slotted with the LotG +recharge IO. Adding 5 LotG +recharge (and 4 LotG Defense) IOs boosts the recharge to an insane 88.75%, while keeping ranged defense capped. Obviously, LotGs are expensive. But they could be acquired and slotted over time for incremental improvement.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Spellstone: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Mesmerize -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(46)
Level 1: Infrigidate -- EndRdx-I(A)
Level 2: Levitate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(37)
Level 4: Dominate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(15), Thundr-Dmg/EndRdx/Rchg(25), Thundr-Acc/Dmg/EndRdx(40)
Level 6: Confuse -- CoPers-Conf(A), CoPers-Conf/Rchg(7), CoPers-Acc/Conf/Rchg(7), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(13), CoPers-Conf%(34)
Level 8: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(9), FtnHyp-Acc/Sleep/Rchg(9), FtnHyp-Acc/Rchg(11), FtnHyp-Sleep/EndRdx(11)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(45)
Level 12: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Range-I(42), EndRdx-I(42)
Level 14: Maneuvers -- DefBuff-I(A), DefBuff-I(21)
Level 16: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34)
Level 18: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(21)
Level 20: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37)
Level 22: Arctic Fog -- DefBuff-I(A), DefBuff-I(23)
Level 24: Ice Shield -- DefBuff-I(A), DefBuff-I(43)
Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29), RechRdx-I(50)
Level 28: Glacial Shield -- DefBuff-I(A), DefBuff-I(43)
Level 30: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Conf/Rng(33), Mlais-Acc/Conf/Rchg(34)
Level 35: Sleet -- Achilles-ResDeb%(A), LdyGrey-%Dam(36), ShldBrk-%Dam(36), RechRdx-I(36), RechRdx-I(37)
Level 38: Heat Loss -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 41: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 44: Indomitable Will -- DefBuff-I(A)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), FrcFbk-Rechg%(50)
Level 49: Benumb -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment


Hazel Black - Mind/Psi D
Stephanie Winters - Nightwidow
Jacqui Frost - Cold/Ice D
Jacqui Embers - Fire/Kin C
Simone Templar - Fire/MM B
Mallory Woods - Kin/Rad D
Sanguine Melody - Grav/Sonic C
Fumina Hara - Plant/Storm C
Nutmeg - Warshade
Lauren Wu
- SS/WP B