Greetings! INV/DB Tanker, looking for build advice


Finduilas

 

Posted

Why, hello there!

I am Mace Ironhead. I've been playing City of Heroes almost since launch (at 54 months now, with a year off when I didn't have reliable internet access), and I've loved the game since it came out. There's just something about strapping on some spandex, a mask and a cape, or climbing into a suit of powered armor, that I really enjoy.

However, for some reason, I don't think I've ever posted on the boards here. Time to change that, and ask you knowledgeable people for a bit of advice.

First off, I'd like to thank the people who posted in this thread, for their advice:

http://boards.cityofheroes.com/showthread.php?t=198123

The information there helped me a great deal on coming up with the build that I present to you now.

Any advice on power selection and slotting would be helpful. Ironhead Prime is currently level 23, and is having a grand old time leaping into the middle of a pack of baddies and slicing away, or cornerpulling with his Nemesis Staff and laughing with glee as the mobs bunch up for a nice combo attack.

One note: I'm currently going with an almost entirely common-IO build, to see how well it does in the endgame, before I respec to an IO-set build. I still don't fully understand how all the IO sets and their bonuses work (math and I do not get along as well as I'd like), but any IO set advice would be useful too. Just use small words, so as to not hurt my poor brain.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Ironhead Prime: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- EndRdx-I:50(A), ResDam-I:50(3), ResDam-I:50(3), ResDam-I:50(5)
Level 1: Nimble Slash -- EndRdx-I:50(A), EndRdx-I:50(5), Acc-I:50(7), Dmg-I:50(7), Dmg-I:50(9), Dmg-I:50(36)
Level 2: Dull Pain -- Heal-I:50(A), Heal-I:50(9), Heal-I:50(11), RechRdx-I:50(19), RechRdx-I:50(37), RechRdx-I:50(37)
Level 4: Ablating Strike -- EndRdx-I:50(A), EndRdx-I:50(11), Acc-I:50(13), Dmg-I:50(13), Dmg-I:50(15), Dmg-I:50(36)
Level 6: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(50)
Level 8: Unyielding -- EndRdx-I:50(A), ResDam-I:50(17), ResDam-I:50(25), ResDam-I:50(25)
Level 10: Swift -- Run-I:50(A)
Level 12: Resist Physical Damage -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/Def+:30(15), ResDam-I:50(17), ResDam-I:50(46)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Health -- Heal-I:50(A), Heal-I:50(23), Heal-I:50(23)
Level 18: Typhoon's Edge -- RechRdx-I:50(A), EndRdx-I:50(19), Acc-I:50(33), Dmg-I:50(33), Dmg-I:50(33), Dmg-I:50(36)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Invincibility -- EndRdx-I:50(A), ToHit-I:50(29), ToHit-I:50(29), DefBuff-I:50(31), DefBuff-I:50(31), DefBuff-I:50(31)
Level 24: Taunt -- Taunt-I:50(A)
Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(27), DefBuff-I:50(27)
Level 28: Power Slice -- EndRdx-I:50(A), EndRdx-I:50(34), Acc-I:50(34), Dmg-I:50(34), Dmg-I:50(37), Dmg-I:50(40)
Level 30: Boxing -- Acc-I:50(A), Acc-I:50(39), Dmg-I:50(39), Dmg-I:50(46)
Level 32: Resist Energies -- ResDam-I:50(A), ResDam-I:50(50)
Level 35: Tough -- EndRdx-I:50(A), ResDam-I:50(39), ResDam-I:50(40), ResDam-I:50(40)
Level 38: One Thousand Cuts -- RechRdx-I:50(A), RechRdx-I:50(42), Acc-I:50(42), Dmg-I:50(42), Dmg-I:50(43), Dmg-I:50(46)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(43), RechRdx-I:50(43)
Level 44: Weave -- EndRdx-I:50(A), DefBuff-I:50(45), DefBuff-I:50(45), DefBuff-I:50(45)
Level 47: Physical Perfection -- Heal-I:50(A), EndMod-I:50(48), EndMod-I:50(48), EndMod-I:50(48)
Level 49: Resist Elements -- ResDam-I:50(A), ResDam-I:50(50)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet


 

Posted

I'd work in Blinding Feint and Sweeping Strike, dropping other attacks if necessary, as these two are the best moves available for Dual Blades in my opinion.


 

Posted

I've gotten the impression that DB is one of the sets where it's really hard to skip attacks, unless of course, you decide to not use the combo attacks at all. Even if you use only the last two combos the only attacks that aren't needed are Nimble Slash, which Tanks can't drop, and Blinding Feint, which IMO you wouldn't want to drop. So Mace, I'd strongly recommend reading up on the combo attacks before you decide which attacks to drop. Here's more info:

http://paragonwiki.com/wiki/Dual_Blades

My experience with DB is limited, but I do know Invul, and I've got some suggestions based on that. First, Invul does *not* need KB protection, it has plenty in Unyielding, so save yourself some infl and drop the Steadfast -KB IO.

Also, you need to take Invinc at 18, it's one of the essential Invul powers. RPD can easily be delayed until after Stamina instead.

If you decide to take the three attacks you skipped in the posted build, (and I think you should) you may have to decide between the ancilliary powers or the Fighting Pool. You could also make room by dropping ResEm, ResEl, and Taunt, depending on your priorities. Of the three, IMO ResEm is by far most "skippable".

Hope that helps!


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

My thanks for your comments, Nihilii and Finduilas.

I'd already gone over the information on the Paragonwiki Dual Blades page, and originally decided to go with just the first and last combos - Weaken and Sweep - as they were both AoEs. Thinking a bit further about it, however, I realized that the build I originally posted was a bit short on single-target damage, which could be detrimental in the long run. With that thought in mind, I redid the build, switching a few things around.

RPD was taken at 12 because there are no other powers at that level that actually fit into the build - it's much tighter than I thought it would be when I started. It's the same with the new build. Also, the Steadfast Protection IOs were added to it for three reasons:

1) I already have them both, from an earlier dark/dark tanker (horrible end hog) that I deleted. Might as well use them!
2) If Prime's toggles were to be dropped, he would still have a mag 4 KB protection, which would save him from getting knocked down/back, further complicating the process of reactivating his toggles.
3) Two Steadfast IOs grant an endurance-recovery set bonus. Mmmmm, endurance.

Check out the new build. I managed to cram the first three combos into it this time - Weaken, Empower, and Attack Vitals. This means I've lost the PbAoE + knockdown Sweep combo, but I think the new combo bonuses are shinier anyway.

I also dropped Super Jump entirely, as I just picked up the Super Booster packs, and swift + ninja run + sprint will suffice for my travel power (plus it looks really, REALLY shiny, and, as we all know, shiny is good - it's probably the main reason most of us play this game ). If I need more vertical travel ability, well, I figure that's what temp powers are for. I may decide to drop Resist Elements and sub in Super Jump at 49, but we'll see.

As always, any comments, suggestions (especially about IO sets), bribes, or pies are welcome!

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Ironhead Prime 2: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- EndRdx-I:50(A), ResDam-I:50(3), ResDam-I:50(3), ResDam-I:50(5)
Level 1: Nimble Slash -- EndRdx-I:50(A), EndRdx-I:50(5), Acc-I:50(7), Dmg-I:50(7), Dmg-I:50(9), Dmg-I:50(36)
Level 2: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(11), Heal-I:50(19), Heal-I:50(37), Heal-I:50(37)
Level 4: Ablating Strike -- EndRdx-I:50(A), EndRdx-I:50(11), Acc-I:50(13), Dmg-I:50(13), Dmg-I:50(15), Dmg-I:50(36)
Level 6: Combat Jumping -- DefBuff-I:50(A)
Level 8: Unyielding -- EndRdx-I:50(A), ResDam-I:50(17), ResDam-I:50(25), ResDam-I:50(25)
Level 10: Swift -- Run-I:50(A)
Level 12: Resist Physical Damage -- ResDam-I:50(A), ResDam-I:50(15), S'fstPrt-ResKB:30(17), S'fstPrt-ResDam/Def+:30(50)
Level 14: Health -- Heal-I:50(A), Heal-I:50(23), Heal-I:50(23)
Level 16: Typhoon's Edge -- RechRdx-I:50(A), RechRdx-I:50(19), Acc-I:50(33), Dmg-I:50(33), Dmg-I:50(33), Dmg-I:50(36)
Level 18: Invincibility -- EndRdx-I:50(A), ToHit-I:50(29), ToHit-I:50(29), DefBuff-I:50(31), DefBuff-I:50(31), DefBuff-I:50(31)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Blinding Feint -- RechRdx-I:50(A), RechRdx-I:50(39), Acc-I:50(39), Dmg-I:50(40), Dmg-I:50(42), Dmg-I:50(42)
Level 24: Taunt -- Taunt-I:50(A)
Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(27), DefBuff-I:50(27)
Level 28: Vengeful Slice -- RechRdx-I:50(A), EndRdx-I:50(34), Acc-I:50(34), Dmg-I:50(34), Dmg-I:50(37), Dmg-I:50(42)
Level 30: Boxing -- Dmg-I:50(A)
Level 32: Tough -- EndRdx-I:50(A), ResDam-I:50(39), ResDam-I:50(40), ResDam-I:50(40)
Level 35: Sweeping Strike -- RechRdx-I:50(A), EndRdx-I:50(43), Acc-I:50(46), Dmg-I:50(46), Dmg-I:50(46), Dmg-I:50(48)
Level 38: Resist Energies -- ResDam-I:50(A), ResDam-I:50(50)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(43), RechRdx-I:50(43)
Level 44: Weave -- EndRdx-I:50(A), DefBuff-I:50(45), DefBuff-I:50(45), DefBuff-I:50(45)
Level 47: Physical Perfection -- Heal-I:50(A), EndMod-I:50(48), EndMod-I:50(48), EndMod-I:50(50)
Level 49: Resist Elements -- ResDam-I:50(A)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • 1.5% (0.03 End/sec) Recovery
------------
Set Bonuses:
Steadfast Protection
(Resist Physical Damage)
  • 1.5% (0.03 End/sec) Recovery
  • Knockback Protection (Mag -4)
  • 3% Defense(All)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1423;636;1272;HEX;|
|78DAA593DB6EDA401086D760E200E6549A84904020CD89267142AE7AB8A8D4924A4|
|88984A2A8576D91936CC1AA6B229B54E5AE0FD057A87ADF37A8FA163DF769E88CFF|
|0DC252EE8AE4FFC3EB99F967D6EBE3772D5388F78F84663E71ED20E89EDADE6BE9A|
|74EE579DF1BB883DE28DFF6075E5FDA17B58EEFBC91B5034308514558B7255F492F|
|9056DB7B7BE57AD2B7CF1CD7198E4AEAF1B174A5B45A57B6DB7DECDA173228B4A99|
|42FBDA175FDC7EC0C06AE7524ED4BC7EBE1E6A933F4641064D44DAF3FA44785F08E|
|7C9CC08149F1F0D239B70EC9B537EA1EDBC150FAA312F5D6A0EB7B9244A34B8CE3A|
|24E688AD8CE347460CC71E16F9C50713A3053062A2166813BC08FA42A4E59DA3602|
|8014706B2DC45A045A4A88B8CA8AC3240598F032513D1BF19AA7ED4E204B24AAE1D|
|22FB237D470062AE4314E298204A526112792BBE1D2374A4DABD434A2B240BE44CB|
|15D15C0861506A0671B10CDA9F8F204EC3E4D43039353450C330B5CA34D4307FC8B|
|EA0696156019D2F1F4CA35ABD01B3D44C513553AC854BB723D0A9993955760E5D6C|
|28A0994DD837228851D682DAD98566B8F497FA5B544E8B302F4790A09C2535F6122|
|CEA98A30EA73A6AAF459C3483F7144E152CC5696945BD881554D8C08BD88C60860C|
|5795E12A0CEF227C1786BB9569EC01BF698E7554D7D651A8097CA213B8857AB12D5|
|52F029D1ADB568D6DC369A77A033E6784B0549C8533B1579B4613F849ADECAB43B8|
|8F1E96F5C947877D698AA3E9251CD58E3EF9C884FAC81AFAE4ABFEAFDF17F3DA2D7|
|942FB2B4E593A2CCF589EB3BC6079C962B39CB19CB38CBF4EB273F7B8A1FB2C0F58|
|1EB27CE020234D92663159322C59961C4B9EA5C832CF5266F9C832FE0727D5E23E|
|-------------------------------------------------------------------|


 

Posted

It looks solid, to me.


 

Posted

Quote:
Originally Posted by Mace_Ironhead View Post
Also, the Steadfast Protection IOs were added to it for three reasons:

1) I already have them both, from an earlier dark/dark tanker (horrible end hog) that I deleted. Might as well use them!
2) If Prime's toggles were to be dropped, he would still have a mag 4 KB protection, which would save him from getting knocked down/back, further complicating the process of reactivating his toggles.
3) Two Steadfast IOs grant an endurance-recovery set bonus. Mmmmm, endurance.
With toggle suppression, the chances of you losing UY's protection are very small. And even if you did, at that point KB will be the least of your worries; you're much more likely to die from a mez than from KB.

The -KB IO is worth quite a bit of infl; honestly, I'd either sell it or save it for another character that can actually use it. The recovery bonus from 2 SPs is minor, you'd probably get more mileage out of making sure that all your attacks are slot for end reduction--Typoon's Edge and Blinding Feint are not in the latest build you posted.

But otherwise, the build looks fine.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
With toggle suppression, the chances of you losing UY's protection are very small. And even if you did, at that point KB will be the least of your worries; you're much more likely to die from a mez than from KB.

The -KB IO is worth quite a bit of infl; honestly, I'd either sell it or save it for another character that can actually use it. The recovery bonus from 2 SPs is minor, you'd probably get more mileage out of making sure that all your attacks are slot for end reduction--Typoon's Edge and Blinding Feint are not in the latest build you posted.

But otherwise, the build looks fine.
I respecced Ironhead Prime to the second build I posted above, and it's working great at the moment. I popped out the Steadfast IOs when I did so and just slotted 3 common resist damage IOs; you were definitely right about the knockdown and toggle suppression - I haven't had any difficulties. Thanks for the advice on that.

I originally slotted the attacks you mentioned with recharge reductions because of how their recharge rate was described on the Dual Blades page on ParagonWiki. Now that I've levelled Ironhead Prime up to 28, and have used both of those attacks without recharge enhancements, I'm definitely going to switch them over to endurance reduction enhancements in the build instead - they don't need recharge to use them in successive combos.

Any advice on IO sets for slotting? I've reviewed a lot of the information about tanker slotting, and it seems Reactive Armor is the most popular at the moment for resistance powers. Why is this?

One more question about IO sets, this time for attack powers - I think all the Dual Blades attacks hit more than once per use. Does this mean that I should go for sets that have procs in them (like the Touch of Death chance for negative damage, for example)? Do the procs have a chance to fire each time the attack hits?


 

Posted

Dual Blades attacks hit once, but the damage is displayed in multiple parts so it syncs up with the graphics. You wouldn't get any better effect from procs than on any other powerset.

Reactive Armor is popular because it offers S/L/E/N defense with the set bonuses, which stacks well with Invul defenses. It's on the costly side, though. If you haven't a lot of inf to work with you might want to just mix and match cheap IOs to get the best values in acc, dam, rech and end without worrying about set bonuses.


 

Posted

Quote:
Originally Posted by Mace_Ironhead View Post
I respecced Ironhead Prime to the second build I posted above, and it's working great at the moment. I popped out the Steadfast IOs when I did so and just slotted 3 common resist damage IOs; you were definitely right about the knockdown and toggle suppression - I haven't had any difficulties. Thanks for the advice on that.
Just to clarify, I do strongly recommend that you keep and slot the Steadfast +Def IO. It's a key component of any defense-oriented IO build. You won't need the -KB, but the +Def IO is definitely a keeper.

Quote:
I originally slotted the attacks you mentioned with recharge reductions because of how their recharge rate was described on the Dual Blades page on ParagonWiki. Now that I've levelled Ironhead Prime up to 28, and have used both of those attacks without recharge enhancements, I'm definitely going to switch them over to endurance reduction enhancements in the build instead - they don't need recharge to use them in successive combos.

Any advice on IO sets for slotting? I've reviewed a lot of the information about tanker slotting, and it seems Reactive Armor is the most popular at the moment for resistance powers. Why is this?
Reactive Armor is popular because its 3 and 4 slot bonuses are for E/NE and S/L defense. Those are the most common damage types, and stack on the typed defense that Invul has in Invinc and Tough Hide.

IMO, the most common IO slotting for Invul these days is to try to reach the defense soft-cap of 45% for S/L damage, and also E/NE damage if possible. You've got a good start on that with the Steadfast +Def IO, plus CJ and Weave.

Call_Me_Awesome's soft-capping guide is a good place to start for more information:

http://boards.cityofheroes.com/showthread.php?t=126983

Quote:
One more question about IO sets, this time for attack powers - I think all the Dual Blades attacks hit more than once per use. Does this mean that I should go for sets that have procs in them (like the Touch of Death chance for negative damage, for example)? Do the procs have a chance to fire each time the attack hits?
As I understand it, single-target attacks (NS, PS, BF, VS) will have one chance to proc since they can only hit one target. TE, SS, and OTC are AoE attacks, and the proc will have a chance to go off on every foe hit. In general, I believe it's more desirable to put procs in multi-target attacks simply because they do have more chances to fire.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Nihilii View Post
Dual Blades attacks hit once, but the damage is displayed in multiple parts so it syncs up with the graphics. You wouldn't get any better effect from procs than on any other powerset.

Reactive Armor is popular because it offers S/L/E/N defense with the set bonuses, which stacks well with Invul defenses. It's on the costly side, though. If you haven't a lot of inf to work with you might want to just mix and match cheap IOs to get the best values in acc, dam, rech and end without worrying about set bonuses.
I agree that frankenslotting attacks is a good way to maximize their effectiveness if you aren't interested in, or can't afford to slot for set bonuses.

However, since you're usually only slotting resistance and defense powers for one or two values, there's much less benefit in frankenslotting them than there is for powers with three or four things you need to enhance.

IME, you can get adequate levels of def/res and endurance from 4-slotting any def or res set as long as the IOs are around level 35 or above. I usually recommend getting the set with the best--best for your purposes, not necessarily the most expensive--bonuses you can afford rather than frankenslotting. And if you can't afford sets, common IOs work fine.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Wow ... thanks for pointing out that Defense softcap thread. After going over the information in it, I decided to respec - yet again! - into this new build. The numbers look good. Here's the new build:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Ironhead Prime 3: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(31)
Level 1: Nimble Slash -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(7), S'ngH'mkr-Dmg/EndRdx/Rchg:35(7)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(9), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(19), Dct'dW-Heal:50(34), Dct'dW-Rchg:50(36)
Level 4: Ablating Strike -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(11), S'ngH'mkr-Dmg/Rchg:35(13), S'ngH'mkr-Dmg/EndRdx/Rchg:35(13)
Level 6: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(9)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25)
Level 10: Swift -- Run-I:50(A)
Level 12: Resist Physical Damage -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(17)
Level 14: Health -- Heal-I:50(A), Heal-I:50(23), Heal-I:50(23)
Level 16: Typhoon's Edge -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(19), Erad-Dmg/Rchg:30(37), Erad-Acc/Dmg/Rchg:30(37), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-%Dam:30(39)
Level 18: Invincibility -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(29), GftotA-Def/Rchg:40(29), GftotA-Def/EndRdx/Rchg:40(31)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Blinding Feint -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(31), S'ngH'mkr-Dmg/Rchg:35(33), S'ngH'mkr-Dmg/EndRdx/Rchg:35(33)
Level 24: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(33), Mocking-Taunt/Rchg/Rng:50(34), Mocking-Acc/Rchg:50(34), Mocking-Taunt/Rng:50(50), Mocking-Rchg:50(50)
Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(27), DefBuff-I:50(27)
Level 28: Vengeful Slice -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(39), S'ngH'mkr-Dmg/Rchg:35(40), S'ngH'mkr-Dmg/EndRdx/Rchg:35(43), P'ngS'Fest-Acc/Dmg:30(43), P'ngS'Fest-Dmg/Rchg:30(46)
Level 30: Boxing -- Dmg-I:50(A)
Level 32: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(36), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(37)
Level 35: Sweeping Strike -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(42), Erad-Dmg/Rchg:30(42), Erad-Acc/Dmg/Rchg:30(43), Erad-Acc/Dmg/EndRdx/Rchg:30(46), Erad-%Dam:30(46)
Level 38: Resist Energies -- RctvArm-ResDam:40(A), RctvArm-ResDam/Rchg:40(40), RctvArm-ResDam/EndRdx:40(40), RctvArm-ResDam/EndRdx/Rchg:40(42)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 44: Weave -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(45), GftotA-Def/Rchg:40(45), GftotA-Def/EndRdx/Rchg:40(45)
Level 47: Physical Perfection -- EndMod-I:50(A), EndMod-I:50(48), EndMod-I:50(50)
Level 49: Resist Elements -- ResDam-I:50(A)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 19.3% Defense(Smashing)
  • 19.3% Defense(Lethal)
  • 9.25% Defense(Fire)
  • 9.25% Defense(Cold)
  • 17.1% Defense(Energy)
  • 17.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.1% Defense(Melee)
  • 12.4% Defense(Ranged)
  • 10.8% Defense(AoE)
  • 9% Max End
  • 12.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 168.7 HP (9%) HitPoints
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 14.3%
  • MezResist(Terrorized) 2.2%
  • 4% (0.07 End/sec) Recovery
  • 8% (0.63 HP/sec) Regeneration
  • 6.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.26% Resistance(Toxic)
  • 1.26% Resistance(Psionic)
  • 4% XPDebtProtection
------------
Set Bonuses:
Reactive Armor
(Temp Invulnerability)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Temp Invulnerability)
  • 3% Defense(All)
Smashing Haymaker
(Nimble Slash)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Doctored Wounds
(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Smashing Haymaker
(Ablating Strike)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Blessing of the Zephyr
(Combat Jumping)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Reactive Armor
(Unyielding)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor
(Resist Physical Damage)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Eradication
(Typhoon's Edge)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 42.2 HP (2.25%) HitPoints
  • 2% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Gift of the Ancients
(Invincibility)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
Smashing Haymaker
(Blinding Feint)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
Smashing Haymaker
(Vengeful Slice)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Pounding Slugfest
(Vengeful Slice)
  • 8% (0.63 HP/sec) Regeneration
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Eradication
(Sweeping Strike)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 42.2 HP (2.25%) HitPoints
  • 2% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Reactive Armor
(Resist Energies)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Gift of the Ancients
(Weave)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1423;704;1408;HEX;|
|78DAA553DB6E1251143D034329B702C5B6F446E995D2022DF1C5CB8389B6C62AB4C|
|4343EA964DA1E61EC7468186AE4CD0FF0178CEFFE81F12FBC5FBEC0EB2FE0DE679D|
|12797692596B2E67AF75F6DA33D5A75B51219E5D1346F48663795E7DDF728F653BB|
|C2F0F9B6ECB6935BA899D76CB6D4AEB285B6BDB27327B312884C860597D4B3E92AE|
|274B3BEE9333C7956DEBC076EC4E37AD5F57A5236569EBCC72EAD71DEB487AC91D9|
|26A4BB7533ABF88D65A2DA75491D6A9ED367073D3EEB8D2F362FAA6D1ECD0ABA4BA|
|231FDBB36192DA3EB50F4BDBE4DAE8D6AB96D791ED6E9AF696A7F35D88C0A053F44|
|CB1401739E1CB80E61499F38A321344B3A2C7CBD5D1F38B0AD18230AB8A8676417B|
|8ADE87B4AAE8058C3B745516C31545E1AAA2D15D45F37B8A166B8A8CB0107EADEE8|
|77A18EA51A847A13E4EC906B0CE087CF529F56F8A3E926F10EDF88368278176D268|
|278D7602A410C23A112A0A2E7D4BA5115D1A41E9084A47509A4069904A6358E78B2|
|DA9D2F101F2531771DD7BFCBB8F631BFDA168E927E897A295DFA03F8A3E937DD230|
|947D725839CD98A000261054344CF6296D9FCA2AC30B036492FD98161A438819849|
|845885984E8A375137A9B134D955ED65634FF1874ACA8EC804E147DA16D4E6AFBC9|
|8C329C1AA000C94E6BD969D8AFC03E07FB35D8AFDD12DC76F1B62223C88879CCCE2|
|2467A34A7E73187792C621E8B98C712E631146639182E20EE3CE2CE23EE35C45D44|
|DC45C4FD89FA58D6EACB50CF413607933CD45FD2F7B80A75DFEABADAD8C60099B4C|
|D752DB48EB91530B702E656C0DC5EC58428E9E04A98D406A80CFA403BDAD49FE466|
|413D9A31FB7F1BE2298BCABF8FF0E1D6CCFEBF260C6C2A6FF6FFEAFF3A5E47CFDD4|
|2772966B1CF5063B8C7709FE101C343068BE180E190A1F7A65F1DBFC41BBACC7085|
|E12AC3735E148C104418A20C3186118638438221C530CE30C5F082A1F717858AEEC|
|6|
|-------------------------------------------------------------------|


The only question that I have is about Call Me Awesome's ideas on market pricing ... how the heck are you supposed to get all those sets for under 30 million? I'm doing ok on influence right now, but some of the sets are running a million a RECIPE (like Reactive Armor), nevermind the rare salvage. Also, there are very few of the Reactive Armor and Smashing Haymaker recipes available, even at those prices.

*shakes fist at the evil market manipulators*


 

Posted

CMA's guide was written before the latest inflation in market prices. By the way, that inflation is driven partly by people wanting to soft-cap their Tankers, so you're shaking your fist at yourself to some extent.

Here's a hint: Reactive Armors in the high 30s will still get your resistance to the ED cap, and are much cheaper than buying 40s. If you're not married to the round numbers, shop for 37s-39s.

You can also save a slot in Dull Pain; 5 level 50 Doctored Wounds will work just as well as 6.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
CMA's guide was written before the latest inflation in market prices. By the way, that inflation is driven partly by people wanting to soft-cap their Tankers, so you're shaking your fist at yourself to some extent.

Here's a hint: Reactive Armors in the high 30s will still get your resistance to the ED cap, and are much cheaper than buying 40s. If you're not married to the round numbers, shop for 37s-39s.

You can also save a slot in Dull Pain; 5 level 50 Doctored Wounds will work just as well as 6.
Heh, when I started using Reactive Armors they were slightly above vendor trash, and no one bothered with Smashing Haymaker because Kinetic Combats were plentiful and relatively cheap.

I'm going to expand on your advice a bit, Sailboat, I have a *lot* of experience slotting sets on a shoestring.

If you 4-slot with the standard Res, Res/End, Res/Rchg, and Res/Rchg/End, you can go as low as all 35s and still hit the ED cap for resistance. (Ditto for defense powers like Invinc, Weave and Tough Hide)

What I recommend is to look for the IO recipes in the set that are cheaper than the others--usually one or two is a relative bargain. From what I saw when I checked RA prices this morning, it looks like Res/Rchg and Res/Rchg/End are the least expensive. Get the highest level of these IOs you can afford, but be aware that as Sailboat mentioned, a level or two below the max is often much cheaper than the very top level IO.

If you have a couple of IOs that are over the minimum ED level of 35, it will give you more flexibility in levels for the remaining IOs. And play with Mid's to see what IO levels will give you the enhancement levels you need. If you know you need a RA resist enhancement that is say, level 33 at minimum, then you can watch for one to come on the market at a reasonable price.

Some people put out bids on spec even if there's not an recipe at that level, but I rarely have the infl to let it sit around like that. Instead, if I'm actively shopping I check one or twice a day to see what's on the market, and if one shows up in the level range I want, I'll bid on it. Doing that, you *can* lose them to people who have bids waiting, but that's fairly rare since a lot of those spec bids are lowballs.

One last thing, although I prefer to reach the ED cap for def/res in my main shields, if you don't quite make it, don't sweat too much. However, do consider which ones are best to underslot. I'd make much more of an effort to see that TI is fully slotted, for instance, than I would for the resist passives. (The passives don't need end reduction, for one thing, and since their base values are smaller, underslotting has less of an effect.)

You can do the same for attacks; if you have enough slots, you can slot an attack you don't plan to use solely for the set bonuses, without worrying about the enhance values. On my soft-capped Invul/EM, for instance, I have Boxing slotted with low-level Kinetic Combats, including the KD proc.

Good luck and good shopping!


My Characters

Knight Court--A CoH Story Complete 2/3/2012