New Player in seek of WISDOM
Earth/Energy or Mind/Energy Doms I think would be solid picks.
While earth ea sounds good, in practice its actually pretty craptacular. Mind ea is good but imo fire ea is better. And for as good as fire ea is its still pretty rare.
Duel me.
I will work on my sig pic more when I have time.
if i were just starting this game, my toon choices would be:
1. fire/em blaster: beast AoE so you can level fast, since you don't have a pl-ing toon; with very high pvp potential after you hit 50.
2. mind/nrg or mind/fire dom: i've been messing around on my mind/fire and i've come to realize how insanely powerful the combination is, post dom-buffs.
3. unusual... you like control, so i say consider an ill/cold troller (target disruption + healer griefing) or a fire/cold corr (emp griefing + dmg)... both are relatively rare, but very useful if you're interested in running disruption in a kb. i seriously back the fire/cold here, as it's one of those toons you can really grow on; you'll simply disrupting, but as your ability to lock a target while benump recharges increases, you'll start getting in on spikes and being a pretty good asset to your team.
do not roll a regen scrapper. it will give you downs syndrome if you don't hang out with the right crowd. running around on a regen scrapper is like having a big sign on top of your head stating "i am potentially retarded, would you like to be my retarded tru warrir friend?".
While earth ea sounds good, in practice its actually pretty craptacular. Mind ea is good but imo fire ea is better. And for as good as fire ea is its still pretty rare.
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con has seen how raged i got when playing an earth/ea.
animation times are soooooo long for both powersets. you need to a quick animating primary to leverage /ea's craptacular animation times.
also, not being able to debuff your target because earth -kb's it = miss. miss. miss. unless you build for acc (smashing defense is pretty high all around RV, this is not the case with fire or psi, where the main powersets that protect against those work through resistance).
if i were just starting this game, my toon choices would be:
1. fire/em blaster: beast AoE so you can level fast, since you don't have a pl-ing toon; with very high pvp potential after you hit 50. 2. mind/nrg or mind/fire dom: i've been messing around on my mind/fire and i've come to realize how insanely powerful the combination is, post dom-buffs. 3. unusual... you like control, so i say consider an ill/cold troller (target disruption + healer griefing) or a fire/cold corr (emp griefing + dmg)... both are relatively rare, but very useful if you're interested in running disruption in a kb. i seriously back the fire/cold here, as it's one of those toons you can really grow on; you'll simply disrupting, but as your ability to lock a target while benump recharges increases, you'll start getting in on spikes and being a pretty good asset to your team. do not roll a regen scrapper. it will give you downs syndrome if you don't hang out with the right crowd. running around on a regen scrapper is like having a big sign on top of your head stating "i am potentially retarded, would you like to be my retarded tru warrir friend?". |
1. Is there a way to tell which spells apply a DoT? Some descriptions are pretty vague. Specifically, I'm wondering which Fire spells. Is there some database I don't know about that has some detailed descriptions of powers?
2. I'm considering picking up Presence for the two Fears but I'm not sure of exactly how that works. Does fear break on damage? Do they share a recharge timer or anything I should know?
3. I'm looking at some sort of combat movement speed increase. I've noticed that there are a few moves that have slots for SpeedRunning... specifically, Sprint, Swift and Super Speed. Do they give the same bonus per slot of SpeedRunning or do they have varying effects?
1. Is there a way to tell which spells apply a DoT? Some descriptions are pretty vague. Specifically, I'm wondering which Fire spells. Is there some database I don't know about that has some detailed descriptions of powers?
2. I'm considering picking up Presence for the two Fears but I'm not sure of exactly how that works. Does fear break on damage? Do they share a recharge timer or anything I should know? 3. I'm looking at some sort of combat movement speed increase. I've noticed that there are a few moves that have slots for SpeedRunning... specifically, Sprint, Swift and Super Speed. Do they give the same bonus per slot of SpeedRunning or do they have varying effects? |
2. Presence is a really really bad pool. Especially with the way mezzes work in PvP, there are very few builds that can take advantage of that pool in PvP, and a Fire/Cold isn't one of them. More likely than not the power pools you'll want will be Fitness, Speed, Leaping, and something else of your choice (Leadership if you take Leviathan Mastery, or Concealment for Phase Shift if you take Mace Mastery).
3. For the majority of combat in arena and zone these days, slotting up Super Jump and Super Speed, and running them in conjunction with one another, will be more than adequate. Many players take Hurdle from the Fitness pool (as a gateway to Stamina, mostly) but giving that power anything more than the base slot is usually a waste.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
1. Not really, but DoTs in general have very limited use in this game. Notable uses are interrupting certain powers like snipes and Aid Self, or keeping Stalkers out of hide, but none of the DoTs you'd find a common Fire Blast PvP build would last long enough to have a meaningful impact on your opponent. Snowstorm, however, will interrupt most powers (but won't keep a Stalker out of hide since it's not a damaging power).
2. Presence is a really really bad pool. Especially with the way mezzes work in PvP, there are very few builds that can take advantage of that pool in PvP, and a Fire/Cold isn't one of them. More likely than not the power pools you'll want will be Fitness, Speed, Leaping, and something else of your choice (Leadership if you take Leviathan Mastery, or Concealment for Phase Shift if you take Mace Mastery). 3. For the majority of combat in arena and zone these days, slotting up Super Jump and Super Speed, and running them in conjunction with one another, will be more than adequate. Many players take Hurdle from the Fitness pool (as a gateway to Stamina, mostly) but giving that power anything more than the base slot is usually a waste. |
Greetings all.
I just purchased the game last night but didn't get too far into it thanks to the awesome character creation.
I am a PvPer from multiple games and while I understand that PvP is in a difficult spot at the moment (at least from what I am reading) I know that is the playstyle I will gravitate towards.
What I would like is some insight into what a good "class" would be to play.
3 things I am looking...
1. Ranged
2. Control-centric
3. Rare (not many people playing it) <--- Not a necessity but it would be nice.
So, what would be a good plan?
*you can't edit thread titles here? =/*