Perma-Hasten, Please!


Lucky

 

Posted

I'm currently playing around on Mid's for a final build regarding my Fire/Regen. (For all you forumites who provided me with advice in creating him, thanks! I love him!) Currently I've gotten Hasten to 136.7s recharge without purples, and at around 127s with (I think) 6 purple sets.

Can you guys see any way to squeeze in any more recharge to possibly perma-hasten? Perma-Hasten would give me constant Dull Pain and an attack chain that is GFS>Incinerate, repeat (unless I'm missing something here), so having Hasten on Perma would make this build just ridiculous enough.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!
Inquisitor Pheonix: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- Empty(A)
Level 1: Fast Healing -- Heal-I(A), Heal-I(40), Heal-I(42)
Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Rchg(5), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9)
Level 6: Quick Recovery -- EndMod-I(A), EndMod-I(7), EndMod-I(7)
Level 8: Boxing -- Empty(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(42)
Level 12: Dull Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(13), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(15), RechRdx-I(15), Numna-Regen/Rcvry+(39)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(43)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 20: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(21), ImpArm-ResDam/EndRdx/Rchg(21), ImpArm-ResDam(36)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23), LkGmblr-EndRdx/Rchg(25)
Level 24: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(34)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal(29), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Rchg(42)
Level 30: Swift -- Run-I(A)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Char -- BasGaze-Slow%(A), BasGaze-Acc/Hold(43), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Health -- Heal-I(A), Mrcl-Heal(50), Mrcl-Rcvry+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
------------

Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 4.88% Defense(Smashing)
  • 4.88% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 11.8% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 34% Enhancement(Accuracy)
  • 60% Enhancement(RechargeTime)
  • 18% Enhancement(Heal)
  • 125.5 HP (9.37%) HitPoints
  • MezResist(Confused) 5%
  • MezResist(Held) 14.9%
  • MezResist(Immobilize) 16.6%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 7.2%
  • MezResist(Terrorized) 11.6%
  • 9.5% (0.16 End/sec) Recovery
  • 32% (1.79 HP/sec) Regeneration
  • 5.36% Resistance(Fire)
  • 5.36% Resistance(Cold)


 

Posted

*click this data link* isn't working and there is no data chunk fyi


 

Posted

Not cheap, but more than perma Hasten.

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Posted

Unless you're doing PvP you won't want that much recharge. Positional defense and good amount of recharge will give you more survivability than just a lot of recharge will.


Virtue: @Santorican

Dark/Shield Build Thread