Trying to get all the custom group limitations straight
I wrote a guide that explains all of this stuff. If you take away even one power that is given to a Standard difficulty custom mob, that mob will give no reward at all.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
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Yes.
1. At least 1 Minion, Lieutenant, and Boss in the custom group.
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2. All powersets at Hard or Extreme. |
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Is there anything I am missing, especially regarding customized power selections? I have a custom group I made with customized power choices, and when playtesting they gave zero XP. Trying to avoid that. |
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Also, do escort/assisting NPCs negate XP gains entirely or just reduce it, and is there a way to have a non-person status NPC tag along without affecting the XP? (I want to use an NPC character who acts as the story's narrator but I think the idea of having him tag along without doing any fighting would look strange. I am planning to give him a Minion status with just a single low-level power choice from each set). |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
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So, a tag-along NPC can have any power selections I want without reducing XP directly, but the more damage they do to a mob the less XP that particular mob gives?
They reduce xp based on the amount of damage they do. A minion will be squished easily, which would be rather immersion-breaking if he's supposed to be the narrator. A Lieutenant with a defensive secondary will be more survivable, or better still, a boss with a control primary and a defensive secondary will survive pretty well but not kill-steal too much.
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Correct.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Thanks this explained some stuff I been trying to get right too, lol.
I am working on a story arc using custom mobs, but I have been away from COH for awhile and trying to get all the new custom group restrictions straight in my head. So, I just wanna run my own understanding by someone.
I want to make a custom group-based story arc, but I do not want people to avoid it because it gives low or zero XP. So, to ensure my custom groups give regular XP (100%, full XP with no reductions) I believe I need the following things:
1. At least 1 Minion, Lieutenant, and Boss in the custom group.
2. All powersets at Hard or Extreme.
Is there anything I am missing, especially regarding customized power selections? I have a custom group I made with customized power choices, and when playtesting they gave zero XP. Trying to avoid that. Also, do escort/assisting NPCs negate XP gains entirely or just reduce it, and is there a way to have a non-person status NPC tag along without affecting the XP? (I want to use an NPC character who acts as the story's narrator but I think the idea of having him tag along without doing any fighting would look strange. I am planning to give him a Minion status with just a single low-level power choice from each set).
Thanks for reading the text wall.