Slow Enhancements in PGT?


Adeon Hawkwood

 

Posted

I was just looking through the traps set and noticed that Poison Gas Trap can take Slow enhancements. However according to both Mids and RedTomax it doesn't have movement slow just a recharge slow that is unaffected by enhancements. Therefore it seems pointless to slot slow enhancements in PGT. Is this correct?


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I was just looking through the traps set and noticed that Poison Gas Trap can take Slow enhancements. However according to both Mids and RedTomax it doesn't have movement slow just a recharge slow that is unaffected by enhancements. Therefore it seems pointless to slot slow enhancements in PGT. Is this correct?
Pretty much, yeah.


My story arcs: #2370- Noah Reborn, #18672- The Clockwork War, #31490- Easy Money

Sartre once said, "Hell is other people." What does that make an MMO?

 

Posted

Thanks, I was wondering if I was missing something


 

Posted

Since the PGT nerf, best slotting I've found is a 4 slotted 3x Recharge IO and 1 Lockdown Chance for Hold.


 

Posted

Quote:
Originally Posted by Gypsy_of_Paradox View Post
Since the PGT nerf, best slotting I've found is a 4 slotted 3x Recharge IO and 1 Lockdown Chance for Hold.
Do hold enhancements not buy what they used to?


Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)

Ice/Kin Guide

 

Posted

Quote:
Originally Posted by Gypsy_of_Paradox View Post
Since the PGT fix, best slotting I've found is a 4 slotted 3x Recharge IO and 1 Lockdown Chance for Hold.
*Fixed*

I use 2 recharge IO and a Ghost Widow's Embrace: Chance of Damage (Psionic) and a Neuronic Shutdown: Chance of Damage (Psionic).
This seems to work well for me, ymmv.