Returning from hiatus: I dun unnerstand teh marketz no moar!
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No I don't believe that the system is to blame for human nature (I'd like to, because it's a depressing truth about human nature). However I would still like to see more information made available on sale prices. This wouldn't eliminate the BUY IT NAO buyers but it would make it easier for people who willing to wait but disinterested in tracking the market to get an idea of the overall sales price of an item.
The assumption that the system is somehow to blame for human nature, or that a system redesign will cure players of their impatience and lack of interest in the workings of the market is simply ignoring reality.
Low information BUY IT NAO customers are epidemic in any game market regardless of how much or how little information it provides. When I played WoW flipping was just as easy and profitable as it is here in spite of delivering all the sales history anyone could wish for. The exact same tricks worked in the exact same way. People who value their game time over their play game money will always "overpay" for the stuff they want, regardless of what interface they're presented with. |
As a side note, are you sure about WoW? I only played it for a short time and didn't do any real marketeering but I'm 99% sure it provided no information on sales history. The only advantage it had over CoH that i could see was that you could use a 3rd party mod to scan all auctions and make a record for you to track prices with.
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As market tracking is an aspect of the mini-game I particularly enjoy, we'll have to agree to disagree. =P
This wouldn't eliminate the BUY IT NAO buyers but it would make it easier for people who willing to wait but disinterested in tracking the market to get an idea of the overall sales price of an item.
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As a side note, are you sure about WoW? I only played it for a short time and didn't do any real marketeering but I'm 99% sure it provided no information on sales history. The only advantage it had over CoH that i could see was that you could use a 3rd party mod to scan all auctions and make a record for you to track prices with. |
But I had access to all the data I could ever want, whether via their interface or some wildly popular add-on.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Fair enough, I tend to marketeer by the seat of my pants so more information would benefit me. Yes, I know it's bad but it works for me and I still make a profit despite regularly ending up with recipes where I can't remember how much I paid for them or what I intended to list the crafted IO for .
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Do you really think that the only way to buy things in the real world makes it wildly apparent that one entity (or coalition of entities) is trying to corner it?
The would be COH corner has advantages that come from imperfect information and lack of transparency. You can't come into a market and annnounce, "I am willing to buy all magnesium offered at $X per pound" without making people wonder, "What's he wanting all that magnesium for?"
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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Yes, but that isn't "cornering the market". That's increasing the price. Someone who actually corners the market on something usually does so with the intention to increase the price, but not everyone who increases the price actually corners the market. This is true even if they manage to make a profit off the price increase. As the wikipedia/wiktionary quote says, "cornering" is about taking a position where you own enough of the stock of something that you can manipulate the price. In CoH, you manipulate the price just by virtue of bidding high. It doesn't actually matter how much of the inventory you buy - you just have to raise the floor, then get out at a higher price before the floor collapses or you buy too much to sell off higher.
And just to be clear the fact that people can come in and provide supply at higher prices or you fail to get the whole supply doesn't matter. You have shifted things so someone who wants to IO up a character they are playing either has to put in bids and wait , buy crafted or bid a prohibitive amount for the recipe or salvage.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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Hey, whatever works!
Fair enough, I tend to marketeer by the seat of my pants so more information would benefit me. Yes, I know it's bad but it works for me and I still make a profit despite regularly ending up with recipes where I can't remember how much I paid for them or what I intended to list the crafted IO for .
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The market, as I am fond of saying, is a very forgiving mistress.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
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Hyper I think you missed what I was replying to
Incorrect. I have a MM who had XP turned off at L10 with approximately 14 WG's. 5 of them went for in excess of 10 million inf. 6 more went in excess of 8 million inf. The remainder sold for in excess of 6 million inf.
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The Winter Event ends, cutting off direct access to the Winter's Gift recipes. Still, into February/March there is less demand for the items since most people stocked up on them. Some people stop playing, some people crafted them and used them... little by little, by July, the supply falls and the demand comes back. All of a sudden, the same 10,000,000 inf recipes are selling for 100,000,000 inf. |
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Say that to some poor schlub who'd just accidentally added a few extra zeroes onto their bid...
Hey, whatever works!
The market, as I am fond of saying, is a very forgiving mistress. |
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Just started playing myself not too long ago, under duress from friends, and I'm still a total newb. No, there wasn't good information directly from the game. But yes, it was an easy matter to get a third party add on to provide all the information I could ever need. So I was able to hop right in and start making gold hand over fist, and having probably at least as much fun with that as with the main game.
It's been quite a while since I did any WoW, I could certainly be confused.
But I had access to all the data I could ever want, whether via their interface or some wildly popular add-on. |
So yeah, even if it isn't in the game directly, the information is easily-accessible to new players that want it. That doesn't appear to change anything in regards to player behavior and how to make gobs of play money. I strongly suspect that even with a huge history, graphs, and almost anything you wanted to know, we'd still make influence the same way in City of Heroes that we always have. Perhaps margins would be lower. And it might be friendlier to a new marketeer. But overall, I think things would be pretty much the same.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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Yep.
I strongly suspect that even with a huge history, graphs, and almost anything you wanted to know, we'd still make influence the same way in City of Heroes that we always have. Perhaps margins would be lower. And it might be friendlier to a new marketeer. But overall, I think things would be pretty much the same.
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People who aren't interested in the process of the market won't suddenly become interested just because a bunch of bells & whistles are added to the marketplace.
That sort of access to information magnifies the PvP aspects by giving the people who do care more ammunition, but I don't think "the casual gamer" sees any kind of general benefit from it.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Perhaps the main benefit would be something to point at when the casual gamers complain about being taken advantage of. "Look, there's a graph of the price over the past twelve months. You can clearly see that it is often available for a million, averages five million, and yet you bid fifteen million so that you could get one RIGHT NAO. You can't blame US for that."
Probably won't stop them from blaming us, though. *chuckle*
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Low information BUY IT NAO customers are epidemic in any game market regardless of how much or how little information it provides. When I played WoW flipping was just as easy and profitable as it is here in spite of delivering all the sales history anyone could wish for. The exact same tricks worked in the exact same way.
People who value their game time over their play game money will always "overpay" for the stuff they want, regardless of what interface they're presented with.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone