do custom foes drop tickets?


Fantastic_Foe

 

Posted

Do custom foes drop tickets?

Are there conditions under which they will or won't?

I've been working on a little mission and created a custom group of foes, minions and lieutenants only (so far) and when I run the mission, none of them drop tickets.

Is this a nerf to the MA that I just didn't know about or have I don't something wrong in my creating them?

Any information appreciated!


Global: @MomentaryGrace
Servers (to date): Liberty (primary), Infinity, Protector, Virtue, Justice, Pinnacle
MA Arc: ID #143659 "Visit Scenic Arcadia!"
MA Holiday Arc: ID #346847 "Yule Laugh, Yule Cry (Yule kiss a happy holiday good bye!)"

 

Posted

Quote:
Originally Posted by momentary_grace View Post
Do custom foes drop tickets?

Are there conditions under which they will or won't?

I've been working on a little mission and created a custom group of foes, minions and lieutenants only (so far) and when I run the mission, none of them drop tickets.

Is this a nerf to the MA that I just didn't know about or have I don't something wrong in my creating them?

Any information appreciated!

Assuming you have published the mission, custom foes do drop tickets, unless you have removed any of their base powers as part of the customization.

Even if you add every other power in a set to the custom critter, if you remove one of the pre-selected powers for the powerset, the critter now offers up 0 xp, influence, prestige, and tickets.


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#144416 "Shadow of Grime Alley"

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Posted

To get full XP and tickets for mobs you must:

* Publish the mission.
* Define minions, LTs and bosses for the group.
* Select at least the Hard power selections for both the primary and secondary power sets. You may add more powers without reducing XP, but it doesn't add more XP to do so.

If you select the Standard power selections you will get 75% XP for that set. This means that if you select Hard for Primary and Standard for secondary, you'll get 87.5% XP for the mob.

I find selecting Standard for most attack primaries and Hard for secondaries makes mobs that are tough, but will not be able to one-shot your characters. Powers such as Rage and Build Up can be problematic, and most Hard power selections include those powers when they're in those sets.

You can also fill out your groups with standard mobs from the standard groups. These can in most cases be recolored and renamed so that they are more consistent with your custom group.

Be aware that certain standard mobs don't give full XP either: Freakshow and Family, for example, give less XP.


 

Posted

Quote:
Originally Posted by Rodion View Post

You can also fill out your groups with standard mobs from the standard groups. These can in most cases be recolored and renamed so that they are more consistent with your custom group.

Be aware that certain standard mobs don't give full XP either: Freakshow and Family, for example, give less XP.

Can you point me to any guides or info about how to recolor and rename standard groups? I wondered if that was an option but I can't figure out how to go about it.

Thanks for the info, definitely helps!


Global: @MomentaryGrace
Servers (to date): Liberty (primary), Infinity, Protector, Virtue, Justice, Pinnacle
MA Arc: ID #143659 "Visit Scenic Arcadia!"
MA Holiday Arc: ID #346847 "Yule Laugh, Yule Cry (Yule kiss a happy holiday good bye!)"

 

Posted

Quote:
Originally Posted by Fantastic_Foe View Post
Assuming you have published the mission, custom foes do drop tickets, unless you have removed any of their base powers as part of the customization.

Even if you add every other power in a set to the custom critter, if you remove one of the pre-selected powers for the powerset, the critter now offers up 0 xp, influence, prestige, and tickets.
Exactly what I was doing! Thank you!

:-)


Global: @MomentaryGrace
Servers (to date): Liberty (primary), Infinity, Protector, Virtue, Justice, Pinnacle
MA Arc: ID #143659 "Visit Scenic Arcadia!"
MA Holiday Arc: ID #346847 "Yule Laugh, Yule Cry (Yule kiss a happy holiday good bye!)"