More melee def plz? (Elec/Regen)
So I have an Elec/Regen... And whereas I'm on a mac and cant post mids. I'm just trying to get a few suggestions on sets that would give some melee defense.
Suggestions? Money isnt an issue Thanky kindly! |
Also, pick up a Steadfast Protection: Resis/Defense.
Obliteration, touch of death, titanium coating and gaussian's, all 6 slotted plus steadfast +def and since you said money is no object the gladiator's armor + def.
That said - you're probably not going to get any of regen's defenses up to the magic 35 much less to softcap without severely crippling the strengths of the set. Further, regen has 0 resistance to defense debuffs so unless you were to get it into the 50's or 60's that first mob on itf is going to undo all your hard work.
I rebuilt my regen trying for defense - can't recommend it. I don't really care for the toon but have plans on the back burner to respec it for recharge/hp/regen to really take advantage of the set's strengths.
I managed to make one on mids with capped melee, but you said you didnt have mids. Basically, six slot Charged Brawl and Havoc punch with touch of death, Jacobs Ladder, Lightning Rod, and Thunder Strike with obliteration, Confront with perfect zinger, Ring of Fire with enfeebled operations, and Melt Armor with Shield breaker. Also skip stamina to rely on QR, get weave, CJ, and Maneuvers. Slot weave with at least 2 DEF IO's and CJ with 1. Maneuvers needs just an end reduction, and put the 2 +3% enhancements in tough and resilience. It is a very tight build and IMHO very expensive, but with that much def, the SLIGHTLY lower regen is more than enough to heal up when you do get hit.
P.S. Build up also needs Guassians in it 6 slotted
If you can get Mids' to work, try something like this..
It has 71.3% recharge, 586% regen and 33.08% melee defense.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(46)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(23)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(40), Dct'dW-Rchg(40)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-End%(5)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(46)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(15)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(19), Dct'dW-Rchg(19)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(21), Mrcl-Rcvry+(21)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23)
Level 24: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(43)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(29)
Level 30: Kick -- FrcFbk-Rechg%(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36), S'fstPrt-ResDam/Def+(37)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 17.1% Defense(Smashing)
- 17.1% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 25.5% Defense(Melee)
- 6.13% Defense(Ranged)
- 5.5% Defense(AoE)
- 71.3% Enhancement(RechargeTime)
- 33% Enhancement(Accuracy)
- 12% Enhancement(Heal)
- 3% Enhancement(Immobilize)
- 15% FlySpeed
- 170.7 HP (12.7%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Held) 5.5%
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 6.6%
- 9% (0.15 End/sec) Recovery
- 38% (2.12 HP/sec) Regeneration
- 6.3% Resistance(Fire)
- 6.3% Resistance(Cold)
- 1.88% Resistance(Negative)
- 15% RunSpeed
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So I have an Elec/Regen... And whereas I'm on a mac and cant post mids. I'm just trying to get a few suggestions on sets that would give some melee defense.
Suggestions?
Money isnt an issue
Thanky kindly!