Katana/Regen Build
Here is a build that I made up a while ago for common invention enhancements
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Acc-I(A), Acc-I(27), Dmg-I(29), Dmg-I(29), EndRdx-I(33), RechRdx-I(33)
Level 1: Fast Healing -- Heal-I(A), Heal-I(3), Heal-I(3)
Level 2: Reconstruction -- Heal-I(A), Heal-I(5), Heal-I(5), RechRdx-I(7), RechRdx-I(7), RechRdx-I(9)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(9), EndMod-I(11)
Level 6: Swift -- Run-I(A)
Level 8: Flashing Steel -- Acc-I(A), Acc-I(33), Dmg-I(34), Dmg-I(34), EndRdx-I(34), RechRdx-I(36)
Level 10: Build Up -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 12: Dull Pain -- Heal-I(A), Heal-I(13), Heal-I(15), RechRdx-I(15), RechRdx-I(17), RechRdx-I(17)
Level 14: Health -- Heal-I(A), Heal-I(19), Heal-I(19)
Level 16: Integration -- Heal-I(A), Heal-I(21), Heal-I(21), EndRdx-I(23)
Level 18: Divine Avalanche -- Acc-I(A), Acc-I(36), RechRdx-I(36), RechRdx-I(37)
Level 20: The Lotus Drops -- Acc-I(A), Acc-I(37), Dmg-I(37), Dmg-I(39), EndRdx-I(40), RechRdx-I(40)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 26: Soaring Dragon -- Acc-I(A), Acc-I(40), Dmg-I(43), Dmg-I(43), EndRdx-I(43), RechRdx-I(46)
Level 28: Super Speed -- Run-I(A)
Level 30: Instant Healing -- Heal-I(A), RechRdx-I(31), RechRdx-I(31), RechRdx-I(31)
Level 32: Golden Dragonfly -- Acc-I(A), Acc-I(46), Dmg-I(46), Dmg-I(50), EndRdx-I(50), RechRdx-I(50)
Level 35: Boxing -- Acc-I(A)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Tough -- EndRdx-I(A), EndRdx-I(42), ResDam-I(42), ResDam-I(42)
Level 44: Weave -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(45), EndRdx-I(45)
Level 47: Maneuvers -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48), EndRdx-I(48)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Virtue: @Santorican

Dark/Shield Build Thread
Quickly, things that should be changed for defensive purposes:
Reconstruction, Dull Pain, and Integration should get first dibs at slots. *Then* Instant Healing, Fast Healing, and Health, in that order, if you have slots to spare. Reconstruction and Dull Pain should try to max out recharge then heal, and you can almost do this with 4 slots (with Heal/Rech set IOs of higher levels) or easily do it with 5 slots. (5 Doctored Wounds is usually a good choice, because it gives you extra recharge.) Integration *must* be picked up at 16. It only needs three slots (all Heal), and perhaps an additional EndRdx. *At most*--unless you're slotting the Heal uniques--Instant Healing (recharge), Fast Healing (heal), and Health (heal)--should get only 3 slots.
I would try to fully slot Divine Avalanche, giving it the stats of a good attack *and* a bit of extra defense, too.
Resilience only needs its default slot.
Here is a build that I made up a while ago for common invention enhancements
Hero Plan by Mids' Hero Designer 1.601 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Scrapper Primary Power Set: Katana Secondary Power Set: Regeneration Power Pool: Fitness Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Gambler's Cut -- Acc-I(A), Acc-I(27), Dmg-I(29), Dmg-I(29), EndRdx-I(33), RechRdx-I(33) Level 1: Fast Healing -- Heal-I(A), Heal-I(3), Heal-I(3) Level 2: Reconstruction -- Heal-I(A), Heal-I(5), Heal-I(5), RechRdx-I(7), RechRdx-I(7), RechRdx-I(9) Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(9), EndMod-I(11) Level 6: Swift -- Run-I(A) Level 8: Flashing Steel -- Acc-I(A), Acc-I(33), Dmg-I(34), Dmg-I(34), EndRdx-I(34), RechRdx-I(36) Level 10: Build Up -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13) Level 12: Dull Pain -- Heal-I(A), Heal-I(13), Heal-I(15), RechRdx-I(15), RechRdx-I(17), RechRdx-I(17) Level 14: Health -- Heal-I(A), Heal-I(19), Heal-I(19) Level 16: Integration -- Heal-I(A), Heal-I(21), Heal-I(21), EndRdx-I(23) Level 18: Divine Avalanche -- Acc-I(A), Acc-I(36), RechRdx-I(36), RechRdx-I(37) Level 20: The Lotus Drops -- Acc-I(A), Acc-I(37), Dmg-I(37), Dmg-I(39), EndRdx-I(40), RechRdx-I(40) Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27) Level 26: Soaring Dragon -- Acc-I(A), Acc-I(40), Dmg-I(43), Dmg-I(43), EndRdx-I(43), RechRdx-I(46) Level 28: Super Speed -- Run-I(A) Level 30: Instant Healing -- Heal-I(A), RechRdx-I(31), RechRdx-I(31), RechRdx-I(31) Level 32: Golden Dragonfly -- Acc-I(A), Acc-I(46), Dmg-I(46), Dmg-I(50), EndRdx-I(50), RechRdx-I(50) Level 35: Boxing -- Acc-I(A) Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39) Level 41: Tough -- EndRdx-I(A), EndRdx-I(42), ResDam-I(42), ResDam-I(42) Level 44: Weave -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(45), EndRdx-I(45) Level 47: Maneuvers -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48), EndRdx-I(48) Level 49: Conserve Power -- RechRdx-I(A) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Critical Hit |
Ok, using your build as a guide, I have supposed this build. Sprint will run with Ninja Run for my travel power (celerity for stealth). What is the general thoughts on this build.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Acc-I(A), Acc-I(27), Dmg-I(29), Dmg-I(29), EndRdx-I(33), RechRdx-I(33)
Level 1: Fast Healing -- Heal-I(A), Heal-I(3), Heal-I(3)
Level 2: Reconstruction -- Heal-I(A), Heal-I(5), Heal-I(5), RechRdx-I(7), RechRdx-I(7), RechRdx-I(9)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(9), EndMod-I(11)
Level 6: Swift -- Run-I(A)
Level 8: Flashing Steel -- Acc-I(A), Acc-I(33), Dmg-I(34), Dmg-I(34), EndRdx-I(34), RechRdx-I(36)
Level 10: Build Up -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 12: Dull Pain -- Heal-I(A), Heal-I(13), Heal-I(15), RechRdx-I(15), RechRdx-I(17), RechRdx-I(17)
Level 14: Health -- Heal-I(A), Heal-I(19), Heal-I(19)
Level 16: Integration -- Heal-I(A), Heal-I(21), Heal-I(21), EndRdx-I(23)
Level 18: Divine Avalanche -- Acc-I(A), Dmg-I(25), Dmg-I(27), Acc-I(36), RechRdx-I(36), RechRdx-I(37)
Level 20: The Lotus Drops -- Acc-I(A), Acc-I(37), Dmg-I(37), Dmg-I(39), EndRdx-I(40), RechRdx-I(40)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
Level 24: Boxing -- Stpfy-KB%(A)
Level 26: Soaring Dragon -- Acc-I(A), Acc-I(40), Dmg-I(43), Dmg-I(43), EndRdx-I(43), RechRdx-I(46)
Level 28: Resilience -- ResDam-I(A)
Level 30: Instant Healing -- Heal-I(A), RechRdx-I(31), RechRdx-I(31), RechRdx-I(31)
Level 32: Golden Dragonfly -- Acc-I(A), Acc-I(46), Dmg-I(46), Dmg-I(50), EndRdx-I(50), RechRdx-I(50)
Level 35: Tough -- ResDam-I(A), ResDam-I(45), RechRdx-I(45)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Weave -- DefBuff-I(A), EndRdx-I(42), RechRdx-I(42)
Level 44: Focused Accuracy -- ToHit-I(A), ToHit-I(45), RechRdx-I(48)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48), Heal-I(48)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A), Clrty-RunSpd(42)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...

I made a few changes to your build but you're on the right track.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Acc-I(A), Acc-I(27), Dmg-I(29), Dmg-I(29), EndRdx-I(33), RechRdx-I(33)
Level 1: Fast Healing -- Heal-I(A), Heal-I(3), Heal-I(3)
Level 2: Reconstruction -- Heal-I(A), Heal-I(5), Heal-I(5), RechRdx-I(7), RechRdx-I(7), RechRdx-I(9)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(9), EndMod-I(11)
Level 6: Swift -- Run-I(A)
Level 8: Flashing Steel -- Acc-I(A), Acc-I(33), Dmg-I(34), Dmg-I(34), EndRdx-I(34), RechRdx-I(36)
Level 10: Build Up -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 12: Dull Pain -- Heal-I(A), Heal-I(13), Heal-I(15), RechRdx-I(15), RechRdx-I(17), RechRdx-I(17)
Level 14: Health -- Heal-I(A), Heal-I(19), Heal-I(19)
Level 16: Integration -- Heal-I(A), Heal-I(21), Heal-I(21), EndRdx-I(23)
Level 18: Divine Avalanche -- Acc-I(A), Acc-I(25), DefBuff-I(27), RechRdx-I(36)
Level 20: The Lotus Drops -- Acc-I(A), Acc-I(37), Dmg-I(37), Dmg-I(39), EndRdx-I(40), RechRdx-I(40)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
Level 24: Boxing -- Stpfy-KB%(A)
Level 26: Soaring Dragon -- Acc-I(A), Acc-I(40), Dmg-I(43), Dmg-I(43), EndRdx-I(43), RechRdx-I(46)
Level 28: Resilience -- ResDam-I(A)
Level 30: Instant Healing -- Heal-I(A), RechRdx-I(31), RechRdx-I(31), RechRdx-I(31)
Level 32: Golden Dragonfly -- Acc-I(A), Acc-I(46), Dmg-I(46), Dmg-I(50), EndRdx-I(50), RechRdx-I(50)
Level 35: Tough -- ResDam-I(A), ResDam-I(36), EndRdx-I(37)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Weave -- DefBuff-I(A), DefBuff-I(42), EndRdx-I(42), EndRdx-I(45)
Level 44: Focused Accuracy -- ToHit-I(A), EndRdx-I(45), EndRdx-I(45)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48), EndMod-I(48), Heal-I(48)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A), Clrty-RunSpd(42)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Virtue: @Santorican

Dark/Shield Build Thread
Why Boxing and not Kick. Is boxing inherently more useful then Kick. Can either be used w/o redraw for the weapon?
Thanks agian for all the help.
Elvnsword
"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...

"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I am working on a Katana/Regen build, and need help with the build. Currently at 12.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut
- (A) Empty
- (3) Empty
Level 1: Fast Healing- (A) Empty
- (3) Empty
- (13) Empty
- (13) Empty
- (15) Empty
Level 2: Sting of the Wasp- (A) Empty
- (5) Empty
- (11) Empty
- (19) Empty
- (19) Empty
- (21) Empty
Level 4: Reconstruction- (A) Empty
- (5) Empty
Level 6: Flashing Steel- (A) Empty
- (7) Empty
- (7) Empty
- (11) Empty
- (15) Empty
- (17) Empty
Level 8: Quick Recovery- (A) Empty
- (9) Empty
- (9) Empty
Level 10: Divine Avalanche- (A) Empty
- (17) Empty
- (21) Empty
Level 12: Dull Pain- (A) Empty
- (23) Empty
- (23) Empty
Level 14: Swift- (A) Empty
- (25) Empty
Level 16: Health- (A) Empty
- (25) Empty
- (27) Empty
Level 18: The Lotus Drops- (A) Empty
- (27) Empty
- (29) Empty
- (29) Empty
- (31) Empty
- (31) Empty
Level 20: Stamina- (A) Empty
- (31) Empty
- (33) Empty
Level 22: Integration- (A) Empty
- (33) Empty
- (33) Empty
Level 24: Resilience- (A) Empty
- (34) Empty
- (34) Empty
Level 26: Soaring Dragon- (A) Empty
- (34) Empty
- (36) Empty
- (36) Empty
- (36) Empty
- (37) Empty
Level 28: Instant Healing- (A) Empty
Level 30: Build Up- (A) Empty
- (37) Empty
- (37) Empty
Level 32: Golden Dragonfly- (A) Empty
- (39) Empty
- (39) Empty
- (39) Empty
- (40) Empty
- (40) Empty
Level 35: Grant Invisibility- (A) Empty
- (40) Empty
- (42) Empty
Level 38: Moment of Glory- (A) Empty
- (42) Empty
- (42) Empty
Level 41: Focused Accuracy- (A) Empty
- (43) Empty
- (43) Empty
Level 44: Physical Perfection- (A) Empty
- (45) Empty
- (45) Empty
Level 47: Conserve Power- (A) Empty
- (48) Empty
- (48) Empty
Level 49: Energy Torrent- (A) Empty
- (50) Empty
- (50) Empty
- (50) Empty
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitAny and ALL help is appreciated. I want this toon to primarilly be capable as a stealth boosting scranker. Thanks for any and all feedback.
Elvnsword
PS I know that I am horrible at these builds, I mostly throw it togther, and honestly have not played Katana before. Please give advice and help me learn to be better at these builds.
PPS: I realize the lack of travel power, will be using Ninja Run, and various temp. Travel powers for travel.
"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...