Scrappers and damage/taunt auras


Bill Z Bubba

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
How is it your scrapper leaves things alive long enough for them to run?

My Death Shroud is fine as is, if there is nothing in range of it, it just means I killed it all already.
It's probably just differing perceptions of the same events, but I feel like I get stuff running all the time on my Dark Armor. I WOULD blame it on my damage being comparatively sucky (bad scrapper, no biscuit), but even when I'm pumped to the gills on reds on a farm, stuff still runs. Heck, sometimes they run, come back, take a tick from my damage aura, says "screw that" and run again. Level 54 Rikti Soldiers are running for chrissakes. Don't they know how much damage their frickin' swords do in melee?

Granted, it's par for the course, and I'm not any more annoyed than my general annoyance at running enemies in MMOs - it's just so RUDE of them to not stand there and let me kill them! And I could instead be playing one of my toons that DOES have a taunt aura, but I'm enjoying my Dark Armor more at the moment despite the running. But yeah, if Death Shroud had a taunt effect, it would be even more betterful.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
How is it your scrapper leaves things alive long enough for them to run?

My Death Shroud is fine as is, if there is nothing in range of it, it just means I killed it all already.
Lts run away at like .1% health and bosses at about 10% or so, usually 4 or 5 per spawn, yeah it's annoying chasing them all over the place, on every single mob. That's a Spines/Elec using Quills, Lightning Field, Spine Burst and Throw Spines


 

Posted

Quote:
Originally Posted by StratoNexus View Post
I believe when the game released, only Invincibility, even for tankers, had a Taunt effect. When they added gauntlet in Issue 3, they added a Taunt effect to the other tanker auras.

I believe the Taunt effect that gets translated to scrappers is only in powers that provide a direct mitigation benefit to the scrapper. That seems to be the design principle that guides the devs, based on what we have seen.

I believe this is why the damage auras (and Evasion) for scrappers do not Taunt.
IF the question is why is it some scrapper secondaries get taunt effects and others don't please see above. I wish I could remember which red name it was but of course that was quite some time ago. If I do recall correctly though a red name stated they only added taunt to powers that buff the scrapper. So if you get a damage buff based on enemys being near you the devs offset that buff with the taunt aura. The taunt almost being used as a penalty to balance the buff.

I wouldn't mind seeing this looked at but I doubt this will ever change.


"I think I'm cute. I've got gold medals.
I've got the moves that make them all tap out.
The Angle Slam, the Ankle Lock.
Marty Jannetty...still can't walk.
I'm just the sexy Kurt.
I'll make your ankle hurt.
I'm just the sexy Kurt.
I'll make your ankle hurt."
Kurt Angle

 

Posted

Quote:
Originally Posted by Silverado View Post

And as for "throwing taunt at a toon that really shouldnt be taunting", let me remind you that ALL Scrappers primaries get a taunt power (single target),

Yes, but I wouldn't compare confront to Taunt or any of the other powers that have taunt aspects in them because the purpose of confront is to pull a baddie off of a friend if they get in a bind, not to pull baddies to you so you can take the damage or in the aura's case fulfill designated role. I'm not trying to argue friend, I just agree and disagree with the reasoning behind it. Carry on man.


@Possible

A couple of this, a couple of that.

Join Liberty

 

Posted

I'm not sure the issue is that much about the scrapper taunt auras, or more about mobs tending to flee a bit too much in this game.

However I totally support this idea. I've unslotted and stopped to play my Spine/DA and rerolled her into a Spine/Invuln for this precise reason.

And I would consider it also for /SR, as the brute version of the set has a taunt aura.

Add to that, that many people still think that Spines/Fire, /Dark, /Elec reign supreme over hero solo farming, that is not true in my opinion. Spines nerfs mobs recharge, once they cant fire an attack they also start to run, so it aggravates the problem even more. Those combos are still very good at killing +0 minions/lieuts very fast before the running problem occurs, but against tougher opponents alot of fleeing make them much less efficient in my experience.


 

Posted

Quote:
Originally Posted by pmgunnerxx View Post
If I do recall correctly though a red name stated they only added taunt to powers that buff the scrapper. So if you get a damage buff based on enemys being near you the devs offset that buff with the taunt aura. The taunt almost being used as a penalty to balance the buff.

I wouldn't mind seeing this looked at but I doubt this will ever change.
Wait, wait. We have a developer that thinks that a taunt is a penalty? That it's bad for you because of the extra damage that will come your way? OK, there are aspects of truth to that, and I realize some people might see it this way, but a dev? That's a pretty amusing take on what I would consider a major buff.

Still, OK, I can live with that explanation if it's true:

"Hey, devs! Please buff up the damage auras? Maybe cut the endurance in half? As everyone knows, the endurance on those damage auras is just unfair. They could really use a buff. What? You'd need to add a taunt effect to it to balance it out? OUCH. Man, that'll suck. That's a whole lot of aggro. That's going to make it hard to survive, particularly on teams. Wow. Boy. Tough decision. Really tough. But yeah, OK. I guess it's worth it for me to stop bottoming out my blue bar. Do it if you must."

*crosses fingers* *whistles innocently*


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
"Hey, devs! Please buff up the damage auras? Maybe cut the endurance in half? As everyone knows, the endurance on those damage auras is just unfair. They could really use a buff. What? You'd need to add a taunt effect to it to balance it out? OUCH. Man, that'll suck. That's a whole lot of aggro. That's going to make it hard to survive, particularly on teams. Wow. Boy. Tough decision. Really tough. But yeah, OK. I guess it's worth it for me to stop bottoming out my blue bar. Do it if you must."


 

Posted

Quote:
Originally Posted by Silverado View Post
Mob AI has been unintendedly screwy since i12 came out, and apparently not even the devs know why.
I didn't read that whole thread -- did we actually get a Dev confirmation that it's unintended?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog