Fire/Energy Attack Chains
If I'm not completely wrong, the best attack chain for a Fire/Energy is Blaze -> FBlast -> BSmasher -> FBlast or any iteration of that with only one FBlast. I'm not completely sure if using Energy Punch instead of BSmasher would yield better DPS.
Here's a sample build that could give you some ideas:
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Build%(9), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(11), Dev'n-Acc/Dmg/EndRdx/Rchg(11)
Level 1: Power Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 2: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(3), Ragnrk-Acc/Rchg(3), Ragnrk-Dmg/EndRdx(5), Ragnrk-Knock%(5), Det'tn-Acc/Dmg/EndRdx(7)
Level 4: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(37), RechRdx-I(40), RechRdx-I(40)
Level 6: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(17), Dev'n-Acc/Dmg/EndRdx/Rchg(17)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 10: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34), Numna-Heal(46), Numna-Heal/EndRdx(50)
Level 18: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(36), Apoc-Dam%(37), Dev'n-Acc/Dmg/EndRdx/Rchg(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(36)
Level 22: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(23), RechRdx-I(23), RechRdx-I(31)
Level 24: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(29), Range-I(31)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Conserve Power -- RechRdx-I(A), RechRdx-I(29)
Level 30: Kick -- Empty(A)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(36)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam(39), RctvArm-EndRdx(39)
Level 41: Flash Freeze -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(46), FtnHyp-Acc/Rchg(46), FtnHyp-Sleep/EndRdx(50), FtnHyp-Plct%(50)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), S'fstPrt-ResDam/Def+(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Hibernate -- Dct'dW-Heal/Rchg(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
That build is a good start but I am not sure if that attack chain is right, Fire Blast looks pretty low DPE.
I sorted the powers in DPE order as follows (Ignoring the AoE's - Fire Ball is actually 4th in the list otherwise):
Blaze
Energy Punch
Bone Smasher
Flares
Total Focus
Fire Blast
Blazing Bolt
Power Thrust
So I am trying to work an attack chain only using Blaze, Energy Punch, Bone Smasher and Flares.
At the moment I am looking at something like Blaze > Flares > Energy Punch > Flares > Bone Smasher > Flares > Blaze > Flares > Energy Punch > Flares. But there are gaps in that (Short animation times mean I need to use lots of powers) and I still don't even reach 200dps which I would really hope to pass.
British by act of union, English by grace of God, Northern by pure good fortune!
Working on the above attack chain theory I have created the following build (In only about 5 mins so there will be plenty of room to tweak I am sure):
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Searing Heat: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Flares -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(36), Decim-Acc/EndRdx/Rchg:40(36), Decim-Acc/Dmg/Rchg:40(36), Decim-Build%:40(37), HO:Nucle(43)
Level 1: Power Thrust -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5)
Level 2: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(37), Decim-Dmg/Rchg:40(37), Decim-Acc/EndRdx/Rchg:40(39), Decim-Acc/Dmg/Rchg:40(39)
Level 4: Energy Punch -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(5), Hectmb-Acc/Rchg:50(7), Hectmb-Dmg/EndRdx:50(7), Hectmb-Dam%:50(46), Mako-Acc/EndRdx/Rchg:50(46)
Level 6: Build Up -- RechRdx-I:50(A), RechRdx-I:50(9)
Level 8: Fire Ball -- Ragnrk-Dmg/Rchg:50(A), Posi-Dam%:50(9), Ragnrk-Acc/Dmg/Rchg:50(39), Ragnrk-Acc/Rchg:50(40), Ragnrk-Dmg:50(40), Ragnrk-Dmg/EndRdx:50(40)
Level 10: Bone Smasher -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/EndRdx/Rchg:50(23), Hectmb-Dmg:50(48)
Level 12: Aim -- RechRdx-I:50(A), RechRdx-I:50(13)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 16: Hover -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(17), LkGmblr-Rchg+:50(17), Zephyr-Travel:50(19), Zephyr-Travel/EndRdx:50(19), Zephyr-ResKB:50(21)
Level 18: Blaze -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(25), Apoc-Acc/Rchg:50(25), Apoc-Dmg/EndRdx:50(34), Apoc-Dam%:50(34), GJ-Dam%:50(43)
Level 20: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(21), Zephyr-ResKB:50(23)
Level 22: Swift -- Flight-I:50(A)
Level 24: Health -- Mrcl-Rcvry+:40(A)
Level 26: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc:50(27), P'Shift-End%:50(34)
Level 28: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(29), Zephyr-ResKB:50(29)
Level 30: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(31)
Level 32: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(33), RctvArm-EndRdx/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(33)
Level 35: Boost Range -- EndRdx-I:50(A)
Level 38: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 41: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/Rchg:50(42), LkGmblr-Rchg+:50(43)
Level 44: Flash Freeze -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/Rchg:50(45), FtnHyp-Acc/Sleep/Rchg:50(45), FtnHyp-Acc/Rchg:50(45), FtnHyp-Sleep/EndRdx:50(46)
Level 47: Frozen Armor -- LkGmblr-Def:40(A), S'fstPrt-ResDam/Def+:30(48), LkGmblr-Def/Rchg:30(48), LkGmblr-Def/EndRdx:50(50), LkGmblr-Rchg+:50(50), GA-3defTpProc:50(50)
Level 49: Hibernate -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
I need a few % more S/L defence (And would love to get rid of the PvP 3% Def IO) and need to shave 10 seconds from Hasten (Ideally).
This build has however made me realise the recharges I was working on previously are wrong, so I will look at my own attack chain calculations again.
British by act of union, English by grace of God, Northern by pure good fortune!
In the same way as last time my attack chain (Trying to get it without gaps that is since I don't know how to work out the very best chains) is not going very well, at the moment I have:
Blaze > Bone Smasher > Flares > Energy Punch > Blaze > Flares > Fire Ball > Bone Smasher > Blaze > Flares > Energy Punch > Flares > Fire Ball > Blaze
And there is still more to go.
There must be something simpler I am missing!
British by act of union, English by grace of God, Northern by pure good fortune!
Here's basically the same build but with soft capped S/L. Managed to drop the PvP 3% Def IO but it came at the cost of 10% global Rech.
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Searing Heat: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(36), Decim-Build%(37), HO:Nucle(43)
Level 1: Power Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(39)
Level 4: Energy Punch -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(7), Hectmb-Dam%(46), Mako-Acc/EndRdx/Rchg(46)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(9), Rec'dRet-ToHit/Rchg(45), Rec'dRet-Pcptn(45)
Level 8: Fire Ball -- Ragnrk-Dmg/Rchg(A), Posi-Dam%(9), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg(40), Ragnrk-Dmg/EndRdx(40)
Level 10: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(23), Hectmb-Dmg(48)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(13)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Hover -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Rchg+(17), Zephyr-Travel(19), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(21)
Level 18: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(25), Apoc-Acc/Rchg(25), Apoc-Dmg/EndRdx(34), Apoc-Dam%(34), GJ-Dam%(43)
Level 20: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(23)
Level 22: Swift -- Flight-I(A)
Level 24: Health -- Mrcl-Rcvry+(A)
Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(27), P'Shift-End%(34)
Level 28: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-EndRdx/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 35: Boost Range -- EndRdx-I(A)
Level 38: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(42), LkGmblr-Rchg+(43)
Level 44: Flash Freeze -- Empty(A)
Level 47: Frozen Armor -- LkGmblr-Def(A), S'fstPrt-ResDam/Def+(48), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I use Fireball, Blaze, Bonesmash, and fill it with Flares when I need to.
Course, I have like 80+ recharge from sets, so mine isn't exactly normal.
http://boards.cityofheroes.com/showthread.php?t=139004
this old thread should have some info for ya in regards to making chains
Cant his be used seamlessly, or am I just going to have to put up with gaps?
http://boards.cityofheroes.com/showthread.php?t=139004
this old thread should have some info for ya in regards to making chains |
Edit: And thanks DSorrow for the builds, will give me something to build on when I finally get some real time next week.
British by act of union, English by grace of God, Northern by pure good fortune!
This is my current build, I have a cheese load of recharge so I can use that chain lol.
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Virtue: @Santorican
Dark/Shield Build Thread
Forgive me this (I may just be misunderstanding or mids may have the wrong numbers):
Blaze has a recharge time of 2.61 seconds in your build, meaning after casting Bone Smasher (1.5s) and energy Punch (0.83s) there is a 0.17s gap before the next Blaze? Is that taken up by Arcanatime?
Also Bone Smasher is on an even longer recharge, so is there another gap (4.16 - 1 - 0.83 = 2.33s) before the 2nd and subsequent Bone Smashers?
That looks to me like there should be a 4th power (Maybe Fire Ball or Flares or both) in that gap.
British by act of union, English by grace of God, Northern by pure good fortune!
for referance, here are the DPA's of each (worthwhile) fire blast attack with 3dam SO's:
Flares: 103.7
Fire Blast: 97.68
Blaze: over 9000 (309.95)
Fireball: 129.3
Rain of Fire: 110.15
Fire Breath: 73.7
Blaze is, of course your most wanted attack, but do not exclude Flares or Fireball from your chains
Now for /eng:
Power Thrust: 73.02
Energy Punch: 229.95
Bone Smasher: 177.95
Total Focus: 112.46
Energy punch, then Bone smasher are your picks here.
if you want any more info (such as Rechs, etc) just say so
Hi
I have got a shelved Fire/Energy blaster sat at level 50 and I thought I would see if he was worth bringing back out and giving some love too.
My plan is to try and make him a single target monster with Fireball for the AoE, and although I want to get his S/L defences up as high as I can I know that +recharge will be my main aim.
That said, does anyone know the best single target attack chain a Fire/Energy blaster can hope for assuming an unlimited budget (No pvp IO's, but whatever purples and procs may be needed) and what recharge will be needed for that?
(Note: I have tried to work this out for myself but it seems to be an awkward one - If I can find my workings when I get home I may post up what I have)
PS: If anyone happens to have such a build handy I wouldn't mind a peek
British by act of union, English by grace of God, Northern by pure good fortune!