Thugs/thermal?


Dechs Kaison

 

Posted

I was playing this combo and got it to 10 so far. I was wondering how well these two will mesh later in the career? I do have some buffs to keep them standing a bit in a fire fight.. but I don't see anything to actually reduce the incoming damage. Is this a combo that just isn't going to work too well together? Thanks for any general advice!


 

Posted

Quote:
Originally Posted by Pure_Massacre View Post
.. but I don't see anything to actually reduce the incoming damage.
Have you tried this and this?

Also, this power reduces enemy damage.

Thugs and thermal will work just fine. Be sure to stack maneuvers and slot your enforcers for defense. You'll do fine, but levels 18-23 will suck. Don't worry, they do for any mastermind. Scrapyarders.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Have you tried this and this?

Also, this power reduces enemy damage.

Thugs and thermal will work just fine. Be sure to stack maneuvers and slot your enforcers for defense. You'll do fine, but levels 18-23 will suck. Don't worry, they do for any mastermind. Scrapyarders.
Actually not so bad, if you've got a grasp on pet control. Thermal shields, being thermal give great resist vs fire damage. So scraps and longbow flamethrowers aint the threat they used to be. Still a bother vs earth mages, but meh, one less thing to worry about.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Have you tried this and this?

Also, this power reduces enemy damage.

Thugs and thermal will work just fine. Be sure to stack maneuvers and slot your enforcers for defense. You'll do fine, but levels 18-23 will suck. Don't worry, they do for any mastermind. Scrapyarders.
Yeah took both of those. Not having any real problems at the moment. I suppose I am used to storm and dark. Having debuffs that just practically stop incoming damage. Thanks for the heads up folks.


 

Posted

Quote:
Originally Posted by Pure_Massacre View Post
Yeah took both of those. Not having any real problems at the moment. I suppose I am used to storm and dark. Having debuffs that just practically stop incoming damage. Thanks for the heads up folks.
I agree, I do find that debuffs are more powerful than buffs. This is a balance issue because an offensive debuff can be resisted, usually costs more endurance or has an accuracy component, and draws aggro while passive buffs are simply there. Thermal makes up for it with better healing ability, but again, I'd rather prevent damage than repair it.

Thugs thermal will be very good though, especially with forge on the bruiser. That guy can dish out some serious damage when his fury is built up, and forge will make it even better.

Melt armor will make the tough targets fall quick. You'll be a powerhouse, but I'm pretty sure these sets will turn out to be a late bloomer.

EDIT: And Gypsy, get out of our anarchist thread.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Nice.. I didn't spot ze loyalist. Can't wait for GR. /threadjack. Wait.. I jacked my own thread.. so freaking dirty..