How is SS/Dark?
It's very end heavy, So slot accordingly.
@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union
Should be nice if you can manage the end bar; once you get footstomp it will of course be better since, well, footstomp makes everything better.
Brute specials: cloak of fear terrorises lts, don't ask why and hopefully no-one will change it.
Add 'Damage Bonus' to your HUD asap if you don't already have it, that number dropping to -3000% or so when rage crashes is rather effective at reminding you why you're suddenly hitting like some passing stalker tied pillows to your fists.
Also if you can keep half an eye outside the melee blinkers take note of when rage is going to crash, especially on an ss/da; the -end is really going to hurt if you've used dark regen recently.
If you haven't played brutes in a long time, check out the new i16 brawl, a 0 end cost attack does nice things for sustainable fury. Between 160% from fury and 80% constant from rage (once you've got 3 rech SOs in it (and if you get a bit of +recharge bonus from IOs and start stacking rage that damage bonus readout from earlier will have some really rather nice peaks above 320%. (Woo, nested parentheses!))) slotting for damage is rather more optional than almost anything else in the game, feel free to use extra slots for end-red if you need it.
Add 'Damage Bonus' to your HUD asap if you don't already have it, that number dropping to -3000% or so when rage crashes is rather effective at reminding you why you're suddenly hitting like some passing stalker tied pillows to your fists.
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I do that on my SS/WP, and switch to brawl and punch during rage crash.
It helps mitigate the end loss from the rage crash, as you aren't really using any endrance and it also helps maintain fury.
If I'm teaming or need the mitigation, I'll still throw footstomp in there as well.
AT mez modifiers change the duration of the stun/hold/fear/etc, not the magnitude.
Brute CoF is mag 3, stalker/scrapper/tank is mag 2. None of the other mags on brute powers are higher as far as I am aware. It's either a long standing bug, or a design decision that at least seems to be at odds with the reasoning behind brutes not getting ice armour.
How are SS/Dark Brutes? I have one I made long ago for concept, but never leveled much. He's finally reached SO level, and picked up Stamina (20) and Rage (22).
I don't do much villainside and hardly any Brutes, but I have taken an interest in him again. Is this a good combo? Anything special I should do?
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog