Sonic/Cold Corruptor PvP Advice
good choice of powers.
Thanks for the feedback BB.
I tried to do my homework first and figure out what it was I wanted to bring to the table in order to narrow the focus.
My only concern at this point is my defense. Should I try to find a way to up my defense, or will playstyle (invis., movement, phase shift, etc.) and high hit points help mitigate any incoming damage?
Thanks!
Trev.
Phantom Flight / Villainous Llewthorous
@TFury
@T.Fury
get mako instead of mace
@KoolVirus
keep mace.
a cold with perception, phase and a tray of greens is pretty beastly.
also focused acc has well, a nice acc bonus, which helps cut through elusivity, hence making it a hell of a lot nicer than tactics. and with heat loss you can afford to run FA easily.
i cannot disagree more.
keep mace. a cold with perception, phase and a tray of greens is pretty beastly. also focused acc has well, a nice acc bonus, which helps cut through elusivity, hence making it a hell of a lot nicer than tactics. and with heat loss you can afford to run FA easily. |
I was looking at the Leviathan vs. Mace Mastery and it mostly boiled down to play style. But I also liked the slow component in the Web Cocoon hold power.
Phantom Flight / Villainous Llewthorous
@TFury
@T.Fury
Ah i see now. When i compare builds from freedom to guardian they seem quite different than builds on guardian. On my dark/cold i have speed leaping fitness leadership and mako. I guess playing on a low pvp population server hi ernate doesnt seem bad to get because im regening and recovering and theres rarely anyone waiting for me.
@KoolVirus
Ah i see now. When i compare builds from freedom to guardian they seem quite different than builds on guardian. On my dark/cold i have speed leaping fitness leadership and mako. I guess playing on a low pvp population server hi ernate doesnt seem bad to get because im regening and recovering and theres rarely anyone waiting for me.
|
it also comes down to what you're fighting. i get a lot of downies e-raged very very often, and since they mostly play regins, SRs, bad tanks and so on, the to-hit and acc bonus from focused acc is VERY much worth it. i also spam life drain more than most other dark/cold's i've seen play.
also, on a heavy zone build though, like my fire/cold, and this sonic/cold (i assume), you really really want maximum mobility and maximum acc to tear through downie-land.
but a drawback: if you have phase, dueling therms is auto-lose. i don't do it on my colds.
Oh ok thx much for the tip
@KoolVirus
also, on a heavy zone build though, like my fire/cold, and this sonic/cold (i assume), you really really want maximum mobility and maximum acc to tear through downie-land.
but a drawback: if you have phase, dueling therms is auto-lose. i don't do it on my colds. |
But my next Corruptor is definitely going to be a Therm.
Thanks!!
Phantom Flight / Villainous Llewthorous
@TFury
@T.Fury
You assume correctly! This will mainly will be for zone/team pvp. I've had some cool PvP'rs email me some edits. One of the main edits (besides some enhancement edits) I am going to make power wise is switching out the Web Cocoon for Screech.
But my next Corruptor is definitely going to be a Therm. Thanks!! |
a -fly is pretty much mandatory in pvp, at least freedom-side with all teh downie fliers.
Heyas.
This is my first PvP build and could use some advice and any suggestions.
This Sonic/Cold Corr. will team PvP and mainly duo with an Energy/Elec. Stalker. I want to mainly debuff, slow/hold and some damage. I've tried to keep the hp's and movement up. I mainly want to move in and do a debuff chain and move out for the Stalker to do his thing and move back in for the Scourge.
Let me know if I'm on the right track or am totally off base. I really have enjoyed PvP (getting my LoL PvE toons ganked) so far and am ready to devote some time in the PvP community. Any help is appreciated, and please let me know if you have any questions.
Thanks!!
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
PvP Sonic/Cold: Level 50 Magic Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
------------
Level 1: Shriek Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(3), Apoc-Dam%(9), Apoc-Dmg(25), Apoc-Dmg/Rchg(33), Apoc-Dmg/EndRdx(36)
Level 1: Infrigidate ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(3), ShldBrk-Acc/EndRdx/Rchg(9), LdyGrey-DefDeb/Rchg(31), LdyGrey-%Dam(34), Achilles-ResDeb%(36)
Level 2: Scream Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(25), Dev'n-Hold%(34)
Level 4: Ice Shield LkGmblr-Rchg+(A)
Level 6: Hasten RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Shout Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Dmg/Rchg(33), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(37), Dev'n-Hold%(37)
Level 10: Swift Run-I(A), Run-I(11), Run-I(11)
Level 12: Combat Jumping Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15)
Level 14: Super Speed Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15), Zephyr-Travel(17)
Level 16: Amplify GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(33)
Level 18: Health Numna-Heal(A), Numna-Regen/Rcvry+(19), Numna-Heal/EndRdx(19)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(46)
Level 22: Arctic Fog TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(23), TtmC'tng-EndRdx(23), Aegis-Psi/Status(27), ImpArm-ResPsi(34), TtmC'tng-ResDam/EndRdx/Rchg(37)
Level 24: Super Jump Zephyr-Travel(A), Zephyr-ResKB(46)
Level 26: Acrobatics EndRdx-I(A)
Level 28: Benumb Acc-I(A), Acc-I(29), RechRdx-I(29), RechRdx-I(40)
Level 30: Stealth LkGmblr-Rchg+(A)
Level 32: Invisibility LkGmblr-Rchg+(A)
Level 35: Sleet Achilles-ResDeb%(A), LdyGrey-DefDeb/Rchg(39), LdyGrey-%Dam(40), P'ngTtl--Rchg%(42), P'ngTtl-EndRdx/Rchg/Slow(43), RechRdx-I(43)
Level 38: Heat Loss P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-EndMod/Acc(40)
Level 41: Scorpion Shield EndRdx-I(A), DefBuff-I(42), DefBuff-I(42), DefBuff-I(43)
Level 44: Focused Accuracy GSFC-ToHit(A), GSFC-Rchg/EndRdx(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-ToHit/Rchg(46)
Level 47: Web Cocoon Lock-Acc/Hold(A), Lock-Acc/Rchg(48), Lock-Acc/EndRdx/Rchg/Hold(48), Lock-%Hold(48), Lock-EndRdx/Rchg/Hold(50), Lock-Rchg/Hold(50)
Level 49: Phase Shift RechRdx(A), RechRdx(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Scourge
------------
Set Bonus Totals:
15% DamageBuff(Smashing)
15% DamageBuff(Lethal)
15% DamageBuff(Fire)
15% DamageBuff(Cold)
15% DamageBuff(Energy)
15% DamageBuff(Negative)
15% DamageBuff(Toxic)
15% DamageBuff(Psionic)
1.25% Defense(Smashing)
1.25% Defense(Lethal)
4.06% Defense(Fire)
4.06% Defense(Cold)
7.81% Defense(Energy)
7.81% Defense(Negative)
8.75% Defense(Psionic)
2.5% Defense(Melee)
15.6% Defense(Ranged)
8.13% Defense(AoE)
2.25% Max End
38.8% Enhancement(RechargeTime)
2.5% Enhancement(Held)
20% FlySpeed
216.9 HP (20.2%) HitPoints
20% JumpHeight
20% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Confused) 2.5%
MezResist(Held) 8%
MezResist(Immobilize) 5.25%
MezResist(Sleep) 7.45%
MezResist(Stun) 4.7%
MezResist(Terrorized) 2.5%
12.5% (0.21 End/sec) Recovery
40% (1.79 HP/sec) Regeneration
6% Resistance(Psionic)
20% RunSpeed
------------
Set Bonuses:
Apocalypse
(Shriek)
16% (0.72 HP/sec) Regeneration
32.1 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)
5% Defense(Psionic)
Shield Breaker
(Infrigidate)
2.5% (0.04 End/sec) Recovery
Status Resistance 2.5%
Touch of Lady Grey
(Infrigidate)
16.1 HP (1.5%) HitPoints
Decimation
(Scream)
MezResist(Immobilize) 2.75%
12 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Ice Shield)
7.5% Enhancement(RechargeTime)
Devastation
(Shout)
12% (0.54 HP/sec) Regeneration
24.1 HP (2.25%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Psionic)
Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Knockback Protection (Mag -4)
Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Gaussian's Synchronized Fire-Control
(Amplify)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
20.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Numina's Convalescence
(Health)
12% (0.54 HP/sec) Regeneration
20.1 HP (1.87%) HitPoints
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
20.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
Titanium Coating
(Arctic Fog)
MezResist(Sleep) 2.2%
16.1 HP (1.5%) HitPoints
MezResist(Stun) 2.2%
Aegis
(Arctic Fog)
3% Resistance(Psionic)
Impervium Armor
(Arctic Fog)
3% Resistance(Psionic)
Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Knockback Protection (Mag -4)
Luck of the Gambler
(Stealth)
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
7.5% Enhancement(RechargeTime)
Touch of Lady Grey
(Sleet)
16.1 HP (1.5%) HitPoints
Pacing of the Turtle
(Sleet)
MezResist(Sleep) 2.75%
Performance Shifter
(Heat Loss)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
20.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
20.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
Lockdown
(Web Cocoon)
3% DamageBuff(All)
2.5% Enhancement(Held)
MezResist(Held) 2.2%
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
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Phantom Flight / Villainous Llewthorous
@TFury
@T.Fury