Build critique - SS / SD / Mu


Combat

 

Posted

So I've been kicking around builds in my head, and I've been debating between DM/SD and SS/SD.

I haven't fully decided, but while I think the DM / SD will have better staying power, Rage + AAO with Footstomp, Shield Charge and Ball Lightning is hard to say no to.

I'm looking for a critique of the build, and any places where improvements can be made without changing power selections.

The build is primarily for soloing ?x8 mishes and running SF/TFs.

Build Highlights

  • Softcapped to all positions with 0 allies in range.
  • 2300 HP
  • Recovery = 3.49 e/s
  • Regen = 25 hp/s

My main concern will be the fairly heavy endurance usage of foot stomp and ball lightning, along with threat of toggle drops from rage and hasten crashes.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(34)
Level 1: Deflection -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(11), LkGmblr-Def/EndRdx:50(17), ImpArm-ResDam:40(17), ImpArm-ResDam/EndRdx:40(23)
Level 2: Haymaker -- Mako-Acc/Dmg:40(A), Mako-Dmg/EndRdx:40(7), Mako-Dmg/Rchg:40(7), Mako-Acc/EndRdx/Rchg:40(9), Mako-Acc/Dmg/EndRdx/Rchg:40(9), Mako-Dam%:40(11)
Level 4: Battle Agility -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Rchg+:50(42), LkGmblr-Def/EndRdx/Rchg:50(42)
Level 6: True Grit -- Numna-Heal:50(A), Numna-Heal/Rchg:50(19), Numna-Heal/EndRdx:50(37), ImpArm-ResDam:40(40), ImpArm-ResDam/EndRdx:40(40)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(15)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(19), Numna-Heal/EndRdx:50(29), Mrcl-Rcvry+:40(40)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-End%:50(21), P'Shift-EndMod/Acc/Rchg:50(23)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 24: Knockout Blow -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(25), Hectmb-Acc/Rchg:50(25), Hectmb-Dmg/EndRdx:50(27), Hectmb-Dam%:50(27)
Level 26: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(43), GSFC-ToHit/EndRdx:50(43), GSFC-Rchg/EndRdx:50(46), GSFC-Build%:50(50)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(31), Aegis-ResDam/EndRdx/Rchg:50(31), Aegis-EndRdx/Rchg:50(31), Aegis-Psi/Status:50(43)
Level 32: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Weave -- LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-Rchg+:50(39), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def:50(39)
Level 41: Electrifying Fences -- GravAnch-Acc/Rchg:50(A)
Level 44: Ball Lightning -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(45), Ragnrk-Knock%:50(46), EndRdx-I:50(46)
Level 47: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(48), Zephyr-ResKB:50(48), LkGmblr-Rchg+:50(48), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
Level 49: One with the Shield -- S'fstPrt-ResDam/Def+:30(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury



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Thanks


 

Posted

I'm going to pay attention to this Forum Post because I plan on starting my first brute here soon


 

Posted

It's actually a very good build.

I have managed to get abit more out of it, but only because i've slotted the Glad armour 3% Def.

Personally i'd look at a DM/Shield, it's alot better endurence wise, and it's damage type is less resisted than SS/


@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union

 

Posted

Just to point out the obvious, elec fences stops all the knockdown in shield charge/footstomp, which will really suck if you forget and try and use the breathing room to cope with any defence debuffs that hit; and with active defence only stacking 2/3rds of the time at best, and skipping grant cover; you are really going to feel them.


 

Posted

Quote:
Originally Posted by Effy_On_Malibu View Post
It's actually a very good build.

I have managed to get abit more out of it, but only because i've slotted the Glad armour 3% Def.
Thanks.

Unfortunately, while I can afford the purples, the 3% Glad Armour is way out of my budget.

Still, that's not a huge sacrifice.


Quote:
Originally Posted by Effy_On_Malibu View Post
Personally i'd look at a DM/Shield, it's alot better endurence wise, and it's damage type is less resisted than SS/
I'll probably level both to 50, and get them mostly slotted, only skipping the most expensive stuff, to get a feel for how each plays and decide which one to fully invest in from there.



Quote:
Originally Posted by Edana View Post
Just to point out the obvious, elec fences stops all the knockdown in shield charge/footstomp, which will really suck if you forget and try and use the breathing room to cope with any defence debuffs that hit; and with active defence only stacking 2/3rds of the time at best, and skipping grant cover; you are really going to feel them.
It's a good point. I doubt I'll be using Elec Fences much, if at all.

What I think I'll do is drop the DEF/END LoTG from Combat Jumping. It's superfluous and unecessary. I can drop it and maintain softcap to all positions and use that slot for another slot in Active Defenses - with another HO membrane, or probably just a straight L50 Rech Rdx IO.

I think that brings the recharge to 74s. I'll try to see if there's another slot I can shave from somewhere else to put a third slot into Active D and redline the recharge.

Thanks for the comments.


 

Posted

If it helps here is the build that my Super Strength/Shield Defense is using.

It soft caps Defense to everything, has 3.54 EPS, 2271 HP, 27 Hp/Sec. It also gets 20% more Recharge.

By taking out the Gladiator's Armors in Deflection and adding them to Haymaker (And switch it to Touch of Death) and Electric Fences (And switch it to Trap of the Hunter) you can gain 3% defense to Melee and Ranged Defense getting you back up to the soft cap for those two. If you can get two more slots into tough somehow you can get back up to the soft cap for AoE as well.

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Some things that I have noticed with the build:

1) When I am soloing +4x8 mobs, the knock down of Foot Stomp can be the reason I live or die. The next incarnation of my build will definitely have Gloom/Dark Obliteration instead of Electric Fences/Ball of Lightning to reduce the knock down resist of Electric Fences and give me a little more breathing room versus tougher enemies.

2) When I am not using Hasten I have no endurance problems with my build, however when I use Hasten I have to make sure I am aware of when things are dropping/activating to make sure my endurance doesn't bottom out. I will be adding the +Endurance Proc to Stamina when I respec him again (Most likely taking out the End/Resist Gladiator's Armor since it doesn't add that much resist).

3) Grant Cover: While I originally intended it to be just a LotG IO Mule, I actually find myself using it (Especially on ITFs) on teams. The extra Defense Debuff really adds up and the squishies seem to like it, when they are standing in melee range (Like attacking the computer in the ITF).

4) The AoE damage of the build...is awe-inspiring. The single target damage ain't too shabby neither!


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

Quote:
Originally Posted by Computer View Post
If it helps here is the build that my Super Strength/Shield Defense is using.

It soft caps Defense to everything, has 3.54 EPS, 2271 HP, 27 Hp/Sec. It also gets 20% more Recharge.

By taking out the Gladiator's Armors in Deflection and adding them to Haymaker (And switch it to Touch of Death) and Electric Fences (And switch it to Trap of the Hunter) you can gain 3% defense to Melee and Ranged Defense getting you back up to the soft cap for those two. If you can get two more slots into tough somehow you can get back up to the soft cap for AoE as well.
Thanks for the response.

Would you mind reposting your build?

When I imported the data chunk into Mids it brought up the build in my original post.

Thanks


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
Thanks for the response.

Would you mind reposting your build?

When I imported the data chunk into Mids it brought up the build in my original post.

Thanks
Oops, sorry.

Here is the build.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(7), LkGmblr-Def(9), LkGmblr-Rchg+(9), GA-3defTpProc(19), GA-ResDam(21)
Level 2: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(15), LkGmblr-Def(15), LkGmblr-Rchg+(17)
Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(17), Numna-Heal(19), S'fstPrt-ResDam/Def+(21)
Level 8: Knockout Blow -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(25), Hectmb-Dam%(25)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(27)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(29), LkGmblr-Rchg+(29)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Numna-Heal(A), Numna-Heal/EndRdx(34), Numna-Regen/Rcvry+(34), Mrcl-Rcvry+(36), RgnTis-Regen+(36)
Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(37)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(37), Aegis-ResDam(37)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(40)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(45), RedFtn-EndRdx(50)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 44: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury



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Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

Quote:
Originally Posted by Computer View Post
Oops, sorry.

Here is the build.
It's a great build.

It really drives home the point of how much performance you can get out of /SD if you invest heavily.

I've definitely taken quite a few ideas, especially if I decided to go for purple sets and the PvP IOs (not likely, considering current prices - Apocalypse redside is crazy right now )


Quote:
Originally Posted by Computer
Some things that I have noticed with the build:

1) When I am soloing +4x8 mobs, the knock down of Foot Stomp can be the reason I live or die. The next incarnation of my build will definitely have Gloom/Dark Obliteration instead of Electric Fences/Ball of Lightning to reduce the knock down resist of Electric Fences and give me a little more breathing room versus tougher enemies.
Well, you could always just use E-fences as a set mule, but in general I don't like to do that either. I included it in my build with no intent to use it, and didn't slot it.

If you've got the 5 slots though (as you do) you can make great use of gloom and really fill out your ST attack chain. It's also a place for you to stick...gasp...Apocalypse. But you're budget seems to be able to handle it.


Quote:
Originally Posted by Computer
2) When I am not using Hasten I have no endurance problems with my build, however when I use Hasten I have to make sure I am aware of when things are dropping/activating to make sure my endurance doesn't bottom out. I will be adding the +Endurance Proc to Stamina when I respec him again (Most likely taking out the End/Resist Gladiator's Armor since it doesn't add that much resist).
Yeah, you're End usage and Recovery was the first thing that really stood out to me.

My SS/WP is sitting around 3.31 net recovery (consumption already subtracted) and I still can get into trouble with a constant chain of footstomp/dark obliteration - especially when Rage/Hasten crash.

With your added AoE & AAO, the damage output might help you kill them faster, but that was definitely something that stood out.

Quote:
Originally Posted by Computer
4) The AoE damage of the build...is awe-inspiring. The single target damage ain't too shabby neither!
I think you'll like it even more once you have gloom.


 

Posted

I like this build currently:

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It is expensive, but worth it. The chance for recharge proc in footstomp is the most important single IO in the build, and is very cheap (I got mine for about 10 million). I try to make sure I get as many procs as I can in a mission, and often times it will proc 5 or 6 times in a row. The reason for the proc isn't for footstomp to cycle faster, however, it's for Shield Charge. Shield Charge used that often is devastating. And I have enough recovery that I can go all mission without using a blue, especially if I turn off Tough and Grant Cover. While my end recovery technically only 3.02/sec even with Tough and Grant Cover off, the added roughly .35/sec from the procs is very handy. And because of my insane recharge even outside of the proc, Active Defense is always doubled, and when I get a good set of recharge procs, it can triple. This allows me to fight even severe defense debuffers with virtual ease. My only real weakness is enemies with severe end and recovery debuffs.


TW/Elec Optimization