Hey Tanker Forum - My First Post Here! Help!
I know you only asked about how to make the character tougher, but I can't help but notice that you skipped Whirling Hands, your only other AoE.
Anyway, try this. It has around 9% more HP, another +40% regen, and much better endurance efficiency. You lose some movespeed bonuses and a little exotic resistances (because I took out the purple set). The defense buffer is also a little smaller (this build only has 46-47 to all) but I've never found going significantly over the softcap to be useful - YMMV.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sgt Invictus: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(13), ResDam-I(13), ResDam-I(15), S'fstPrt-ResDam/Def+(15)
Level 1: Barrage -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), RedFtn-Def/EndRdx(3), EndRdx-I(7)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Heal-I(5), ResDam-I(46), ResDam-I(46)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Mrcl-Rcvry+(19), Mrcl-Heal(19), RgnTis-Regen+(43)
Level 18: Kick -- FrcFbk-Rechg%(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(40)
Level 22: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(23), Zinger-Taunt/Rchg/Rng(23), Zinger-Acc/Rchg(37), Zinger-Taunt/Rng(37), Zinger-Dam%(40)
Level 24: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam/EndRdx/Rchg(25), EndRdx-I(34)
Level 26: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), RechRdx-I(34)
Level 28: Build Up -- RechRdx-I(A), RechRdx-I(29), Rec'dRet-ToHit(29), Rec'dRet-ToHit/Rchg(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(46)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Laser Beam Eyes -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-Heal/Rchg(48), P'Shift-End%(48), P'Shift-EndMod(50), P'Shift-EndMod/Rchg(50)
Level 49: Phalanx Fighting -- Ksmt-ToHit+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Any other opinions? I know there are a lot of ways to cut up a build...
My first impression is that this build would drive me nuts. Only one quick ST attack and no AoE? No thanks. If you're not going to take EP/BS and WH (which I'd definitely recommend) at least slot Barrage for damage rather than stun.
You definitely don't need two epics before Physical Perfection. I'd strongly recommend dropping FA; it has a huge end cost, especially as slotted. You'd be much better off getting the Kismet +ToHit instead.
2-slotting Aegis seems like an odd choice since the bonus isn't that desirable. IMO, 2-slotting Impervium for the recovery bonus or just replacing the Aegis resist IO with a common IO makes more sense.
Oh, and since Active Defense is your mez protection, you need to take it way, way earlier than 30. Otherwise you're going to spend a heck of a lot of time KB'd, mezzed, or dead.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Hey thanks for the input. I actually have been working up a new build based off previous and your suggestions that has WH in it and removed Laser Eyes or what ever it is. I guess I was just using the Aegis cause it was a level 50 instead of the 40 for Impervium. I will look at the changes with it. I am not worried about Active Def cause Sgt already is a level 50 and won't be spending much time TF'ing lower but I could move it lower just in case I do participatein a super low TF. So if FA is such a big end suck I could use Laser Eyes and slot it minimally as I prefer to slot out WH. That will give me two T9 Single target attacks and two AOE attacks and a throw away Barrage. I will post my new build in a bit for further review.
Just an FYI, if by 'throw away' you mean remove Barrage from your build, that's unfortunately not an option. EM tanks are stuck with Barrage.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Hey Tankers,
Despite having two lvl 50 tanks I have not posted here yet?!?! Gah! It looks like a good forum so far! I have an old school Fire/Ice tank (bet you can't guess what I did with that rig... :P ) and my current respec project a SD/Energy tank.
So here is the help I am looking for - tear my current project apart and make him more durable! Don't get me wrong he has been pretty damn durable and has tanked several AVs at once but I wan't him better! His current build is a SD/Energy/Stone but I am thinking more along the lines of a SD/Energy/Energy Mastery now that it has Physical Perfection. I am willing to skip One With Shield if it means a better overall (more survivable) build. He was origninally made to solo AVs but predictably his damage output was a bit low and he only has solo'ed maybe a half dozen AVs so far. I have other toons much better suited to solo'ing AVs/GMs.
This is going to be my "oh hell the **** just hit the fan" tank. Think TFs.
I will post my proposed build below but I know you tanker types have some tanker type tricks for making these type of rigs I am probably missing so tear this rig apart. For the record I skipped as many attacks as possible and took the last two Energy attacks cause they hit like T9s both and when you add in Shield Charge, well, BAM! They are just a bit slow to recharge and that slows the DPS down to levels that are not good for AVs but they stomp Bosses and lower in quick fasion. (I even PvP'ed with him a little and the right timing of 3 T9s hitting takes down lots of toons in quick fashion.) A question I have is do you need two Epic set powers before taking Physical Perfection? If not then I see a pretty nice set of slots and a power in Laser Eyes waiting to be played with. Anyway here is my build - thanks for the help!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sgt Invictus: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection
- (A) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Recharge Speed
- (5) Aegis - Resistance/Endurance
- (5) Aegis - Resistance
- (7) Resist Damage IO
Level 1: Barrage- (A) Absolute Amazement - Chance for ToHit Debuff
- (15) Absolute Amazement - Accuracy/Recharge
- (15) Absolute Amazement - Accuracy/Stun/Recharge
- (17) Absolute Amazement - Stun/Recharge
- (17) Absolute Amazement - Stun
Level 2: Battle Agility- (A) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Recharge Speed
Level 4: True Grit- (A) Aegis - Resistance/Endurance
- (9) Aegis - Resistance
- (11) Resist Damage IO
- (11) Numina's Convalescence - Heal
- (13) Numina's Convalescence - Heal/Endurance
- (13) Regenerative Tissue - +Regeneration
Level 6: Combat Jumping- (A) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Recharge Speed
Level 8: Against All Odds- (A) Endurance Reduction IO
Level 10: Hurdle- (A) Jumping IO
Level 12: Hasten- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 14: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Health- (A) Numina's Convalescence - Heal/Endurance
- (19) Numina's Convalescence - Heal
- (19) Miracle - +Recovery
Level 18: Kick- (A) Force Feedback - Chance for +Recharge
Level 20: Stamina- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (34) Performance Shifter - EndMod/Accuracy
- (34) Performance Shifter - Chance for +End
Level 22: Taunt- (A) Perfect Zinger - Taunt
- (23) Perfect Zinger - Taunt/Recharge
- (25) Perfect Zinger - Taunt/Recharge/Range
- (25) Perfect Zinger - Accuracy/Recharge
- (27) Perfect Zinger - Taunt/Range
- (27) Perfect Zinger - Chance for Psi Damage
Level 24: Tough- (A) Aegis - Resistance/Endurance
- (33) Aegis - Resistance
- (42) Steadfast Protection - Resistance/+Def 3%
Level 26: Shield Charge- (A) Scirocco's Dervish - Accuracy/Damage
- (40) Scirocco's Dervish - Damage/Endurance
- (43) Scirocco's Dervish - Damage/Recharge
- (43) Scirocco's Dervish - Accuracy/Recharge
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance
- (46) Recharge Reduction IO
Level 28: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 30: Active Defense- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
Level 32: Weave- (A) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Recharge Speed
Level 35: Energy Transfer- (A) Crushing Impact - Accuracy/Damage
- (36) Crushing Impact - Damage/Endurance
- (36) Crushing Impact - Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Recharge
- (37) Crushing Impact - Accuracy/Damage/Endurance
- (37) Crushing Impact - Damage/Endurance/Recharge
Level 38: Total Focus- (A) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (39) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
Level 41: Focused Accuracy- (A) Rectified Reticle - Increased Perception
- (45) Rectified Reticle - To Hit Buff
Level 44: Laser Beam Eyes- (A) Tempest - Chance of End Drain
- (45) Entropic Chaos - Chance of Heal Self
- (45) Decimation - Chance of Build Up
- (46) Achilles' Heel - Chance for Res Debuff
- (46) Analyze Weakness - Chance for +ToHit
Level 47: Physical Perfection- (A) Numina's Convalescence - Heal
- (48) Numina's Convalescence - +Regeneration/+Recovery
- (48) Numina's Convalescence - Heal/Recharge
- (48) Efficacy Adaptor - EndMod
- (50) Efficacy Adaptor - EndMod/Recharge
- (50) Efficacy Adaptor - EndMod/Accuracy
Level 49: Phalanx Fighting- (A) Kismet - Accuracy +6%
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
- (21) Empty
Level 1: Gauntlet------------
Set Bonus Totals: