Revisiting an old idea (Rad/Traps).


Luminara

 

Posted

About a year ago, I was reading about early nuclear weaponry and developed a concept for a new character. Specifically, I read about the Swan Device, the first portable nuclear bomb, and thought it would make a decent concept for a Rad/Traps corruptor.

It never went anywhere, though. At that time, I was fixated on playing it from range, trying to cram Electron Haze into the build and foreseeing a lot of moving around to make it work, and I just wasn't getting into it. I abandoned the character at level 11 and went back to playing TA and Archery characters.

This past weekend, I was poking around in Mids', looking at some of the builds I'd thrown together over the years and noticed the Rad/Traps again, and decided to see what would happen if I tried it with Melee Defense and no Electron Haze.

This was the result.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

The Swan Device: Level 50 Technology Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Presence
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: X-Ray Beam -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(3), Thundr-Dmg/Rchg:30(3), Thundr-Acc/Dmg/Rchg:30(5), Thundr-Dmg/EndRdx/Rchg:30(5)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg:30(A), Enf'dOp-EndRdx/Immob:30(13), Enf'dOp-Acc/EndRdx:30(15), Enf'dOp-Immob/Rng:30(37), Enf'dOp-Acc/Immob/Rchg:30(43), Enf'dOp-Acc/Immob:30(43)
Level 2: Irradiate -- M'Strk-Acc/Dmg:30(A), M'Strk-Dmg/EndRdx:30(7), M'Strk-Dmg/Rchg:30(7), M'Strk-Acc/EndRdx:30(9), M'Strk-Acc/Dmg/EndRdx:30(9), M'Strk-Dmg/EndRdx/Rchg:30(11)
Level 4: Caltrops -- TmpRdns-EndRdx/Rchg/Slow:49(A)
Level 6: Hurdle -- Jump-I:50(A), Jump-I:50(11), Jump-I:50(13)
Level 8: Combat Jumping -- LkGmblr-Rchg+:25(A), Krma-ResKB:10(50)
Level 10: Acid Mortar -- AnWeak-Acc/Rchg:49(A), AnWeak-Acc/Rchg/EndRdx:49(15)
Level 12: Aim -- GSFC-ToHit/Rchg:30(A), GSFC-Rchg/EndRdx:30(25)
Level 14: Swift -- Run-I:50(A)
Level 16: Force Field Generator -- RedFtn-Def/EndRdx:30(A), RedFtn-Def/Rchg:30(17), RedFtn-EndRdx/Rchg:30(17), RedFtn-Def/EndRdx/Rchg:30(19), RedFtn-Def:30(19), LkGmblr-Rchg+:25(21)
Level 18: Cosmic Burst -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(21), Thundr-Dmg/Rchg:30(23), Thundr-Acc/Dmg/Rchg:30(23), Thundr-Dmg/EndRdx/Rchg:30(25), Dsrnt-I:50(46)
Level 20: Stamina -- P'Shift-EndMod:30(A), P'Shift-EndMod/Acc:30(27)
Level 22: Poison Trap -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(29)
Level 24: Aid Other -- Heal-I:50(A)
Level 26: Neutron Bomb -- Posi-Acc/Dmg:49(A), Posi-Dmg/EndRdx:49(33), Posi-Dmg/Rchg:49(33), Posi-Acc/Dmg/EndRdx:49(34), Posi-Dam%:20(34), LdyGrey-%Dam:21(34)
Level 28: Seeker Drones -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(36), Cloud-Acc/Rchg:30(36), Cloud-ToHitDeb/EndRdx/Rchg:30(36), Cloud-Acc/EndRdx/Rchg:30(37)
Level 30: Aid Self -- Dct'dW-Heal/EndRdx:33(A), Dct'dW-Heal/Rchg:33(31), Dct'dW-Heal/EndRdx/Rchg:33(31), Dct'dW-Heal:33(31), Dct'dW-EndRdx/Rchg:33(33)
Level 32: Provoke -- Mocking-Acc/Rchg:32(A), Mocking-Taunt/Rchg/Rng:32(37), Mocking-Taunt/Rchg:32(40), Mocking-Taunt:32(42), Mocking-Taunt/Rng:32(50), Mocking-Rchg:32(50)
Level 35: Trip Mine -- M'Strk-Acc/Dmg:38(A), M'Strk-Dmg/EndRdx:38(39), M'Strk-Dmg/Rchg:38(39), M'Strk-Acc/EndRdx:38(39), M'Strk-Acc/Dmg/EndRdx:38(40), M'Strk-Dmg/EndRdx/Rchg:38(40)
Level 38: Health -- Heal-I:50(A)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg:41(A), Enf'dOp-EndRdx/Immob:41(42), Enf'dOp-Acc/EndRdx:41(42), Enf'dOp-Immob/Rng:41(43), Enf'dOp-Acc/Immob/Rchg:41(46), Enf'dOp-Acc/Immob:41(46)
Level 44: Web Cocoon -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(45), BasGaze-Rchg/Hold:30(45), BasGaze-EndRdx/Rchg/Hold:30(45)
Level 47: Summon Disruptor -- ExRmnt-Acc/Dmg:49(A), ExRmnt-Dmg/EndRdx:49(48), ExRmnt-Acc/Dmg/Rchg:49(48), ExRmnt-EndRdx/Dmg/Rchg:49(48)
Level 49: Scorpion Shield -- RedFtn-Def/EndRdx:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge



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I've been staring at this build in Mids' now for several days, and... I like it. Capped Melee/Smashing/Lethal Defense after taking Seeker Drones into account, nearly capped on Energy/Negative, good AoE/Ranged/Fire/Cold and even pretty respectable Psi Defense. Endurance usage is very manageable, since I only have one toggle (CJ), good travel speed... and it's a cheap build. Recharge times are satisfactory, despite having spoiled myself by having a TA/Dark with Hasten only one second away from perma.

I can get those two LotG +Recharge IOs by locking the character at 25 and running Flashbacks for merits to do random rolls until I get them, and that should also provide me with enough infamy to purchase whatever I don't get as drops or random rolls.

I'm envisioning this character as a living embodiment of a nuclear projectile. She'll drop right into the middle of a spawn and obliterate it with AoEs and Trip Mines. Leveling up to 18 will be rough, since I'll only have four attacks (X-Ray and Irradiate, plus Sands of Mu and Nemesis Staff), but once I get Cosmic Burst, it should go more smoothly. Locking XP at 25 will be a little frustrating, being denied the second AoE that I could get at 26, but I want the LotG IOs to be the lowest level possible so I still have the benefit for as far down as I can when I have to exemplar.

I'm still a little torn on Aid Self versus Triage Beacon. I could, with Health, TB and some set bonuses, build up enough +Regen to get my regeneration rate down to ~2.5s per tick, and that would certainly be preferable for fighting hard targets (when i may not have the luxury, or chance, to use Aid Self) and saving endurance, but at the same time, it would also mean tying myself to a specific location for up to 90s at a time, which is counter to the way I want to play this character (nuclear bombs do not wait, or pull!). So for now, I'll plan for Aid Self, as it seems to be the most flexible option.

Health is just a placeholder, I don't actually have anything else to squeeze in there, at least nothing that would be beneficial. Could pick up Teleport Foe, but as I said, I don't want to bring them to me, I want to drop in on them and blow them to bits. I could also save up for a level 10 Blessing of the Zephyr -KB, put Super Jump in that spot and slot the -KB IO in that, then move that extra slot out of CJ, drop Scorpion Shield, pick up Focused Accuracy and two-slot that for another 5% +Movement... but then you'd all look at me funny and wonder why I was still using Hurdle + CJ for travel when I had a perfectly good travel power, and I really don't want to get into that kind of debate.

But yeah, I think I'm happy with this build. No matter how many times I try to tweak it, I keep coming back to this one. I'm especially pleased with how inexpensive it's going to be. I don't normally plan for purples, but I do consider them and make alternate builds with them as possibilities. With this build, I actually don't want any purples because they'd compromise the capped Defenses.

I think this is going to be fun... if I can stomach the first 17 levels. *twitch*


 

Posted

Interesting build. As for the LotGs, how about getting 27s instead of 25s? If you shifted some slots around you could have Neutron Bomb partially slotted for use. There is no functional difference between a level 27 and 25 in the current content. Flashbacks go in 5 level increments. There's no way to have them active at 19, but a 27 would work in the next tier, 20-24. The same goes for SFs.

Unless you're planning ahead for when a new low level SF is added, which IMO is unlikely, a 27 would work just as well as a 25.


 

Posted

Sounds like a fun concept.


 

Posted

Quote:
Originally Posted by Supernumiphone View Post
Interesting build. As for the LotGs, how about getting 27s instead of 25s? If you shifted some slots around you could have Neutron Bomb partially slotted for use. There is no functional difference between a level 27 and 25 in the current content. Flashbacks go in 5 level increments. There's no way to have them active at 19, but a 27 would work in the next tier, 20-24. The same goes for SFs.

Unless you're planning ahead for when a new low level SF is added, which IMO is unlikely, a 27 would work just as well as a 25.
The arcs that I prefer to run through Ouroboros are in the 1-14 and 15-19 ranges. The ToHit bonus from Beginner's Luck makes it easier to get by with less than optimal slotting, attacks deal slightly more damage proportionate to critter HP and critter attacks deal less damage proportionate to player character hit points, so the whole process is smoother.

I'm thinking of using this build to do the Ouroboros stuff, then respecing into the preferred build when I finish and go back to leveling.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 25 Technology Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine

Villain Profile:
Level 1: X-Ray Beam -- Mael'Fry-Dmg/Rchg:28(A), Mael'Fry-Dmg/EndRdx/Rchg:28(3), Ruin-Dmg/EndRdx:28(5), Ruin-Dmg/Rchg:28(9), Ruin-Acc/Dmg:28(13)
Level 1: Web Grenade -- Enf'dOp-Acc/EndRdx:28(A)
Level 2: Irradiate -- C'ngBlow-Acc/Dmg:28(A), C'ngBlow-Dmg/EndRdx:28(3), M'Strk-Dmg/Rchg:28(5), M'Strk-Dmg/EndRdx/Rchg:28(9), C'ngBlow-Dmg/Rchg:25(13), UndDef-Rchg/EndRdx:28(15)
Level 4: Neutrino Bolt -- Mael'Fry-Acc/Dmg:28(A), Dmg-I:25(15), Dmg-I:25(21), Ruin-Acc/Dmg/Rchg:28(23)
Level 6: Hurdle -- Jump-I:25(A), Jump-I:25(7), Jump-I:25(7)
Level 8: Combat Jumping -- DefBuff-I:25(A)
Level 10: Acid Mortar -- Acc-I:25(A), UndDef-Rchg/EndRdx:28(11), UndDef-Rchg:28(11)
Level 12: Aid Other -- Empty(A)
Level 14: Swift -- Run-I:25(A)
Level 16: Force Field Generator -- DefBuff-I:25(A), DefBuff-I:25(17), DefBuff-I:25(17)
Level 18: Cosmic Burst -- Mael'Fry-Dmg/Rchg:28(A), Mael'Fry-Dmg/EndRdx/Rchg:28(19), Ruin-Acc/Dmg:28(19), Ruin-Dmg/EndRdx:28(21), Ruin-Dmg/Rchg:28(23)
Level 20: Stamina -- Efficacy-EndMod:28(A)
Level 22: Caltrops -- TmpRdns-EndRdx/Rchg/Slow:28(A)
Level 24: Aid Self -- Heal-I:25(A), Heal-I:25(25), Heal-I:25(25)
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge



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I'll have to respec twice, once into this build (i already started The Swan Device and have her at level 5, then back to the planned build, but I have four veteran reward respecs that I'd likely never use for any other reason, so it won't be a hardship to use a couple of them for this.


 

Posted

Quote:
Originally Posted by Luminara View Post
The arcs that I prefer to run through Ouroboros are in the 1-14 and 15-19 ranges.
Meaning the level 26 power won't be available anyway, so it's moot. I see your point.
Quote:
Originally Posted by Luminara View Post
I'll have to respec twice
Why not use build 2 for your leveling build and keep build 1 as your regular build? Unless you plan on using build 2 for something else later it'll save you a respec or two.


 

Posted

Quote:
Originally Posted by Supernumiphone View Post
Why not use build 2 for your leveling build and keep build 1 as your regular build? Unless you plan on using build 2 for something else later it'll save you a respec or two.
...

I'd completely forgotten that we have that functionality now. Thank you. That saves me two respecs and quite a bit of time running to and from one of the special arbiters.

The Swan Device is armed, Operation Redwing Sioux is go. I repeat, Operation Redwing Sioux is go, payload release is approved.

I go boom now.


 

Posted

Ooo, I love experimenting.

I don't have any "finished" characters. Even my TA/Dark defender, my main character and the one I spend the most time playing despite having been level 50 for most of the year, isn't finished. So I spend a lot of time poking around in Mids' and trying different approaches to my builds.

Last night, I hit the nail on the head with The Swan Device. Some minor details had been sitting on a love seat at the back of my mind, flicking popcorn toward the front every once in a while to remind me of little things like only being soft-capped to Melee and Lethal/Smashing, and not being able to think of anything better than Health to pick up at 38. The popcorn was starting to attract rodents, which had my cat staring at my head in a rather disconcerting way, so I decided to take another look at the build before something bad happened.

Fighting. That was the answer. The Fighting pool. I still end up with one power that I won't have much reason to use, but even that one power will be at least fun.

I threw away Aim, Provoke and Health. I did want to keep Aim, for the 5% +Movement, but I was still capable of hitting my Jump Speed minimum of 52.5 mph without it, so I could part with it. Provoke was just a set mule to get my Melee and AoE defense up a little higher. Health was simply a filler until I could find something else more compelling. In their places, I subbed in Boxing, Tough and Weave. Boxing doesn't help me at all, but I'll put a Stupefy proc in it and have some fun watching critters go flying when I tap them on the chin. Tough opened up an extra slot by giving me a place to stick a -KB IO without spending any slots. And Weave put most of my defenses up to slightly above the soft cap (in concert with Seeker Drones' -ToHit, of course), and gave me an extra place to cram in one more LotG +Recharge IO to help reduce the recharge times on the pet powers just a little more.

I was still a little short on Psi defense, though, so I dug around to see where I could pick up a tad more of that and came up with Scirocco's Dervish. Since I prefer to slot level 30 set IOs for everything below 35 (to give me some flexibility when i exemplar), that set would have left Irradiate a bit less damaging than I wanted, so I decided that it would work best in Trip Mine. It's only a 10% difference, but with Trip Mine, I can easily compensate for that simply by placing another mine.

At that point, I was pretty satisfied with the build, but I kept narrowing my eyes and giving it that, "Go ahead, give me a reason" look, and then I thought, "Hey, wait a minute, I'm playing an irradiated mad scientist named after a nuclear weapon... she's a walking bomb... nuclear fallout usually creates mutants in comics... MUTANT LAND SHARKS!"

Bingo. End result-- soft-capped defense to everything, including Psi (again, after taking into account the 14.4% -ToHit possible with Seeker Drones), 81.25% global +Recharge, some mutant science experiments to make nice with, and even the option to have a little extra damage if I open with School of Sharks. I get everything I wanted with this build now and it didn't even force me to "cheat" by using Ninja Run instead of Hurdle + CJ.

Bonus: I hit the soft cap for everything before level 40, which will make the run from 40-50 so painless, I'm almost trembling in anticipation.

Extra bonusy bonus: I'll be slightly over the soft cap across the board, so I've got just a bit of breathing room when I face enemies with -Defense.

I'm still leaning ever so slightly toward Black Scorpion's PPP, because I really like that Disruptor. It looks nifty, it fits the theme as well as Mako does, it gives me access to an AoE attack (Disruptor has a version of Ball Lightning)... and the Disruptor can fire an AoE Immob with -KB, which would be really nice to use in concert with Trip Mine and which I can't get anywhere else. And the mace AoE Immob is an actual AoE, as opposed to School of Sharks, which is a cone. Either way, I finally found complete satisfaction with this build.

This is the Mako build. Unless I change my mind before 41, this is the build I'll be pursuing.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

The Swan Device: Level 50 Technology Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: X-Ray Beam -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(3), Thundr-Dmg/Rchg:30(3), Thundr-Acc/Dmg/Rchg:30(9), Thundr-Dmg/EndRdx/Rchg:30(13)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg:30(A), Enf'dOp-EndRdx/Immob:30(15), Enf'dOp-Acc/EndRdx:30(25), Enf'dOp-Immob/Rng:30(39), Enf'dOp-Acc/Immob/Rchg:30(39), Enf'dOp-Acc/Immob:30(40)
Level 2: Irradiate -- M'Strk-Acc/Dmg:30(A), M'Strk-Dmg/EndRdx:30(5), M'Strk-Dmg/Rchg:30(5), M'Strk-Acc/EndRdx:30(9), M'Strk-Acc/Dmg/EndRdx:30(13), M'Strk-Dmg/EndRdx/Rchg:30(15)
Level 4: Caltrops -- TmpRdns-EndRdx/Rchg/Slow:49(A)
Level 6: Hurdle -- Jump-I:50(A), Jump-I:50(7), Jump-I:50(7)
Level 8: Combat Jumping -- LkGmblr-Rchg+:25(A)
Level 10: Acid Mortar -- ShldBrk-Acc/Rchg:30(A), ShldBrk-Acc/EndRdx/Rchg:30(11), ShldBrk-DefDeb/EndRdx/Rchg:30(11), ShldBrk-Acc/DefDeb:30(39)
Level 12: Boxing -- Stpfy-KB%:20(A)
Level 14: Swift -- Run-I:50(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+:25(A), RedFtn-Def/EndRdx:30(17), RedFtn-Def/Rchg:30(17), RedFtn-EndRdx/Rchg:30(21), RedFtn-Def/EndRdx/Rchg:30(23), RedFtn-Def:30(25)
Level 18: Cosmic Burst -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(19), Thundr-Dmg/Rchg:30(19), Thundr-Acc/Dmg/Rchg:30(21), Thundr-Dmg/EndRdx/Rchg:30(23), Dsrnt-I:50(50)
Level 20: Stamina -- P'Shift-EndMod:30(A), P'Shift-EndMod/Acc:30(40)
Level 22: Poison Trap -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(46), BasGaze-Rchg/Hold:30(46), BasGaze-EndRdx/Rchg/Hold:30(50)
Level 24: Tough -- S'fstPrt-ResDam/Def+:10(A)
Level 26: Neutron Bomb -- Posi-Acc/Dmg:49(A), Posi-Dmg/EndRdx:49(27), Posi-Dmg/Rchg:49(27), Posi-Acc/Dmg/EndRdx:49(31), Posi-Dam%:20(31), LdyGrey-%Dam:21(31)
Level 28: Seeker Drones -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(29), Cloud-Acc/Rchg:30(29), Cloud-ToHitDeb/EndRdx/Rchg:30(33), Cloud-Acc/EndRdx/Rchg:30(33)
Level 30: Weave -- LkGmblr-Rchg+:25(A), RedFtn-Def/EndRdx:30(33), RedFtn-Def/Rchg:30(34), RedFtn-EndRdx/Rchg:30(34), RedFtn-Def/EndRdx/Rchg:30(34), RedFtn-Def:30(37)
Level 32: Aid Other -- Heal-I:50(A)
Level 35: Trip Mine -- Sciroc-Acc/Dmg:35(A), Sciroc-Dmg/EndRdx:35(36), Sciroc-Dmg/Rchg:35(36), Sciroc-Acc/Rchg:35(36), Sciroc-Acc/Dmg/EndRdx:35(37), Sciroc-Dam%:35(37)
Level 38: Aid Self -- Dct'dW-Heal/EndRdx:35(A), Dct'dW-EndRdx/Rchg:35(40), Dct'dW-Heal/Rchg:35(43), Dct'dW-Heal/EndRdx/Rchg:35(46), Dct'dW-Heal:35(50)
Level 41: School of Sharks -- Posi-Acc/Dmg:49(A), Posi-Dmg/EndRdx:49(42), Posi-Dmg/Rchg:49(42), Posi-Acc/Dmg/EndRdx:49(42), Posi-Dam%:20(43), TotHntr-Dam%:20(43)
Level 44: Spirit Shark Jaws -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(45), BasGaze-Rchg/Hold:30(45), BasGaze-EndRdx/Rchg/Hold:30(45)
Level 47: Summon Coralax -- ExRmnt-Acc/Dmg:49(A), ExRmnt-Dmg/EndRdx:49(48), ExRmnt-Acc/Dmg/Rchg:49(48), ExRmnt-EndRdx/Dmg/Rchg:49(48)
Level 49: Shark Skin -- S'fstPrt-ResKB:10(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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And this is the Black Scorpion build, which I'm keeping in mind as an option. If everything works out as I expect by the time I get to 41, I may go ahead and try this simply because it will give me a place to slot one purple set (Web Envelope, because i won't need the Melee defense), and give me that nifty Disruptor (i have to say it again, it really appeals to me for a variety of reasons!).

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

The Swan Device: Level 50 Technology Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: X-Ray Beam -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(3), Thundr-Dmg/Rchg:30(3), Thundr-Acc/Dmg/Rchg:30(9), Thundr-Dmg/EndRdx/Rchg:30(13), LdyGrey-%Dam:38(43)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg:30(A), Enf'dOp-EndRdx/Immob:30(15), Enf'dOp-Acc/EndRdx:30(25), Enf'dOp-Immob/Rng:30(40), Enf'dOp-Acc/Immob/Rchg:30(43), Enf'dOp-Acc/Immob:30(50)
Level 2: Irradiate -- M'Strk-Acc/Dmg:30(A), M'Strk-Dmg/EndRdx:30(5), M'Strk-Dmg/Rchg:30(5), M'Strk-Acc/EndRdx:30(9), M'Strk-Acc/Dmg/EndRdx:30(13), M'Strk-Dmg/EndRdx/Rchg:30(15)
Level 4: Caltrops -- TmpRdns-EndRdx/Rchg/Slow:49(A)
Level 6: Hurdle -- Jump-I:50(A), Jump-I:50(7), Jump-I:50(7)
Level 8: Combat Jumping -- LkGmblr-Rchg+:25(A)
Level 10: Acid Mortar -- ShldBrk-Acc/Rchg:30(A), ShldBrk-Acc/EndRdx/Rchg:30(11), ShldBrk-Acc/DefDeb:30(11), ShldBrk-DefDeb/EndRdx/Rchg:30(46)
Level 12: Boxing -- Stpfy-KB%:20(A)
Level 14: Swift -- Run-I:50(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+:25(A), RedFtn-Def/EndRdx:30(17), RedFtn-Def/Rchg:30(17), RedFtn-EndRdx/Rchg:30(21), RedFtn-Def/EndRdx/Rchg:30(23), RedFtn-Def:30(25)
Level 18: Cosmic Burst -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(19), Thundr-Dmg/Rchg:30(19), Thundr-Acc/Dmg/Rchg:30(21), Thundr-Dmg/EndRdx/Rchg:30(23), Dsrnt-I:50(50)
Level 20: Stamina -- P'Shift-EndMod:30(A), P'Shift-EndMod/Acc:30(40)
Level 22: Poison Trap -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(46), BasGaze-Rchg/Hold:30(46), BasGaze-EndRdx/Rchg/Hold:30(50)
Level 24: Tough -- S'fstPrt-ResDam/Def+:10(A)
Level 26: Neutron Bomb -- Posi-Acc/Dmg:49(A), Posi-Dmg/EndRdx:49(27), Posi-Dmg/Rchg:49(27), Posi-Acc/Dmg/EndRdx:49(31), Posi-Dam%:20(31), LdyGrey-%Dam:21(31)
Level 28: Seeker Drones -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(29), Cloud-Acc/Rchg:30(29), Cloud-ToHitDeb/EndRdx/Rchg:30(33), Cloud-Acc/EndRdx/Rchg:30(33)
Level 30: Weave -- LkGmblr-Rchg+:25(A), RedFtn-Def/EndRdx:30(33), RedFtn-Def/Rchg:30(34), RedFtn-EndRdx/Rchg:30(34), RedFtn-Def/EndRdx/Rchg:30(34), RedFtn-Def:30(37)
Level 32: Aid Other -- Heal-I:50(A)
Level 35: Trip Mine -- Sciroc-Acc/Dmg:35(A), Sciroc-Dmg/EndRdx:35(36), Sciroc-Dmg/Rchg:35(36), Sciroc-Acc/Rchg:35(36), Sciroc-Acc/Dmg/EndRdx:35(37), Sciroc-Dam%:35(37)
Level 38: Aid Self -- Dct'dW-Heal/EndRdx:35(A), Dct'dW-EndRdx/Rchg:35(39), Dct'dW-Heal/Rchg:35(39), Dct'dW-Heal/EndRdx/Rchg:35(39), Dct'dW-Heal:35(40)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg:38(A), Enf'dOp-EndRdx/Immob:38(42), Enf'dOp-Acc/EndRdx:38(42), Enf'dOp-Acc/Immob/Rchg:38(42), Enf'dOp-Acc/Immob:38(43)
Level 44: Web Cocoon -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(45), BasGaze-Rchg/Hold:30(45), BasGaze-EndRdx/Rchg/Hold:30(45)
Level 47: Summon Disruptor -- ExRmnt-Acc/Dmg:49(A), ExRmnt-Dmg/EndRdx:49(48), ExRmnt-Acc/Dmg/Rchg:49(48), ExRmnt-EndRdx/Dmg/Rchg:49(48)
Level 49: Scorpion Shield -- Krma-ResKB:10(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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