Robotics/ Force Field
You call that on a budget? Whew! Maybe things are different on your server, but on my server the nucleolus exposures alone cost several million infamy. But other than the fact that this blows right past my idea of a "budget", I can't find much to criticize here.
About the only thing I'd do differently is the presence/tankermind strategy. As much as I love robot/ff, it's strengths don't strike me as really lending themselves to tankerminding. The thing robot/ff was designed to be good at is boosting the defense of our pets, but if you're taking all the damage as a tankermind that bypasses your pets defense entirely, nullifying the point of our signature power. On top of that, all your pets are getting an even split of damage, but you can only spot-heal them with aid other and the occasional repair.
I'm raising my thugs/pain domination mastermind as a tankermind, but that's almost completely the reverse situation: no good way to boost the defense of my pets up to the soft cap, but a fantastic aoe heal that heals me and all my pets at the same time.
That being said, I assume it must work for you, so all power to you. And assuming you're going to stick with tankerminding, I can't think of a better set of powers to do it with than this.
About the only thing I'd do differently is the presence/tankermind strategy. As much as I love robot/ff, it's strengths don't strike me as really lending themselves to tankerminding. The thing robot/ff was designed to be good at is boosting the defense of our pets, but if you're taking all the damage as a tankermind that bypasses your pets defense entirely, nullifying the point of our signature power. On top of that, all your pets are getting an even split of damage, but you can only spot-heal them with aid other and the occasional repair.
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Arc #40529 : The Furies of the Earth
You call that on a budget? Whew! Maybe things are different on your server, but on my server the nucleolus exposures alone cost several million infamy. But other than the fact that this blows right past my idea of a "budget", I can't find much to criticize here.
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About the only thing I'd do differently is the presence/tankermind strategy. As much as I love robot/ff, it's strengths don't strike me as really lending themselves to tankerminding. The thing robot/ff was designed to be good at is boosting the defense of our pets, but if you're taking all the damage as a tankermind that bypasses your pets defense entirely, nullifying the point of our signature power. On top of that, all your pets are getting an even split of damage, but you can only spot-heal them with aid other and the occasional repair.
That being said, I assume it must work for you, so all power to you. And assuming you're going to stick with tankerminding, I can't think of a better set of powers to do it with than this. |
Actually, I've always heard Bots/FF given as the example of a good tankermind power combination. And your pets still are vulnerable to AoEs even if you are the target, so it's still good for them to have high defense; and your Protector Bots help with the healing.
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Currently I fly ahead of the bots, cast Electric Fences and then watch the mayhem, using the taunts if I have to and healing the bots whenever they get a bit of AoE damage.
Works very well*
*The only things I don't like fighting are Romans and Warwolves since they don't immob well and tend to ignore Force Bubble too! Even longbow, vanguard sword and nemesis are no challenge really (Apart from when a Sonic and Rad Warden pair up!).
British by act of union, English by grace of God, Northern by pure good fortune!
Well this is my only villain side toon so he gets all my inf, but compared to my hero side budget this is very limited. The hardest thing villain side though isn't price - it is availability.
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As Obscure Blade said the combo works really well, prior to speccing into Hover I wasn't able to defence cap myself very easily (Dispersion Bubble needs buffing imho) and was relying on the bots,
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It especially doesn't make sense to me that my dispersion field isn't as powerful as a force feild generator from traps. But I can't say with a straight face that I'm under-powered, and I don't want to get blamed for nerfing traps, so... whatever, I guess.
but they die very very fast whenever they do get hit and I hate resummoning.
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Just a difference in play style and priorities, I guess.
I agree availability is a big problem. That's one of the things I love about bots/ff, you can get by without actually NEEDING anything fancy.
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Well, that's the funny thing about ff... you can buff other people up really well, but your own defenses are actually pretty mediocre out of the box. As you've proven it isn't impossible to turn a robot/ff mastermind into a tankermind, but it isn't nearly as easy as you might think it OUGHT To be.
It especially doesn't make sense to me that my dispersion field isn't as powerful as a force feild generator from traps. But I can't say with a straight face that I'm under-powered, and I don't want to get blamed for nerfing traps, so... whatever, I guess. |
Still FFG > Dispersion Bubble will always confuse me.
Hmm, well I'm pretty good at keeping them alive with maxed out healing and recharge on my aid other, and since I don't use personal attack powers I can focus all my attention on just keeping my minions alive and buffed. Even when my minions do die I guess it just doesn't bother me that much to resummon them, especially the first tier drones.
Just a difference in play style and priorities, I guess. |
Plus for me every time there are 2 bots in need of healing I always heal the same one as my Protector Bots, so the other always dies
British by act of union, English by grace of God, Northern by pure good fortune!
Heh. I don't solo a lot of AVs (though I can when I put my mind to it) so I'm rarely in a position where double-healing has such serious consequences... but it's still annoying.
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It made the levels up until softcapping the bots very painful.
British by act of union, English by grace of God, Northern by pure good fortune!
A wee bit of threadomancy, but I have now finished this build and it working a treat! Especially when the team lets me take the alpha by flying in front of them (Or just soloing) and opening with Electric Fences then watching as the mob goes up in a lovely cloud of smoke, which clears to reveal a corpse filled burn patch This toon has become my new favourite character!
However I really want to get the Soulbound Allegiance: Chance for Build Up proc into my Assault Bot as I have heard it has a chance to proc for each target hit by the Swarm Missiles, and that seems like practically a 100% chance to go off!
To that end I have come up with the below build, I have had to sacrifice some Heal/Recharge slotting for Aid Self and Aid Other, but that should be barely noticable. The thing that slightly worries me is that I am not only just defence capped, so a small debuff will hurt me more than previously.
I am figuring that because Mids says the Protector Bots bubbles are 5.63% defence unslotted, going to 8.43% with my slotting, but I am not sure if that is correct or not (Red Tomax says it is 7.5% unslotted, or 11.2% slotted, which will make me feel a lot better - can anyone confirm?).
Can anyone see anything else worth changing before I pump more influence into it?
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Pneumo: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Medicine
Power Pool: Fitness
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(7), BldM'dt-Acc(9), BldM'dt-Dmg(9)
Level 1: Force Bolt -- FrcFbk-Acc/KB(A)
Level 2: Deflection Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(40)
Level 4: Insulation Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 6: Equip Robot -- EndRdx-I(A), EndRdx-I(7)
Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(33), DefBuff-I(34), DefBuff-I(34)
Level 10: Aid Other -- Numna-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(11), Numna-Heal/Rchg(11), Dct'dW-Heal/Rchg(23)
Level 12: Protector Bots -- SvgnRt-PetResDam(A), EdctM'r-PetDef(13), DefBuff-I(13), DefBuff-I(15), HO:Nucle(15), HO:Nucle(25)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(36)
Level 16: Aid Self -- Numna-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(17), Numna-Heal/Rchg(17), Dct'dW-Heal/Rchg(19)
Level 18: Repair -- RechRdx-I(A), RechRdx-I(19)
Level 20: Dispersion Bubble -- RedFtn-Def/Rchg(A), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def/EndRdx(23), RedFtn-Def(25), RedFtn-EndRdx(45)
Level 22: Swift -- Flight-I(A)
Level 24: Health -- Heal-I(A)
Level 26: Assault Bot -- S'bndAl-Build%(A), S'bndAl-Acc/Dmg/Rchg(27), S'bndAl-Dmg/Rchg(27), S'bndAl-Acc/Rchg(29), HO:Nucle(29), HO:Nucle(31)
Level 28: Challenge -- Mocking-Taunt(A), Mocking-Rchg(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rchg/Rng(37), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rng(46)
Level 30: Resuscitate -- RechRdx-I(A)
Level 32: Upgrade Robot -- EndRdx-I(A), EndRdx-I(33)
Level 35: Provoke -- Mocking-Taunt(A), Mocking-Rchg(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(39), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(46)
Level 38: Force Bubble -- EndRdx-I(A)
Level 41: Charged Armor -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(43)
Level 44: Electrifying Fences -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(46), TotHntr-Acc/EndRdx(48), TotHntr-Immob/Acc(48), TotHntr-Acc/Immob/Rchg(48), TotHntr-Dam%(50)
Level 47: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(50), Efficacy-EndMod/Acc(50)
Level 49: Air Superiority -- Acc-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
British by act of union, English by grace of God, Northern by pure good fortune!
I have a bots/traps with two defense IOs in the protector bots, and I can confirm that the shield grants 11.18% defense.
As a side note, I haven't been able to get Mids to show me the values of the Protector shields at all. Even clicking the little green circle doesn't appear to do anything.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
However I really want to get the Soulbound Allegiance: Chance for Build Up proc into my Assault Bot as I have heard it has a chance to proc for each target hit by the Swarm Missiles, and that seems like practically a 100% chance to go off!
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But then, this was on my build that sadly still doesn't have electric fences, which is the only thing I ever experimented with (in my alt build) that makes a NOTICEABLE difference. I really must get a respec and add it to my main build, but that means finding other people willing to team up for a trial. Sigh.
I have a bots/traps with two defense IOs in the protector bots, and I can confirm that the shield grants 11.18% defense.
As a side note, I haven't been able to get Mids to show me the values of the Protector shields at all. Even clicking the little green circle doesn't appear to do anything. |
It took a bit of trial and error.
Also: Thanks for confirming. I feel better about my build now
British by act of union, English by grace of God, Northern by pure good fortune!
I got it on my assault bot, but the rest of my build was already so awesomely awesome that it's hard to judge the actual improvement I got from the extra drizzle of awesome sauce on top.
But then, this was on my build that sadly still doesn't have electric fences, which is the only thing I ever experimented with (in my alt build) that makes a NOTICEABLE difference. I really must get a respec and add it to my main build, but that means finding other people willing to team up for a trial. Sigh. |
The first mob I hit with Electric Fences + Swarm Missiles convinced me that my respec was the right choice
I can't see the Chance for Build Up working that well because it will go off because of the Swarm Missiles, and therefore only boost a single target attack. But it should still be an improvement.
British by act of union, English by grace of God, Northern by pure good fortune!
Hi,
I have a level 50 Robotics/Force Field Mastermind that is my only level 50 villain and a recent respec into Electric Fences has rekindled my interest in him so I thought I would look into a good build for him.
The way I play involves tankerminding from Hover (Meaning I had to take Fly for a travel power), so I have capped Ranged and AoE defence, but don't have to bother with Melee defence. I took Air Superiority to avoid flying mobs, and Electric Fences to keep things in the burn patches
The other important powers for me are Stamina (Bubbling a whole team + bots can be end heavy - nevermind summoning/re-summoning!), the medicine pool (Aid Other and Aid Self particularly, but once there why not get the resuscitate too?), and also the Provoke and Challenge from the presence pool to get and hold the aggro.
My current build is as follows:
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Pneumo: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Medicine
Power Pool: Fitness
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(7), BldM'dt-Acc(9), BldM'dt-Dmg(9)
Level 1: Force Bolt -- FrcFbk-Acc/KB(A)
Level 2: Deflection Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(40)
Level 4: Insulation Shield -- RedFtn-Def/EndRdx(A), GftotA-Def/EndRdx(43), S'dpty-Def/EndRdx(45), DefBuff-I(45)
Level 6: Equip Robot -- EndRdx-I(A), EndRdx-I(7)
Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(33), DefBuff-I(34), DefBuff-I(34)
Level 10: Aid Other -- Numna-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(11), Mrcl-Heal/EndRdx/Rchg(11), RgnTis-Heal/EndRdx/Rchg(23), H'zdH-Heal/EndRdx/Rchg(45)
Level 12: Protector Bots -- SvgnRt-PetResDam(A), EdctM'r-PetDef(13), DefBuff-I(13), DefBuff-I(15), HO:Nucle(15), HO:Nucle(25)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(36)
Level 16: Aid Self -- Numna-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(17), Mrcl-Heal/EndRdx/Rchg(17), H'zdH-Heal/EndRdx/Rchg(19), RgnTis-Heal/EndRdx/Rchg(25)
Level 18: Repair -- RechRdx-I(A), RechRdx-I(19)
Level 20: Dispersion Bubble -- RedFtn-EndRdx(A), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx(23), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40)
Level 22: Swift -- Flight-I(A)
Level 24: Health -- Heal-I(A)
Level 26: Assault Bot -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(31)
Level 28: Challenge -- Mocking-Taunt(A), Mocking-Rchg(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rchg/Rng(37), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rng(46)
Level 30: Resuscitate -- RechRdx-I(A)
Level 32: Upgrade Robot -- EndRdx-I(A), EndRdx-I(33)
Level 35: Provoke -- Mocking-Taunt(A), Mocking-Rchg(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(39), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(46)
Level 38: Force Bubble -- EndRdx-I(A)
Level 41: Charged Armor -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(43)
Level 44: Electrifying Fences -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(46), TotHntr-Acc/EndRdx(48), TotHntr-Immob/Acc(48), TotHntr-Acc/Immob/Rchg(48), TotHntr-Dam%(50)
Level 47: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(50), Efficacy-EndMod/Acc(50)
Level 49: Air Superiority -- Acc-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
That build was done on a budget, but since I have decided to put unlimited infamy into the build (No PVP sets though due mainly to availability) I cannot actually improve it!
If anyone is able to come up with a better build* would appreciate it.
* The IO levels don't need to be exemp friendly because I hardly ever exemp on this toon.
Edit: I know there is another bots/ff topic but I didn't want to thread-jack it.
British by act of union, English by grace of God, Northern by pure good fortune!