Claws/Invuln
I guess I should be more specific on what I'm tweaking the build for, going for increased survivability and moderate damage.
Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TLR
"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno
Looks like a good build to me. A few minor changes i would make is to change one of the endmods in stamina into the performance shifter proc. You could also take an accuracy from slash or strike to get another obliteration for the recharge. Personally i think it's a shame to slot followup with gaussians but the set bonuses are good, but if you're going for increased surviveability anyway you could aswell drop assault and take tactics instead, toss around a few slots and slot tactics with gaussians and followup with a (rechbased) meleeset
A good build. I just got my claws/invul to 50 last week. I went the very cheap route and he is incredible. I do not have much recharge in him...i don't feel i really needed it.
I have a few suggestions.
1)Take spin asap. Do not wait to lvl 26. It might be the best brute aoe. 6 slot spin...you want as much damage,acc,end and recharge as possible.
I put 4 eradication and 2 sirrocco dervish in both spin and eviserate. You get some awesome bonus'. 1.8 max end, 3.13 def to enegy/negative, 33.7 hp ,and 10% regen. Times that by 2 and those are some very nice numbers.
2)Instead of Decimation set in focus put in a set of thunderstrike set instead. Thunderstrike set is ALOT cheaper than decimation and it has a energy def bonus and a rec bonus. I am assuming you want the decimation set for the 6.25 recharge bonus.
3)The kinetic combat sets are real expensive and thats assuming that there are any available on the BM. I used the smashing haymaker sets instead. The def bonus is half but they are fairly abbundant and cheap. I got my defenses up to 35% and with invincibility i am way passed soft cap.
I also put 2 pounding slugfest to go with the 4 smashing haymakers. Just 2 slots give you a 8% regen bonus.
4)Do brutes really need assault??
Just my 2 cents. Enjoy your toon.
Here is my build
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Villain Profile:
Level 1: Strike -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(3), S'ngH'mkr-Dmg/EndRdx/Rchg(5), P'ngS'Fest-Acc/Dmg(5), P'ngS'Fest-Dmg/Rchg(7)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Slash -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(11), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx/Rchg(13), P'ngS'Fest-Acc/Dmg(13), P'ngS'Fest-Dmg/Rchg(15)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17)
Level 6: Spin -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(21), Sciroc-Acc/Dmg(21), Sciroc-Dmg/Rchg(23)
Level 8: Swift -- Run-I(A)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(27), Dct'dW-Rchg(27)
Level 12: Boxing -- Dmg-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(43)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(29), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(34)
Level 22: Combat Jumping -- DefBuff-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 28: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39)
Level 30: Follow Up -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(39), S'ngH'mkr-Dmg/Rchg(40), S'ngH'mkr-Dmg/EndRdx/Rchg(40)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42)
Level 35: Tough Hide -- GftotA-Def/Rchg(A), GftotA-Def/EndRdx(43), GftotA-Def(50)
Level 38: Super Jump -- Jump-I(A)
Level 41: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(43), GftotA-Def/Rchg(45)
Level 44: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(45), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(46), Mocking-Rchg(46)
Level 47: Eviscerate -- Erad-Dmg(A), Erad-Dmg/Rchg(48), Erad-Acc/Dmg/EndRdx/Rchg(48), Erad-Acc/Dmg/Rchg(48), Sciroc-Acc/Dmg(50), Sciroc-Dmg/Rchg(50)
Level 49: Resist Energies -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 16.1% Defense(Smashing)
- 16.1% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 16.8% Defense(Energy)
- 16.8% Defense(Negative)
- 3% Defense(Psionic)
- 9.56% Defense(Melee)
- 9.88% Defense(Ranged)
- 4.56% Defense(AoE)
- 5.4% Max End
- 23.8% Enhancement(RechargeTime)
- 16% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 9% FlySpeed
- 146.2 HP (9.75%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 13.2%
- MezResist(Terrorized) 2.2%
- 11% (0.18 End/sec) Recovery
- 48% (3 HP/sec) Regeneration
- 9.09% Resistance(Fire)
- 4.1% Resistance(Cold)
- 1.26% Resistance(Toxic)
- 1.26% Resistance(Psionic)
- 9% RunSpeed
Set Bonuses:
Smashing Haymaker
(Strike)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Strike)
- 8% (0.5 HP/sec) Regeneration
(Resist Physical Damage)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Slash)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Slash)
- 8% (0.5 HP/sec) Regeneration
(Temp Invulnerability)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Spin)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 33.7 HP (2.25%) HitPoints
(Spin)
- 10% (0.63 HP/sec) Regeneration
(Dull Pain)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
(Health)
- 12% (0.75 HP/sec) Regeneration
(Unyielding)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Focus)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Invincibility)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Follow Up)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Shockwave)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Tough Hide)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
(Weave)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Eviscerate)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 33.7 HP (2.25%) HitPoints
(Eviscerate)
- 10% (0.63 HP/sec) Regeneration
(Resist Energies)
- 3% Defense(All)
Just looking for tweaks to this claws/invuln build. I tried to make it affordable.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Villain Profile:
Level 1: Strike
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (13) Accuracy IO
Level 1: Resist Physical Damage- (A) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance/Recharge
- (43) Reactive Armor - Resistance/Endurance/Recharge
- (43) Reactive Armor - Resistance
Level 2: Temp Invulnerability- (A) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance/Recharge
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Resistance
Level 4: Slash- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (13) Accuracy IO
Level 6: Dull Pain- (A) Doctored Wounds - Heal/Endurance
- (48) Doctored Wounds - Endurance/Recharge
- (48) Doctored Wounds - Heal/Recharge
- (50) Doctored Wounds - Heal/Endurance/Recharge
- (50) Doctored Wounds - Heal
- (50) Doctored Wounds - Recharge
Level 8: Follow Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Resist Elements- (A) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (45) Reactive Armor - Resistance
Level 12: Swift- (A) Empty
Level 14: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (46) Miracle - +Recovery
- (46) Regenerative Tissue - +Regeneration
Level 16: Unyielding- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Endurance/Recharge
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Resistance
Level 18: Focus- (A) Decimation - Accuracy/Damage
- (19) Decimation - Damage/Endurance
- (19) Decimation - Accuracy/Endurance/Recharge
- (23) Decimation - Accuracy/Damage/Recharge
- (23) Decimation - Chance of Build Up
Level 20: Stamina- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
Level 22: Resist Energies- (A) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Endurance/Recharge
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (46) Reactive Armor - Resistance
Level 24: Hasten- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (25) Recharge Reduction IO
Level 26: Spin- (A) Obliteration - Damage
- (27) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Recharge
Level 28: Invincibility- (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (29) Red Fortune - Defense/Endurance/Recharge
- (31) Red Fortune - Defense
- (34) Red Fortune - Endurance
Level 30: Boxing- (A) Empty
Level 32: Shockwave- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
Level 35: Tough Hide- (A) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (36) Red Fortune - Defense
- (37) Red Fortune - Endurance
Level 38: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (39) Aegis - Resistance/Endurance
- (39) Aegis - Resistance/Recharge
- (39) Aegis - Resistance/Endurance/Recharge
- (40) Aegis - Resistance
Level 41: Weave- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (42) Red Fortune - Defense/Endurance/Recharge
- (42) Red Fortune - Defense
- (43) Red Fortune - Endurance
Level 44: Assault- (A) Endurance Reduction IO
Level 47: Maneuvers- (A) Red Fortune - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance
Level 49: Unstoppable- (A) Resist Damage IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Fury------------
Set Bonus Totals:
Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TLR
"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno