The Three Common Types of Downtime
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Yeah, I guess my attention to the issue could be found wanting. For the regular mission play I do, it's not too inconvenient to play those missions at a different time if there's hastily scheduled maintenance. That would be a completely different kettle of fish when you've planned and are managing an event.
Killbot, perhaps you haven't been paying attention. Last week it was six hours over three nights, each and every one in prime time, canceling three or four organised pacific events.
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Let's see how things go.
K5K - The Killbot 5000
A Spanner In The Works Part One, ArcID: 336662, A Spanner In The Works Part Two, ArcID: 336665, Enter Japes, ArcID: 96001
In The Darkness Creeping, ArcID: 347709, When Dimensions Collide, ArcID: 412416.
If it _were_ one or two hours a week, I would be thrilled beyond words. So far we have assurances that in the future it might be, but to date promises and delivery have been somewhat incongruent. To boil down the Dev's response: "Whoops, our bad. Sucks to be you."
Time will tell if they are capable of keeping their promise to minimise our inconvenience, but they are on notice.