dm/sd
Hi all,
I got a quick question - on a DM/SD scrapper that in the end will be geared towards AV soloing etc, what would be skippable powerS? Are Grant Cover and Phalanx fighting worth it? I will be both teaming and soloing on him though. And is Shadow Maul skippable? |
Shadow Maul is skippable, but you're probably going to miss it because it's 90% of your AoE capability (which just goes to show you how bad DM is at AoE).
Touch of Fear should both be completely skippable since it kills your all important DPS and -tohit won't do you any good when you're already softcapped. The same goes for Confront. It sucks. Your taunt is your crazy high DPS.
For Shield, I believe the only real skippable power is OwtS. Grant Cover provides a good bit of your DDR as well as some recharge debuff resistance.
I would definitely still take grant cover. Great teaming power and if you use it while fighting the AVs they will have an extremely low chance of hitting you. Like RIDICULOUSLY low. I believe Dechs Kaison has an excellent guide on defense and the softcap that explains this. You may want to contact him/her to get that guide, as it provides great info I think everyone should know. Umbral covered all the rest
Here is my dark/shield build, it is expensive but man is he fun to play.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Saint November: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- HO:Cyto(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(9), LkGmblr-Rchg+(9)
Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def(11), LkGmblr-Rchg+(13)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Panac-Heal/EndRedux(13), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(15), Panac-Heal(17), Panac-Heal/+End(17)
Level 6: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(31)
Level 8: Siphon Life -- HO:Golgi(A), HO:Golgi(21), HO:Golgi(21), HO:Nucle(23), HO:Nucle(23), HO:Nucle(25)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(25), HO:Membr(27)
Level 12: Swift -- Run-I(A)
Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(19), Zephyr-Travel(27), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31)
Level 18: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(34)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(34), P'Shift-End%(34)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(37), Stpfy-KB%(37)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 28: Tough -- GA-3defTpProc(A)
Level 30: Weave -- HO:Enzym(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(42)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
Level 38: Against All Odds -- EndRdx-I(A)
Level 41: Ring of Fire -- Acc-I(A)
Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(46), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(48)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Virtue: @Santorican

Dark/Shield Build Thread
you need to pick up phalanx,it gets you closer to the soft cap,it does provide you with some defense even when no one is in range.plus it does not take any end.
What Umbral said.
The more people I meet, the more I'm beginning to root for the zombies.
Hi all,
I got a quick question - on a DM/SD scrapper that in the end will be geared towards AV soloing etc, what would be skippable powerS?
Are Grant Cover and Phalanx fighting worth it? I will be both teaming and soloing on him though.
And is Shadow Maul skippable?