Stealth for Flavor -- some questions.


Celestial_Lad

 

Posted

I have a claws/SR scrapper who I'd like to give some kind of stealth ability to for the sake of concept. The question is, how to most effectively do this.

I also have some specific questions:

Stealth (from Concealment):
- The endurance drain seems massively huge, and I haven't so far planned for massive amounts of +recover. It does come with a defense bonus, however, but I'm not sure how it works, mechanically -- the description says that you lose some of the defense upon attacking. Please help me understand all of this.

- Does it suppress visually when you attack? I'm extremely vain about my toons.


Unbounded Leap (IO set):
- Does anyone put this in Combat Jumping (along with maybe a single defense SO/IO) for the stealth effect in combat situations?

- Again, does the effect from this unique IO suppress when you attack?



Also, if anyone has any stealthy scrapper builds they'd like to share, feel free. I'm pretty much a scrapper noob -- actually, I'm a noob in general -- so I'd also appreciate general advice.

P.S. I don't enjoy stalkers because Assassin striking isn't fun for me.


 

Posted

If you want some kind of Stealth for your Scrapper, your best bet is to use the Celerity +Stealth (or the Unbounded Leap +Stealth) and/or Super Speed. The Concealment pool just doesn't add enough to make it worthwhile. For the +Stealth IOs, my personal preference is to place it in Sprint, so that I can drop the Stealth off without any real loss of mobility or combat viability (losing Combat Jumping can drop you below the softcap on many */SR builds). Some people put the +Stealth IOs into Super Speed, but I prefer to use those slots for BotZ 3 piece. It's not like you're going to be using that base slot in Sprint for much anyway, right?


 

Posted

Exactly what Umbral said. I use Celerity +Stealth in Sprint in conjunction with Super Speed on my DM/Regen and have 0 problems ghosting entire missions.


Senith - 50 Dark/Regen Scrap - Triumph
Tripper - 41 Illusion/Emp Troller- Triumph
Dark Senith - 50 Necro/Dark MM - Triumph
Frayed- 42 Elec/Elec Brute - Triumph
Hellfire Harlequin- 38 Fire/SR Scrap - Triumph

 

Posted

I hadn't even thought of that! Normally I put a Jump IO in my sprint slot to use it for an extra boost to superjump when I'm jumping through zones.

I love it! I won't have to change anything! Bahahaha.


 

Posted

For my ninja concept Kat/SR I have stealth and the Unbound Leap +Stealth IO.

The End use on Stealth is quite high. I got it early and it was always hard to keep it up during good fights until I put End Reducers, usually as part of an IO set, in my attacks. I already had them in my secondary. Now I can leave it up all the time.

Some of the set bonuses I use give a bit of +End or +Recovery, but overall I think those don't have an impactful effect. Then there was that lucky drop of a Numina unique which does help. He has somwhere around 107 End with roughly a 2.8/s recovery.

If you want it up most of the time under level 40, where you may not be able to acrue much overall End Reduction through slotting for it in most of your powers, I would suggest a 2nd slot in Stealth for 2 E.R. SO/IO's.
If you were planning on slotting Stealth for defense then frankenslot some +Def/+E.R(/Rech). Even doing this for your powers using bits from cheaper IO sets works well and from a results/Inf spent perspective is also attractive.

I seem to recall some suppression visually with Stealth, although I can't be definitive as the Stealth IO rarely has any suppression and I have CJ on most of the time (cj,sprint,swift,quickness are my travel powers ~ concept). So I'm fairly transparent most of the time and probably don't realize when it is suppressed.

I will add that using Stealth plus the IO is Invisibility level stealth. I can walk up to a mob (without +perc) and touch it with no aggro. I feel very Stalkerish at times.


 

Posted

My two mains have the stealth IO in the veteran/beta sprint. So I can still sprint at full speed if for some reason I want to sprint, or swap over to the veteran/beta sprint when I want to be stealthy. And since it lasts for two minutes, you don't need to leave it on. You can just click it twice for two minutes of stealth. Anyway, if I didn't have the veteran/beta sprints, I'd put it in Sprint directly.

On a Blaster of mine, I do have it in Combat Jumping. Combined with Cloaking Device, I have true full time invisibility. At least until I attack.

I'm pretty sure that Stealth, the stealth IOs, and Super Running all suppress in combat.

That's one of the many great things about Dark Armor. True invisibility, and it doesn't suppress. Not only can you walk right up to the spawn, but if you attack, there's a good chance that half the spawn won't even notice.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
My two mains have the stealth IO in the veteran/beta sprint. So I can still sprint at full speed if for some reason I want to sprint, or swap over to the veteran/beta sprint when I want to be stealthy. And since it lasts for two minutes, you don't need to leave it on. You can just click it twice for two minutes of stealth. Anyway, if I didn't have the veteran/beta sprints, I'd put it in Sprint directly.

On a Blaster of mine, I do have it in Combat Jumping. Combined with Cloaking Device, I have true full time invisibility. At least until I attack.

I'm pretty sure that Stealth, the stealth IOs, and Super Running all suppress in combat.

That's one of the many great things about Dark Armor. True invisibility, and it doesn't suppress. Not only can you walk right up to the spawn, but if you attack, there's a good chance that half the spawn won't even notice.
Afaik, no Stealth effects suppress. You will still remain under the radar for nearby enemy groups even if you're beating up their friends 10' away. Some of the secondary benefits of Stealth powers (re: half of the +def from Stealth) suppress, but I don't believe the actual Stealth effect ever suppresses. Don't take this as canon though. I've never much cared about stealth and the only combat stealth I've ever had a boatload of experience with is Cloak of Darkness.


 

Posted

Well, according to City of Data. Stealth suppresses for 10 seconds when attacked, hit by foe, or clicking on glowie. That includes the stealth radius, not just the defense. On the other hand, it also says that all but 35 feet of the stealth radius of Cloak of Darkness suppresses too, and that last 35 feet suppresses when clicking on a glowie. That doesn't quite match my understanding, but I could certainly be wrong.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Well, according to City of Data. Stealth suppresses for 10 seconds when attacked, hit by foe, or clicking on glowie. That includes the stealth radius, not just the defense. On the other hand, it also says that all but 35 feet of the stealth radius of Cloak of Darkness suppresses too, and that last 35 feet suppresses when clicking on a glowie. That doesn't quite match my understanding, but I could certainly be wrong.
I guess it could suppress some of the radius without suppressing all of it, causing you to draw aggro from nearby enemies without drawing it from those further away. That actually jives with my play experience, so that's probably the explanation I'mma stick with.