Stone Melee question
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Yes. Fault > Burn > Tremor (aka "Shake N Bake") basically does a good job of keeping them fairly well clustered in the flames.
I was reading thru the power descriptions http://paragonwiki.com/wiki/Stone_Melee and it shows both fault and tremor as doing knockdown (Mag .67 KB) but is that correct? If so Im thinking SM would be the best combo to go w/ Burn as I woudl then have 2 powers that will keep the foes in the flames. Is that right or am I missing something?
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Weirdly though you have to do it in that order, if you do Tremor > Burn > Fault then a lot of the time Faults knockdown doesn't take effect (as they're still getting up from Tremor) and they then do the annoying "High speed stun stagger" all over the place instead.
In any case it's not an exact science, there will still be some which manage to stagger out of Burn range before it has a chance to flambe them fully (although you do get Seismic Smash as well eventually).
Do u like that combo best w/ Burn or is there another chain maybe different powerset that works better. Im trying to center around Burn for a concept. Thanks
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Stone Melee is the only set I've tried Burn with, first on a Tank years ago, now remade as a Brute (Brutes are more enjoyable to play). End Usage hurts though (another reason I went Brute, you can afford to slot for End Reduction and let Fury add the damage).
Do u like that combo best w/ Burn or is there another chain maybe different powerset that works better. Im trying to center around Burn for a concept. Thanks
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But Ice Melee, for Ice Patch & Burn, is a well known combo as well.
I was reading thru the power descriptions http://paragonwiki.com/wiki/Stone_Melee and it shows both fault and tremor as doing knockdown (Mag .67 KB) but is that correct? If so Im thinking SM would be the best combo to go w/ Burn as I woudl then have 2 powers that will keep the foes in the flames. Is that right or am I missing something?