New Tanker and Brute Defensive Power Sets


BBQ_Pork

 

Posted

Quote:
Originally Posted by Starsman View Post
We already have a Force Field buffing set that would force a theme into a Personal Force Field set that would just end up being too similar to Energy Aura. You are more likely to convinece BaBs of making a Force Fields Theme for Energy Aura Customization.
I'd be happy if he made Force Field Theme for Energy Aura and/or Shield Defense Customization.(Personally I'd lean towards the SD version, but that comes down to A. Shields already being available blue side, and B. I prefer the SD layout over what I've seen of Energy Aura on Brutes. But hey, that's just me. )

Quote:
Originally Posted by Starsman View Post
I got to say, I asked that to Castle in the past and he said the same to me. Stubborn me decided to ask Pohsib (the guy in charge of the code that should know what the engine can actually do) and he actually told me that negative repulsion (attraction) was technically possible. I asked if it was possible and he simply said "yes" so there is a chance he may had confused my question or ate some bad fish tacos that day.

That being told, if this was possible I would actually just port Energy Aura to tankers and replace the stealth with a negative-repulsion power as a taunt aura that also granted the caster some survivability buff per affected foe.

Here's hoping that it is possible and that it will be implemented for Energy Aura's port to blueside.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Umbral View Post
Actually, I think that would be an interesting passive power. Make it be power boost type effect but only for +def, so it increases the power of all of your defense boosting powers. Like defensive Quickness.

Of course, if that's not really Castle's preference, it could simply check for each of the other toggles and provide a defense boost to the defense type of that specific toggle. Re: If Deflection Shield is active, 5% +def(s/l); If Insulation Shield is active, 5% +def(f/c); If Absorption Shield is active, 5% +def(e/n); If Dispersion Bubble is active, 2.5% +def(all)
Well the reason I said Powerboost was I wanted to avoid adding a passive, and Powerboost makes the most sense for an additional way to add +def

so Powerboost at 7 and this new knock towards power at 8?