Dark Melee damage?


dugfromthearth

 

Posted

I know what the number are on paper.
I'm wondering how it plays and how it feels.

I can't decide between a Elec/DM Tank or a DM/Elec Scrapper.

I have a level 50 super strength tank.
How would the damage of Dark Melee compare to the damage of Super Strength on a Tank?


 

Posted

Quote:
Originally Posted by Vitality View Post
I know what the number are on paper.
I'm wondering how it plays and how it feels.

I can't decide between a Elec/DM Tank or a DM/Elec Scrapper.

I have a level 50 super strength tank.
How would the damage of Dark Melee compare to the damage of Super Strength on a Tank?
You will do more damage, generally, with Super Strength than with Dark Melee. Dark Melee is rather weak on the AoE front. Super Strength is better for AoE after Foot Stomp is in place and slotted.

On the other hand, the single target damage of Dark Melee is not often resisted. Super Strength is annoying versus, say, Rikti bosses, who heavily resist physical damage. A Dark Melee will not find them much different than anything else.

Dark Melee is the premier utility set. It is ideal for characters that don't need AoE secondary attacks to hold aggro, and want to be tougher and have some control. This is what you get instead of damage. My Dark Melee characters generally build for survivability rather than pure DPS. I've an Inv/DM tanker, a WP/DM tanker, a DM/WP brute, and a DM/Reflex scrapper. These are the characters I prefer to take on master's runs.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by Heraclea View Post
You will do more damage, generally, with Super Strength than with Dark Melee. Dark Melee is rather weak on the AoE front. Super Strength is better for AoE after Foot Stomp is in place and slotted.

On the other hand, the single target damage of Dark Melee is not often resisted. Super Strength is annoying versus, say, Rikti bosses, who heavily resist physical damage. A Dark Melee will not find them much different than anything else.

Dark Melee is the premier utility set. It is ideal for characters that don't need AoE secondary attacks to hold aggro, and want to be tougher and have some control. This is what you get instead of damage. My Dark Melee characters generally build for survivability rather than pure DPS.
I understand the lack of AoE...I plan to pair this with Electric Armor which has the damage aura...which will basically be my only AoE (besides Soul Drain and Sands of Mu).


DM is my favorite set and I know on a Scrapper it's single target damage is nice.
What is your experience for single targets?
Do you find yourself sitting there attacking the target "forever"?

I'm thinking it should be sufficient but I don't want to end up wishing I was a Scrapper.
I didn't have that problem with SS because it's only for Tanks.


 

Posted

If you're worried about doing damage, you might want the Scrapper version. I'm leveling up a Inv/DM tank and a MA/SR scrapper. Tank is slooooow.


 

Posted

Quote:
Originally Posted by Vitality View Post
Do you find yourself sitting there attacking the target "forever"?
No, not really. The things I notice about single target fights that go on "forever" are when I am on a Super Strength tanker attacking something like a Freakshow or Rikti boss. These things do not take significantly longer than anything else for a Dark Melee tanker to kill. And the Dark Melee has more time, since she has a regularly firing self heal

What I can do on the Super Strength tanker more comfortably is turn my virtual team size up to 8 or 6. That's what takes forever on a Dark Melee.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Yeah I think I'm going to go with a scrapper...
more damage is always welcome and having to survive will make it fun.

I just hate when I'm a Scrapper on a team with a bad tank...it makes me want to be a Tank so bad.


 

Posted

I quite enjoy my Inv/DM tanker. I find the damage to be pretty good, but the big selling point of DM is the utility it provides. Sure I can lay a beating on my enemies with attacks, but siphon life makes my tanker godlike.

You could always go Shield/DM. That way you can still solo AV's and do crazy damage, while being able to tank when needed. My Inv/DM is my most scrapper-like tanker, while still being one of my tougher tankers.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

DM does good single target damage. You won't have to worry about that. What it lacks is good aoe.

With DM and Sands of Mu you can do great AOE if you can do it right.
Soul Drain gives you bonus damage and to hit for each foe around you for a short time.

Pull the foes around a corner so they line up. Hit Soul Drain, and use the cone stretching trick for Shadow Maul and Sands of Mu and you can get cones that hit 10 foes for massive damage. If you lag or get stuck though the SD will wear off before you get your attacks off.

I don't really like DM for a tanker though. It gives you more survivability, but l find tankers don't need that as much. I love DM on a scrapper. DM/WP scrapper is amazingly fun.