fire/ea team build


ConFlict

 

Posted

i brought over some infamy and now can build my fire/ea dom on freedom. i am hoping to build it for kickball or zones with a buffer since i dont really have anything decent for that over there yet. a couple things i was curious about was if power blast was better than power burst since it has range and is cheaper end/rech, also if you think its worth it to slot power push for knockback over damage since most competent pvpers come packing alot of -kb anyway. ive only played this toon a couple hours back when getting 50s was stupidly easy so any tips are welcome. oh and if this is a horrible combo let me know because i have a sonic/therm i could build instead but my funds limit me to 1 at the moment.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Focused Solo One: Level 50 Mutation Dominator
Primary Power Set: Fire Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Char -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), UbrkCons-Hold(5), UbrkCons-Dam%(7)
Level 1: Power Bolt -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(27), KinCrsh-Rchg/KB(40), KinCrsh-Rechg/EndRdx(43)
Level 2: Ring of Fire -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Dmg/EndRdx(9), Dev'n-Acc/Dmg(9), HO:Centri(11), TotHntr-Dam%(11)
Level 4: Power Push -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(13), Dev'n-Dmg/EndRdx(15), HO:Centri(15), ExStrk-Dam%(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 8: Hurdle -- Jump-I(A)
Level 10: Combat Jumping -- Winter-ResSlow(A), Zephyr-ResKB(19), Ksmt-ToHit+(21), Krma-ResKB(21)
Level 12: Assault -- EndRdx-I(A)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(36)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36)
Level 18: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), Rec'dRet-Pcptn(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Rchg(27), P'Shift-EndMod(33)
Level 22: Acrobatics -- KBDist-I(A), EndRdx-I(46)
Level 24: Power Boost -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Smoke -- HO:Lyso(A), HO:Lyso(50)
Level 28: Total Focus -- Amaze-Acc/Stun/Rchg(A), Amaze-Stun(29), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Acc/Dmg(31), T'Death-Dmg/EndRdx(31), T'Death-Acc/Dmg/EndRdx(31)
Level 30: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(36)
Level 32: Fire Imps -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Dmg/Rchg(37), S'bndAl-Acc/Dmg/Rchg(37), S'bndAl-Acc/Rchg(37)
Level 35: Vengeance -- Krma-ResKB(A)
Level 38: Power Burst -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(39), Dev'n-Dmg/EndRdx(39), Dev'n-Acc/Dmg/Rchg(39), ExStrk-Dam%(40), HO:Centri(40)
Level 41: Poisonous Ray -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Acc/Dmg(42), Dev'n-Acc/Dmg/Rchg(42), Achilles-ResDeb%(43), LdyGrey-%Dam(43)
Level 44: Scorpion Shield -- RedFtn-Def(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx(45), RedFtn-EndRdx(45), RedFtn-Def/EndRdx/Rchg(46), Krma-ResKB(46)
Level 47: Personal Force Field -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def/Rchg(48), RedFtn-Def(50), Krma-ResKB(50)
Level 49: Bonfire -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
Set Bonus Totals:

  • 30.5% DamageBuff(Smashing)
  • 30.5% DamageBuff(Lethal)
  • 30.5% DamageBuff(Fire)
  • 30.5% DamageBuff(Cold)
  • 30.5% DamageBuff(Energy)
  • 30.5% DamageBuff(Negative)
  • 30.5% DamageBuff(Toxic)
  • 30.5% DamageBuff(Psionic)
  • 3.13% Defense(Energy)
  • 3.13% Defense(Negative)
  • 6.25% Defense(Ranged)
  • 10% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 198.4 HP (19.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -31)
  • Knockup (Mag -31)
  • MezResist(Immobilize) 7.15%
  • 20% Perception
  • 13% (0.22 End/sec) Recovery
  • 76% (3.23 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.5% Resistance(Smashing)
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 13% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1437;720;1440;HEX;|
|78DAA5544B4F135114BEED145AFA9A427997476985D22285262E4417883C1208440|
|CF111504803136852679A9921111F893B5DB852A30BC34A047E83AEFC01FE025DBB|
|32C418176E4C3DF77CB725C4A593F6FBE69EFB7DE79CFB6897EECF84857832293CF|
|A74B9E8381B33D6BD9259742D3BB0B4EB16DD9265C6E6ACCD5DC7D84AAE58652B79|
|CD34FC4288BEBA6E63DA325DDB2AE7E74AB6511B244FA7A71CA7B85B76F3B3A6616|
|FEFD586CDF3E68E611BA69BAFBD04972D4AB252318CAD30BFCE955CD3701C0C168D|
|62A5646EEBB5C196613B3BA54A62B652DACC9F165B2A6E1A048E6BD87B9DD46696B|
|E694DA8A7DA20DE111584F70074C4E43B04CD782535CE337DF7D65D9A78C0A1EE87|
|4C99474CB9C74C29CAEE51D93D48D488B4011409A064F002914F13C1B71E393C21B|
|3A66CDA312BC21086E18EC21D55B6D81E19E222457BDF009BB761841531500BA891|
|047EEEA72AFCC31C6AA75013425A534263F157EEBDF50F057B45EB6FA616D285943|
|534C0D60E0A4550CE13F9C29E34AC7E9AD121F6E8377949E905A28C88D34CB35A59|
|F3018B93EF41874C0347A063D03E2F2C40AE38F2F9E26F78A6FD35E81536FF2572B|
|C60EA24799B2ADF96E55E47D1F20F9AEF503BD4813DE93C4383B4035D6A4D5D13D8|
|DD82E29F644EA8DE138B5CA96701B42EE4E2FA56416BA0BB4C69BFDC3E64EC3DB34|
|B39AAD5AF2E51FF550E9D9B045D014DE12028430A3A91C269FCA28941D5CA20AEC4|
|102EC8106EC6102E5B061723A3EEC953AA38AC6CC3B065A1CFC29D852DF7896DB9C|
|F5CFF19B946946B24CAA7793E040A8274A6D108082D7EA37F8EBC72E5A11B0B83A0|
|1B438E023216E0CA52AD71B5D6711C498FAFFE5BA30F3D62F19FC8B2AFFE3B131E8|
|EA44E35FFF57CA0652075D3F520BDAD10881B126EC9E16D09AB12D664EC8E847509|
|1B12AA1FC3B52EF48BB2A1090997245C96F05C8AFC21829084B0848884A8045D424|
|C425C42BB846E09FB12AA7F01FCCD0C90|
|-------------------------------------------------------------------|


 

Posted

Its definitely a good build. I have used mine a quite a bit in zones and for some random duels and 2v2 stuff. You for sure will want to slot power push for kb. I actually slot mine with 4 kin crashes and 2 nucs to get the most out of it. While you will certainly come across a lot of people who have enough protection, when you find someone who doesn't the combo of power push then flash fires is pretty much a guaranteed kill. I went hiber for playstyle preference, for some reason I suck mightly on a dom with scorpion shield.






I will say you can make that sonic therm you have a great toon for little inf as well, and freedom zones/arena could always use more good buffers. Don't pass up on this toon though its very solid. I prefer my grav elec but I think that is mostly for the hate he pulls more than anything. In arena my fire ea is far superior.



This is the build I am running on live atm. It still needs some tweaks but I am far to lazy to screw with something that works.



Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

OP Stalker: Level 50 Technology Dominator
Primary Power Set: Fire Control
Secondary Power Set: Energy Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Char -- UbrkCons-Dam%(A), G'Wdw-Dam%(40), Dev'n-Acc/Dmg(43), Dev'n-Dmg/EndRdx(43), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(45)
Level 1: Power Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Acc/Dmg/EndRdx/Rchg(46), HO:Centri(46), ExStrk-Dam%(50)
Level 2: Ring of Fire -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(37), TotHntr-Dam%(37)
Level 4: Power Push -- KinCrsh-Acc/KB(A), KinCrsh-Rchg/KB(5), KinCrsh-Dmg/EndRdx/KB(5), KinCrsh-Dmg/KB(7), HO:Nucle(7), HO:Nucle(34)
Level 6: Hurdle -- Jump-I(A), Jump-I(50)
Level 8: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(9), Zephyr-ResKB(9)
Level 10: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(11), Dev'n-Acc/Dmg/Rchg(11), Dev'n-Acc/Dmg/EndRdx/Rchg(19), HO:Centri(23), ExStrk-Dam%(34)
Level 12: Flashfire -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Stun/Rng(13), Stpfy-Acc/EndRdx(13), Stpfy-EndRdx/Stun(15), Stpfy-Acc/Rchg(19)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(15)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Super Speed -- Clrty-Stlth(A), Zephyr-ResKB(27), Zephyr-Travel/EndRdx(27)
Level 28: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
Level 30: Assault -- EndRdx-I(A)
Level 32: Fire Imps -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Rchg(33), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), BldM'dt-Acc/Dmg/EndRdx(34)
Level 35: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-ToHit(36)
Level 38: Power Burst -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(39), Apoc-Acc/Rchg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Dmg/Rchg(40), HO:Centri(40)
Level 41: Water Spout -- KinCrsh-Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(42), KinCrsh-Acc/Dmg/KB(42), KinCrsh-Rchg/KB(42)
Level 44: Hibernate -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(45)
Level 47: Shark Skin -- GA-RechRes(A), GA-RechEnd(48), GA-End/Res(48), S'fstPrt-ResKB(48)
Level 49: Vengeance -- Krma-ResKB(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
Set Bonus Totals:

  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 3.13% Defense(Energy)
  • 3.13% Defense(Negative)
  • 6.25% Defense(Ranged)
  • 2.25% Max End
  • 41.3% Enhancement(RechargeTime)
  • 7% Enhancement(Accuracy)
  • 3% Enhancement(Stun)
  • 10% FlySpeed
  • 190.8 HP (18.8%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -33)
  • Knockup (Mag -33)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 7.45%
  • MezResist(Repel) 1000% (10% chance, in PvP)
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 12.5% (0.21 End/sec) Recovery
  • 52% (2.21 HP/sec) Regeneration
  • 5% Resistance(Smashing)
  • 16% RunSpeed


Duel me.
I will work on my sig pic more when I have time.

 

Posted

I can vouch for that build, PB'd Flashfire is sick. It's nice to know I can just open a 2v2 with buffs on my Therm and then spend the next 10 minutes running while Con kills everything >.>


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."