Having trouble...


Doctor_Kumquat

 

Posted

I seem to be posting a lot of these lately...

I've been playing a Brute recently. I've never played a Brute before, but I'm well versed as a Tanker, and I've recently played Scrappers to the L35 range (one MA/Shield, one Claw/Regen). The Brute (Mace/Elec) is L11 now, so it's early, but he can't seem to defeat much of anything.

I've been trick or treating. Literally every time I get a trick, I get defeated. I can't defeat anything that attacks. If a Crone, Sorceress or Vampire pops out, they slap the tentacles on me that do 50% of my health immediately, then DOT. This also renders them immune to me, as I can't hit them. Werewolves do half my damage with every attack and consistently knock me down so I can't retaliate. On those occasions that I get scarecrows and Zombies, or worst of all, the spirits, I run out of endurance before I can defeat any of them. It's got so bad, I reslotted entirely for endurance reduction.

I figure I must be doing something wrong. NONE of my other characters have this much trouble. I have a L9 Scrapper (MA/SR) who has little trouble with defeating foes. He does have to rest after every door knock. I had a Controller at L15 (he's now L22) who had an occasional defeat, but only from bosses and occasionally spirits.

On normal missions, he (the Brute) fares a bit better, but is still astonishingly squishy. I recently did a mission against the council that was two levels BELOW me (all greens and blues) and was killed four times in it.

My question is, is this normal? I mean, I expect it will get better as this is very early, but this seems very weird to me. What am I doing wrong?


 

Posted

Electric is a pretty squishy set early on and really needs all of its tools to survive-- resistance, regeneration, heal, and especially -endurance. The -endurance doesn't come until level 35, but once you get there you could basically neuter a +1 Crone with Power Sink.

The other thing is that Crones are quite powerful. I've seen several of them cause team wipes on 50s. ELA also is weak against negative energy, so it's double trouble for you.

War Mace is also a late bloomer, receiving two of its three best attacks at 26 and 32.


 

Posted

I think brutes get clobber at lvl 8, it does a lot of damage and a high mag stun, it should make a big difference to survivablity.

ToT spawns can be leathal to a lot of characters, I don't think they are a good metric to base early characters capability on.

As a low level brute slot for accuracy and end redux - fury should take care of damage.
Put brawl on auto - it costs NO endurance now and really helps to build fury.

Carry a breakfree for emergencies, you can combine insp to get one.

Dying with a full inspiration tray is lame - use them, they do drop alot against blue and green mobs.


 

Posted

Ah, ok, so it's not just me. Yeah, I have my attacks (currently 4 slotted) with accuracy and end redx, and I have brawl on auto (slotted for recharge). I was just suprised because of my many characters, this is the only one that can't seem to do anything. It seemed strange considering what I'd heard about Brutes in general.

As long as there's not something I'm doing wrong, I'll soldier on...


 

Posted

So there are a couple things that are a little stacked against you with ToT's. A lot of the stuff that comes out on tricks does stuff that in the early levels you really don't get exposed to normally (dark damage, holds, and to a degree kb). Your primary does smashing damage, which will be resisted by a lot of the stuff that comes out of the doors and your secondary, while providing some resistance (assuming you have both charged armor and conductive shield) to the types of damage that they deal, doesn't give you anything to heal it back (and they tend to hit pretty hard with dark attacks because they're coming from bosses or lt's). To make things a little more complicated, if you have all 3 shields by lvl 11 you're going to be eating a lot of END by running all 3...especially with mace, which is a surprisingly heavy endurance user. I have a WM\WP brute and much to my surprise, even in the high 20's he had end problems with both stamina AND quick recovery (although it has more todo with my playstyle I'd assume).

I'd, as you say, soldier on. It will get better, but ToT's really shouldn't be a good measure of how powerful your brute is at it's given level. You're facing stuff that you're not really prepared for yet. In the mid-to-higher levels, I think mace\ela will perform much better, but it's one of those late bloomer combo's that'll do well in the late game (high damage, nice damage mitigation, a self heal, end usages reduction, recharge bonus, and end recovery).


The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?

 

Posted

Quote:
Originally Posted by Ultimo_ View Post
Ah, ok, so it's not just me.
No, you're just working in one of those nasty corner cases where a combination of low level (and all the deficiencies that implies), and power sets of your enemies or combining to just whup your donkey.



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Posted

On top of all the previously mentioned problems, the very nature of Trick or Treating is not conducive to maintaining high fury (at least not when soloing). Even if you go streetsweep a couple guys to build up a nice head of fury before knocking, you can get a dry spell of several treats to floor it. Combine the low level slotting/power availability with unreliable fury maintenance and very powerful enemies for your level (many of which deal strong negative damage, /Elec's weakness), and you've got a heck of a time ahead of you.


Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.