Placate vs. Darkest Night (Night Widow)
Darkest Night is agro-generating. That means it will have largely the same effect as if the target were under a damage-over-time attack.
So, yes, it will break the placate. And, yes, if you placate something under the effect of Darkest Night it will re-agro to you quickly.
That doesn't mean you shouldn't do it. Darkest Night is an excellent debuff, and the Placate will still likely net you a controlled crit.
Thanks for the reply; I figured the Placate might get canceled out but I was hoping there would still be a window of opportunity for the crit.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
If your attack is qued it should still crit even with DN on them. There might be a small chance of it not criting if it is right on the pulse of DN, but even then I'm pretty sure I've taken a hit late in the placate animation and my follow up attack still crits. I guess that is a little different, but if it is qued there would be either a tiny or no window between the placate effect and the damage of your next attack being rendered.
Follow up question; if I have DN applied, will it cancel out my automatic slip back into Hidden status? (In reference to just Mask Presence; no Placate)
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
yes, you are "attacking" something.
Yesh. Oy, this talk makes me think of my /dark stalker again. Enemy effect toggles+stealth= a no-go.
|
They really should have heavily modified dark for them. Like pulling the auras and adding powers like shadow meld (before it was put in a ppp of course).
I mean dark armor has 4 enemy based powers, 3 of which are auras . You can only remove 1 for hide...
They were pretty quick to remove ice/ice from brutes, but dark armor is rife with AT issues that eclipse that combo on stalkers.
Ya no doubt, I get that a dark concept would seem strange if it was missing from stalkers, but the way dark armor is implemented in the game just doesn't fit with how the AT plays.
They really should have heavily modified dark for them. Like pulling the auras and adding powers like shadow meld (before it was put in a ppp of course). I mean dark armor has 4 enemy based powers, 3 of which are auras . You can only remove 1 for hide... They were pretty quick to remove ice/ice from brutes, but dark armor is rife with AT issues that eclipse that combo on stalkers. |
I LOVE the thematic idea of a villain wreathed in fear striking from the shadows, but the way is works just...well...doesn't.
I'm not sure how much work it would take to fix the auras, but I'm pretty sure they look at how few /dark stalkers are out there, and let it go. And so long as mez auras break hide, /dark stalkers will remain unpopular. Catch 22, anyone? Sorry to hijack.
I think widows should be better with such things...on teams, as aggro gets distributed, they will come at a widow even when stealthed. So getting your controlled critical when you want it, the toggling when you don't need it and just want to scrap? It's all good. Since widows basically get stealth as a happy extra ability, this won't hurt performance much.
Does casting DaNi on a placated target break the placate?
Can you successfully placate an already DaNied target?
If it came down to choosing one or the other, which way would you go.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars