Travel suppression and heal decay (and more aggravatingly, travel suppression attached to healing) mean that when I phase, if my team isn't around to get my pursuers off me, I'm going all the way back to my base because it's the only way I'm not going to die. It sucks and I hate doing it, but them's the breaks.
On CO: CO's PvP system has the potential to be quite a bit better than our current PvP system. I thought it was fun when I tried it during beta, but I didn't bother to sub right away at launch. However, it's still early in that game's lifespan and the "balance" hammer is swingin' away at everything it can hit - the changes to powers and mechanics in CO right now remind me of Issues 4-6 here, but once that initial balancing stage is done, things could be decent. If the devs' attention to PvP during Going Rogue turns into "I13 2.0," I'll more than likely give CO a try.
My CO sub runs out on Jan. 6, but I'm not resubbing until they have some sort of way to have pre-set matches. Only thing you can do now is random 5v5s. There apparently are plans to allow teams to fight anywhere in the open world. Doesn't sound like a bad idea, easier to spectate and you don't have to go through a load, I guess.
On CO: CO's PvP system has the potential to be quite a bit better than our current PvP system. I thought it was fun when I tried it during beta, but I didn't bother to sub right away at launch. However, it's still early in that game's lifespan and the "balance" hammer is swingin' away at everything it can hit - the changes to powers and mechanics in CO right now remind me of Issues 4-6 here, but once that initial balancing stage is done, things could be decent. If the devs' attention to PvP during Going Rogue turns into "I13 2.0," I'll more than likely give CO a try.