Looking for Electric/Electric advice


BlazingBlue

 

Posted

I just built an Elec/Elec Scrapper to duo with my wife's BS/SD Scrapper. It's the first time I've played with Electric Armor, so I really have no idea what's good and what isn't. Here's the build that I had in mind. Yes, there's some expensive stuff in there, but it's a longterm project.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Stratojolt: Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Charged Brawl -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg(34), C'ngImp-Dmg/EndRdx(46)
Level 1: Charged Armor -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam/EndRdx(11), S'fstPrt-ResDam/Def+(15)
Level 2: Havoc Punch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/EndRdx(13)
Level 4: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dam%(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(15)
Level 6: Swift -- Run-I(A)
Level 8: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(40)
Level 10: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(37)
Level 12: Static Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(19), ImpArm-ResDam/EndRdx/Rchg(19), ImpArm-ResPsi(23), Aegis-Psi/Status(23)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Mrcl-Rcvry+(42)
Level 18: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-ToHit/Rchg(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(45)
Level 22: Energize -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(25), Numna-Heal(25), Numna-EndRdx/Rchg(43), Numna-Heal/EndRdx(43)
Level 24: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/EndRdx(36)
Level 26: Conductive Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(29), ImpArm-ResDam/EndRdx/Rchg(29), ImpArm-ResPsi(40)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Lightning Rod -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(36)
Level 35: Grounded -- Aegis-ResDam(A), Aegis-ResDam/Rchg(39), Aegis-ResDam/EndRdx(40)
Level 38: Power Sink -- P'Shift-EndMod/Acc(A), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-EndMod/Rchg(43), P'Shift-EndMod(46)
Level 41: Power Surge -- Aegis-ResDam(A), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx/Rchg(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(50), EndMod-I(50), EndMod-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 4.5% DamageBuff(Smashing)
  • 4.5% DamageBuff(Lethal)
  • 4.5% DamageBuff(Fire)
  • 4.5% DamageBuff(Cold)
  • 4.5% DamageBuff(Energy)
  • 4.5% DamageBuff(Negative)
  • 4.5% DamageBuff(Toxic)
  • 4.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 10.8% Defense(Fire)
  • 10.8% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 8.62% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 9.25% Defense(AoE)
  • 4.5% Max End
  • 6% Enhancement(Heal)
  • 40% Enhancement(RechargeTime)
  • 54% Enhancement(Accuracy)
  • 10% FlySpeed
  • 175.7 HP (13.1%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 6.6%
  • MezResist(Stun) 2.2%
  • 16.5% (0.28 End/sec) Recovery
  • 76% (4.25 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 7.51% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 9% Resistance(Psionic)
  • 20% RunSpeed



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I'm not looking to solo AVs or anything, but I'd like to dish out some serious pain, and have solid survivability.

I welcome any advice you've got to give.

Thanks!


 

Posted

Any Reason you picked Stealth other than muling those LotG in it? I'd suggest changing Charged Brawl for Jacob's Ladder too, unless you hate cones. Grounded can be skipped by using -KB IOs (such as Zephyr in travel powers). Unless you really like Stealth, I suggest you swap it for the fighting pool including both Tough and Weave, that would help your survivability tremendously. Slotting advice: go for as much +recharge as possible, and then for some defense.


 

Posted

Quote:
Originally Posted by Exxar View Post
Any Reason you picked Stealth other than muling those LotG in it? I'd suggest changing Charged Brawl for Jacob's Ladder too, unless you hate cones. Grounded can be skipped by using -KB IOs (such as Zephyr in travel powers). Unless you really like Stealth, I suggest you swap it for the fighting pool including both Tough and Weave, that would help your survivability tremendously. Slotting advice: go for as much +recharge as possible, and then for some defense.
I'd also suggest taking Jacob's Ladder, but skipping Havoc Punch for it rather than Charged Brawl ; because it deals slightly lower DPS and Charged Brawl has a faster cast time which allows you to use your AoE powers more frequently.


 

Posted

Here's the changes that I made to the build, based on the feedback above.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Stratojolt: Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Charged Brawl -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(46)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(15), S'fstPrt-ResDam/Def+(42)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(40)
Level 4: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(15), Sciroc-Dam%(39)
Level 6: Swift -- Run-I(A)
Level 8: Combat Jumping -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(37), Krma-ResKB(40)
Level 10: Thunder Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(13), Oblit-Dmg(34), Oblit-Acc/Rchg(34), Oblit-%Dam(37)
Level 12: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-EndRdx(23), RctvArm-ResDam/Rchg(23)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Mrcl-Rcvry+(17)
Level 18: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-ToHit/Rchg(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(45)
Level 22: Energize -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(25), Numna-Heal(25), Numna-EndRdx/Rchg(43)
Level 24: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/EndRdx(36)
Level 26: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam/EndRdx(29), RctvArm-EndRdx(40), RctvArm-ResDam/Rchg(43)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Lightning Rod -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(36)
Level 35: Boxing -- Acc-I(A)
Level 38: Power Sink -- P'Shift-EndMod/Acc(A), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-EndMod/Rchg(43), P'Shift-EndMod(46)
Level 41: Power Surge -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam/EndRdx(48), RctvArm-EndRdx(48)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50), Krma-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 9.88% Defense(Smashing)
  • 9.88% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.25% Defense(Melee)
  • 6.13% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 64% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 55% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 120.5 HP (9%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 7.7%
  • MezResist(Stun) 6.6%
  • 13% (0.22 End/sec) Recovery
  • 44% (2.46 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 10% RunSpeed



Code:
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This gives me:

+9% DamageBuff(Smashing)
+9% DamageBuff(Lethal)
+9% DamageBuff(Fire)
+9% DamageBuff(Cold)
+9% DamageBuff(Energy)
+9% DamageBuff(Negative)
+9% DamageBuff(Toxic)
+9% DamageBuff(Psionic)
+6.88% Defense(Smashing)
+6.88% Defense(Lethal)
-6.55% Defense(Fire)
-6.55% Defense(Cold)
+6.25% Defense(Energy)
+6.25% Defense(Negative)
-5.62% Defense(Psionic)
+6.25% Defense(Melee)
+3.13% Defense(Ranged)
-3.75% Defense(AoE)
-4.5% Max End
+0% Enhancement(Heal)
+15% Enhancement(RechargeTime)
+10% Enhancement(Accuracy)
10% FlySpeed
-55.2 HP (-4.1%) HitPoints
+0% JumpHeight
+0% JumpSpeed
+8 Knockback (Mag -8)
+8 Knockup (Mag -8)
MezResist(Held) -3.3%
MezResist(Immobilize) +1.1%
MezResist(Stun) +4.4%
-3.5% (-0.06 End/sec) Recovery
-32% (-1.79 HP/sec) Regeneration
+2.52% Resistance(Fire)
+2.52% Resistance(Cold)
+0% Resistance(Energy)
-6.25% Resistance(Negative)
+0% Resistance(Toxic)
-9% Resistance(Psionic)
-10% RunSpeed

I'm not sure that I like Conserve Power anymore, without Physical Perfection. Is it worth keeping, or should I look at something like Hurdle, and reassign the two slots to places where they're either get me more recharge or more defense?