Please rate my Sonic/Sonic def build.


Deacon_NA

 

Posted

This is a build I've made for my new Sonic/Sonic defender. Any tips or advice would be appreciated.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Level 50 Mutation Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Sonic Attack
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Electricity Mastery

Hero Profile:
------------
Level 1: Sonic Siphon
(A) (27) (27)


Level 1: Shriek
(A) (5) (7) (23) (37) (43)


Level 2: Sonic Barrier
(A) (3) (3) (11)


Level 4: Scream
(A) (5) (7) (11) (33) (40)


Level 6: Hover
(A)


Level 8: Disruption Field
(A) (9) (9)


Level 10: Swift
(A)


Level 12: Sonic Haven
(A) (13) (13) (19)


Level 14: Sonic Dispersion
(A) (15) (15) (17) (46)


Level 16: Shout
(A) (17) (19) (23) (46) (48)


Level 18: Health
(A) (46) (48)


Level 20: Stamina
(A) (21) (21)


Level 22: Fly
(A)


Level 24: Hasten
(A) (25) (25)


Level 26: Clarity
(A)


Level 28: Siren's Song
(A) (29) (29) (31) (31) (34)


Level 30: Amplify
(A) (31)


Level 32: Liquefy
(A) (33) (33) (34) (34) (48)


Level 35: Screech
(A) (36) (36) (36) (37) (37)


Level 38: Dreadful Wail
(A) (39) (39) (39) (40) (40)


Level 41: Thunder Strike
(A) (42) (42) (42) (43) (43)


Level 44: Charged Armor
(A) (45) (45) (45)


Level 47: Kick
(A)


Level 49: Tough
(A) (50) (50) (50)


------------
Level 1: Brawl
(A)


Level 1: Sprint
(A)


Level 2: Rest

------------
Set Bonus Totals:



------------
Set Bonuses:




(A)


Level 1: Vigilance


 

Posted

A few basic questions should be answered before we can really help you. PvE or PvP? Solo or teams? Basics or ios? Respec build or leveling build?


 

Posted

Quote:
Originally Posted by TheTwoFourThree View Post
A few basic questions should be answered before we can really help you. PvE or PvP? Solo or teams? Basics or ios? Respec build or leveling build?
It's a leveling build, both solo and teams. Standard IOs.


 

Posted

The lack of Howl is a pretty glaring omission. I find times where this attack is my best aoe -Res debuff, sadly, like on a team with no melee so Disruption gets underutilized. Even if you do have melee, 20% res debuff on top of Disruption is very nice.

After slotting Dispersion and Charged Armor, you'll have 67% res to s/l. That's darn good. Tough will only get you another 8% since Defender resistance cap is 75%. I don't think that's worth 2 power picks.

Also, a Sonic/Sonic doesn't get a lot from Hasten. The only powers on a long timer are Dreadfull Wail and Liquefy. Personally, I don't get Hasten for my Son/Son.

So what to get with these newly open slots? I like Assault with this combo, because of the way the damage buff multiplies by the resistance debuffs. To a lesser degree I like Maneuvers too. Power Sink could be very helpful too for this endurance intensive combo.

There are discussions going on in other threads about a /Sonic attack chain. I suggest you read those posts. It may cause you to rethink some things.

For a better QOL, I'd move a slot from Sonic Siphon to Fly. Siphon's really something you want to mainly use on hard targets and it doesn't stack.


Global = Hedgefund (or some derivation thereof)

 

Posted

Pretty much the same as what you had except the powers are slightly rearranged and I used electric fence instead of thunder strike. I didn't pay attention to slot placement levels, but I did pay attention to the levels in which powers were taken.

Sonic resonance SO builds are always nice...so many slots to work with.


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Sonic Attack
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Sonic Barrier -- ResDam(A), ResDam(19), ResDam(39), EndRdx(39)
Level 1: Shriek -- Acc(A), Acc(27), Dmg(29), Dmg(31), Dmg(34), EndRdx(37)
Level 2: Scream -- Acc(A), Acc(3), Dmg(3), Dmg(17), Dmg(17), EndRdx(19)
Level 4: Sonic Haven -- ResDam(A), ResDam(5), ResDam(5), EndRdx(15)
Level 6: Howl -- Acc(A), Acc(7), RechRdx(7), RechRdx(9), RechRdx(11), Range(11)
Level 8: Disruption Field -- EndRdx(A), EndRdx(9), EndRdx(50)
Level 10: Hover -- Krma-ResKB(A)
Level 12: Sonic Dispersion -- ResDam(A), ResDam(13), ResDam(13), EndRdx(15)
Level 14: Fly -- Flight(A), Flight(40), Flight(43)
Level 16: Swift -- Run(A)
Level 18: Health -- Heal(A), Heal(40), Heal(40)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Shout -- Acc(A), Dmg(23), Dmg(23), Dmg(25), EndRdx(25), RechRdx(27)
Level 24: Sonic Siphon -- Acc(A), Acc(39)
Level 26: Clarity -- EndRdx(A)
Level 28: Siren's Song -- Acc(A), Acc(29), RechRdx(46), RechRdx(46), Sleep(46)
Level 30: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 32: Liquefy -- ToHitDeb(A), ToHitDeb(33), ToHitDeb(33), RechRdx(33), RechRdx(34), RechRdx(34)
Level 35: Screech -- Acc(A), Acc(36), Dsrnt(36), Dsrnt(36), RechRdx(37), RechRdx(37)
Level 38: Boxing -- Empty(A)
Level 41: Electric Fence -- Acc(A), Acc(42), Dmg(42), Dmg(42), Dmg(43), EndRdx(43)
Level 44: Charged Armor -- ResDam(A), ResDam(45), ResDam(45), EndRdx(45)
Level 47: Tough -- ResDam(A), ResDam(48), ResDam(48), EndRdx(48)
Level 49: Amplify -- RechRdx(A), RechRdx(50), RechRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance



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