Level 50 Spines/Regen, Need Help!
I'd recommend posting your build for us.
Download Mid's Hero Designer from here: http://www.cohplanner.com/
Okay, I recently leveled to 50 with my scrapper, and I'm having a bit of a problem picking a build for him. Primarily, here's what I want:
To be able to solo large groups of mobs and kill them quickly. To be able to not only SURVIVE, but survive with a majority of my health intact. To somehow incorporate super jump with my build, as it's a fun power and I have lots of nice enhancements with it. Here's the problem: I've specced so that I do nice amounts of AoE damage, but with lots of neglect to my +regen. I'd almost prefer to be able to survive any battle than to kill mobs instantly, but both would be nice. Just about every build I've found is telling me to go and get Tough/Weave, but these are toggle abilities and are very endurance heavy no matter how I slot them and this I don't like. How necessary IS tough/weave to my survival? I'd rather spend those slots on pimping out some regen abilities so that I don't even need much +res. What I have: I have 5/6 of the Mako's bite set on my lunge attack, which is 6 slotted. I've also 6 slotted ripper, throw spines, and I believe spine burst, but I was told to not slot out fast healing because it isn't great. Is this true? I also have 1 of the Numina's Convelescance set for a healing ability, and plan on getting the rest. Finally, I picked weapon mastery for my epic power set because caltrops are very good I've heard for large groups and I like the web grenade as an alternative for Impale cooling down. Any and all help would be GREATLY appreciated, I made it this far to 50, now please help become a beast with this character. ![]() ![]() |
To reduce some incoming damage you can build for positional (melee/ranged/AoE) defense (somewhat at odds for building for recharge, if you're not well-monied and can't supply recharge through LotGs/Purples). Things like putting the sixth Mako's in Lunge (3.75% to ranged defense), slotting a Steadfast Res/Def (in Tough 3% def to all positions), and grabbing other sets with defense bonuses (Obliteration or Eradication in PBAoEs--both of which are end-costly, not a great idea for Quills; 6 Thunderstrike in Impale--another 3.75% to ranged), and of course Weave (maxing out at about 6% def to all positions).
You shouldn't have that much in the way of endurance problems if you have both Quick Recovery and Stamina, though perhaps you don't.
I wouldn't consider Weapon Mastery the best Epic set for survival (the Web Grenade saves you a little melee damage from enemies and debuffs some recharge, but IT DOESN'T HURT THINGS; Caltrops' fear gives you time to regen).
If I were to rebuild my Spines/Regen, with CJ/SJ, Hasten (for the recharge), and Kick/Tough/Weave, I would do it by leaving Barb Swipe and Confront off from the primary, Revive and Resilience from the secondary, and grab Body Mastery as the Epic. Here you could get Conserve Power (for some end troubles), Physical Perfection (especially to slot the Performance Shifter Proc), and Energy Torrent, which would be one of the biggest boons to your survival (used as opener for knockdown), as well as a fairly-wide cone with faster recharge and almost as much damage as Fireball/Exploding Shuriken. You would then have one power choice left for your discretion.
Here's something I cooked up quickly.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1397;689;1378;HEX;| |78DAA593CB52134114867B7221402684700B772201931009B0F352A5A5020226100| |15928901AA18554A526A964AC929D0FE0CA859752CB85F747B07C13F54DBCC473CE| |DF61E3D2A9E47CDDA7FFEEF9CF7477E1E1A2ADD4A32BCAEABA5E711A8DD2D641DDA| |9D574BDBDF0C073BC72D55521A5D4482B5D2AE88AD6B98253F7CA4EA574B5EE35C6| |4EC716F57DED36746E531F6957D7657A6CD53DD675ED7AB956C32E56AB955C5E3BB| |5B27B1491CE72F9E8D8A35EA7F4B66A5A1FDA66C07375A3115BAA950F72D7AA8727| |A582D3F074FD64904C65E8FF94DDC9D30CAA944FA905E54B0319416006C80A66CB8| |AB1C8B32C9965A91D8B53A36B84945AA2110B23012B2F236D05605DD0BE011405CB| |24F743EEF33F9357743E0112F2A6E72408C29F2FF85646EC37826456042F4810320| |584EE28F660DF1574ED027B82EE7DA024B841533A8CCD0ED8EC81CD1ED8EC83CD3E| |D81C2079D8C8C3FD48F501DFC4CCE077E087204EF288311D8160188261085648103| |565476FE1FBDD168C6F095E922066AA8AA1AA7154358EAA12A82A81AA12A8CAA259| |BD9815E8BD296F9ACB0305C1C23AB021F093BC1F2EFCFD69D9BE3353400A9816044| |817376EE3A83E89EA93DD82572418326E877ECADA53BF80DF82B37F8026A0FC8C35| |9A3562DC8EE073A7B015296C450A5B91C11E4C927CCC7CD431ECFD149001DA48300| |19B6A222DA910A5264D6AF2B2C50BE429358D65FCD3286626066019836DF298C6D4| |60FA9DF8CE7C169C7B0F7C003EE2627C12B4D3EA597331B238CFB338CF491AC919F| |B399C89399C89059C895512CC1BAFF371F13A1A38BD9CF4A347E5FFC91403E62652| |C692CC44E0F472FED7F3C56EADD3B1D949719B439182B5C3AD5D0E7BDCDDE796C3A| |D7B1C0EB8DBFC6AB79C46CFB3A10B1C2E72B8C4E1318B42610A610E368708872E0E| |510EDD1C7A390C7018E6F09A43F32FF4E5F89F| |-------------------------------------------------------------------|
Thank you much for your replies!
Unfortunately, I cannot post my build as of yet, since I'm at work and not allowed to get on the game here. (I wish there were some kind of online thing that would let you view your character. Is there?)
ReptlBrain:
Thanks for the wealth of information, however alot of it is stuff I've already heard. I understand that Barb Swipe and Confront are to be left off the main build for obvious reasons, but things like Resilience and Revive are extremely handy, Resilience because it gives a nice anti-disorient or sleep (something like that, maybe it's stun), as well as a +Def, and Revive is just great because I hate long trips to the hospital.
Although I really like your build you suggested, again, could you elaborate a bit more on each of the suggested powers and explain why? Thanks.
Blazing:
Very nice build, but it's for a martial arts scrapper, which from my understanding is more of a solo target DPS (Like broadsword), whereas spines is more geared towards AoE. Correct me if I'm wrong.
Also, as impressive as 533% regen or whatever you had is, let's try to be a bit more realistic with the enhancements, i.e., no TWO Absolute Amazement Sets plus Hetacomb plus all oranges.
Additionally, I want to point out that I DO have my Mako's bite slotted in impale for now, it's a relatively inexpensive set that I've heard is really good.
Keep the info coming please!
Low cost build no superior or pvp enhancements highish defense, recharge, and regeneration
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Stride: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fast Healing -- Tr'ge-Heal/EndRdx(A), Tr'ge-Heal/Rchg(7), Numna-Heal/EndRdx(9), Numna-Heal(9), Numna-Regen/Rcvry+(11), RgnTis-Regen+(11)
Level 2: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(17), P'Shift-End%(17)
Level 6: Spine Burst -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(21), M'Strk-Acc/Dmg/EndRdx(21), M'Strk-Dmg/EndRdx/Rchg(23)
Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(27)
Level 10: Swift -- Run-I(A)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 14: Health -- Heal-I(A)
Level 16: Integration -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33), Dct'dW-Rchg(33)
Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(34), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(36)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(36), P'Shift-End%(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 24: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(39)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 28: Instant Healing -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(42), RechRdx-I(42)
Level 30: Boxing -- Acc-I(A)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(45)
Level 35: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(45), ImpSkn-ResDam/EndRdx/Rchg(46), ImpSkn-Status(46)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(46), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 44: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Virtue: @Santorican

Dark/Shield Build Thread
Did an update this one has less passive regeneration but it has a small amount more of recharge and defense.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Stride: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(7)
Level 2: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(11), P'Shift-End%(11)
Level 6: Spine Burst -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(21), M'Strk-Acc/Dmg/EndRdx(21), M'Strk-Dmg/EndRdx/Rchg(23)
Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(25)
Level 10: Swift -- Run-I(A)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(27), Dct'dW-Rchg(29)
Level 14: Health -- Heal-I(A)
Level 16: Integration -- RgnTis-Regen+(A), Numna-Heal/EndRdx(31), Numna-Heal(33), Numna-Regen/Rcvry+(33)
Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(34), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(36)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(36), P'Shift-End%(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(37)
Level 24: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(39)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 28: Instant Healing -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(29), RechRdx-I(42)
Level 30: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(33), Stpfy-Acc/Stun/Rchg(37), Stpfy-KB%(42)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(45)
Level 35: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(45), ImpSkn-ResDam/EndRdx/Rchg(46), ImpSkn-Status(46)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(46), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 44: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Virtue: @Santorican

Dark/Shield Build Thread
Okay, after taking your builds on the train and taking lots of notes, these are the only critisicm/questions I have:
For the first build, it looks nice, VERY nice in fact, I was wondering why you chose to 2 slot Combat Jumping? Is it because the 2 enhancements make a huge difference? I'd almost rather 3 slot my SJ. Also, Moment of Glory is 4 slotted? Could you elaborate more as to WHY you picked these powers? I've heard various things about moment of glory, but mostly that it's a horrible ability and leaves you fuxxored once it runs out and you can't do anything for 15 seconds.
Now your second build I'm not a big fan of. For one, I see what you mean about it being much less passive, where you only 2 slotted fast healing and 5 slotted Reconstruction and Dull Pain. But things like 6 slotting boxing and the lack of a Super Jump ability make me wonder how much more defense/resistance that build actually has, and whether that's even worth sacrificing all that +regen.
I don't have Super Jump in either of those builds I have Super Speed. I two slotted Combat Jumping with those two because it adds defense, recharge, and a small amount of regeneration.
Moment of Glory is good for when you first jump into a group and they all fire on you. It raises your defenses and resistances significantly and does not have any kind of crash.
Passive regeneration only does so much, you either have a lot like 800% to 900% or less and go for other bonuses like defense and recharge. Don't let 50% less passive regeneration scare you because you won't be able to tell the difference.
Virtue: @Santorican

Dark/Shield Build Thread
Passive regeneration only does so much, you either have a lot like 800% to 900% or less and go for other bonuses like defense and recharge. Don't let 50% less passive regeneration scare you because you won't be able to tell the difference.
|
Please show me that build.
lol man, I wish I could open mids here at work...but I have said it on numerous occasions
80 h/p sec at all times 2409 hp at all times...2 min. or less dont got exacts downtime for IH...that with Mog and if you have EoM then your not gonna die period, if you do your not playing your toon right, and just in case you want to you got a 700 heal in Recon...Ask anyone who has gamed with me...16 52 demons no prob throw a boss in there and I may have to hit Mog just for the alpha...but even still...its not that great...If you have no resist or Def in your build your gonna perish fast and typically every alpha will kill you...Caltrops? Why? the fear? smh, then they scatter or want to run AWAY from your 8 ft. quills radius, this = slower kills...I didnt go for dam bonuses and all that stuff as much as maybe some others do, but I guarentee you put your regen against mine i'll outlive yours...because mine is intensively set for Regen, Recover and Recharge...(see numbers above) 5 Numi sets...just to start off with the 12%x5, regardless...I feel like it is a waste of time to specifically build for one thing...My toon mows groups down and I didnt even focus on building his damage...lets face it too, why 6 slot somthing like lunge when your whole point is to kill the group, only thing ur gonna do with lunge is hit the boss...
i could go on for days but yea
@Possible
A couple of this, a couple of that.
Join Liberty
Virtue: @Santorican

Dark/Shield Build Thread
I'll have to remake it, it'll take me a while but I remember I had 901% passive regeneration lol but it was such a lol build it was pretty worthless.
|
I thought it was the actual build you were playing with.
Okay, a very skillful and powerful scrapper I was playing with yesterday said that resistance as far as Spines/Regen is a joke, and defense shouldn't even be looked at as much as just sheer Regeneration.
He explained that the cap for a Scrapper's defense is 75%, whereas a tank's is 90% or something, and that since my resistance to smashing/lethal ATM is only 20%, I'm still taking 80% of all the damage dished out to me.
But that's a bunch of wordiness, so I'll change the subject. Since we last spoke, I completed the Mako's Bite set and got the nice little chunk of resistance that goes with it.
I've also made about 8-9 million influence since then, I know this isn't much but to me it's a fortune. I'm trying to get the complete Numina's set as well, which would be sexy for regen.
My question is, what's a good set to slot out ripper/throw spines/quills/spine burst with? Currently my Mako's is in Lunge, which I don't use much as I tend to go for more AoE oriented attacks.
Another question is what's a good heal set to have in my passive regen abilities, since I started to slot out my ONE Numina enhancement into resilience. (Tell me if that's stupid.)
Thanks a bunch for your help so far, guys! Fire away!
Virtue: @Santorican

Dark/Shield Build Thread
Okay, a very skillful and powerful scrapper I was playing with yesterday said that resistance as far as Spines/Regen is a joke, and defense shouldn't even be looked at as much as just sheer Regeneration.
He explained that the cap for a Scrapper's defense is 75%, whereas a tank's is 90% or something, and that since my resistance to smashing/lethal ATM is only 20%, I'm still taking 80% of all the damage dished out to me. But that's a bunch of wordiness, so I'll change the subject. Since we last spoke, I completed the Mako's Bite set and got the nice little chunk of resistance that goes with it. I've also made about 8-9 million influence since then, I know this isn't much but to me it's a fortune. I'm trying to get the complete Numina's set as well, which would be sexy for regen. My question is, what's a good set to slot out ripper/throw spines/quills/spine burst with? Currently my Mako's is in Lunge, which I don't use much as I tend to go for more AoE oriented attacks. Another question is what's a good heal set to have in my passive regen abilities, since I started to slot out my ONE Numina enhancement into resilience. (Tell me if that's stupid.) Thanks a bunch for your help so far, guys! Fire away! |
Defense coupled with regeneration is awesome why do you think Willpower is so good? It's mainly defense and passive regeneration.
You can look at the builds that are posted they offer great slotting for those powers.
Virtue: @Santorican

Dark/Shield Build Thread
Okay, a very skillful and powerful scrapper I was playing with yesterday said that resistance as far as Spines/Regen is a joke, and defense shouldn't even be looked at as much as just sheer Regeneration.
He explained that the cap for a Scrapper's defense is 75%, whereas a tank's is 90% or something, and that since my resistance to smashing/lethal ATM is only 20%, I'm still taking 80% of all the damage dished out to me. But that's a bunch of wordiness, so I'll change the subject. Since we last spoke, I completed the Mako's Bite set and got the nice little chunk of resistance that goes with it. I've also made about 8-9 million influence since then, I know this isn't much but to me it's a fortune. I'm trying to get the complete Numina's set as well, which would be sexy for regen. My question is, what's a good set to slot out ripper/throw spines/quills/spine burst with? Currently my Mako's is in Lunge, which I don't use much as I tend to go for more AoE oriented attacks. Another question is what's a good heal set to have in my passive regen abilities, since I started to slot out my ONE Numina enhancement into resilience. (Tell me if that's stupid.) Thanks a bunch for your help so far, guys! Fire away! |
The Scrapper resistance cap = 75%
The Tanker resistance cap = 90%
The Scrapper defense cap (assuming lvl 50) = 200.38%
The Tanker defense cap (assuming lvl 50) = 225.05%
Recharge and defense are the most fundamental aspects rather than regeneration and resistance, especially recharge; recharge brings your secondary clickies up quicker and defense provides less of a need to actually use them. Passive regeneration is fine at 500%-600%. S/L resistance on a /Regen is ordinary to be at 20%-30%'ish for non-PvP. Tough and Resilience are your only +Resistance resources for S/L (16.93% at base) and you can hardly improve them with set bonuses.
For slotting, I personally go with...
Quills - Multi Strikes
Ripper - Obliterations
Throw Spines - Positron's Blast
Spines Burst - Scirocco's Dervish
They enhance their best aspects well and serve a decent job on covering their holes (Quill's immense endurance consumption, for example).
Here's the build I had intended to post previously in this thread rather than the MA/Regen (it was a late night!

| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1388;688;1376;HEX;| |78DAA593D952134114867B920961490811C28E205B580772E752A5550A28984020E| |A8502A918DA90AAD424668282DEF8005E79E315B294FA026AA9E59BA86FE212CF39| |FF246595974E25FFD7CB7FFAF49CE94EEC2F04947A764519ADD70A19C749A7B2E54| |CA9A4CBBE442697CF2ABF522A521B4B2774416B6B7D2F5F283803F5D105FD40DB8E| |B636744EDBBA9CA9E48B7678D9DED5656D57AC5AA339592C16AC5449EB9D803497F| |2155B3B4ED0EDE4762B793B87A9B8CE94A8135E2CE5B3D6D5E2CE413A91712ABA7C| |D04DDB99A4FF11EF4B9EAA4FA50951E5D906EE09CC2D6053D07057B0C051864419E| |A363562AA61C5E09963BF3B41EB194F14CF343E12343F069E0A02FB40D5C358A428| |2FA24CEF9AACD79A046E0ADA12C0AAE084EC3ED80DDFB42C740658A2193F36E6F1B| |F90B51B87607829BDEB64687233352153475CD089849DC8D48D4CC3646F81DDD382| |14DD402F304286A06B087E9514BDDF04FDDF05A76408B905099D484CFFA1E0EC29F| |00A38120C1D0B5E5354D88D0A9730F310280BCE394005D813DCA0A876F7EDDBF159| |3A52829175818F0C111854645662FC34D4E50E755DA6C6807A43433D6EF21E7CA0F| |11F007FA5988AFE945EF49760E637EA4C517D6EF23E947E04A59F44E957FCBC384A| |3F80D24FA2F45328FD144A3F85D2BF25FBA06B1F7C87627F148CBE073E009F0406D| |987DD3331BC2A09636B022FCD8C6163E6D8849CD2F15141744C301305BAE4ED4DB2| |4FB8EF3111C136DB04B31D3821649876D79B8EFC3D338B0330870310C3018893DDC| |2C6BC16EC736100472806A4A8B4F3F0A9790CF59BF5CB493F7A54FC9F91A459BF70| |CA909141B37E39FFEBF91CA8ADD3B4D14C7A8B254962DCE1D626CB1677B7B995E1D| |67D962C77AB5F02B59D86CEF3862EB05C64B9C4F29C4D7EBE5A2D2C0196204B2B4B| |88A58DA59DA593A597E590A5FA07B48CF7CC| |-------------------------------------------------------------------|
Okay, a very skillful and powerful scrapper I was playing with yesterday said that resistance as far as Spines/Regen is a joke, and defense shouldn't even be looked at as much as just sheer Regeneration.
He explained that the cap for a Scrapper's defense is 75%, whereas a tank's is 90% or something, and that since my resistance to smashing/lethal ATM is only 20%, I'm still taking 80% of all the damage dished out to me. |
Think of it this way: you've got 100 hp/sec damage recovery. You are given the option to either decrease your incoming damage by 10% (10% resistance or 5% defense) or increase your hp/sec by 10. The hp/sec option would allow you to survive 110 (100 + 10) hp/sec of incoming damage. The damage reduction option would allow you to survive 111.1 (100/.9) hp/sec of damage. The damage reduction option is actually better.
Now, the most important thing to realize from this is that, thanks to the IO set bonuses you've got available, it is a lot easier to get substantial damage reduction capabilities (in the form of +def set bonuses) than it is to get substantial damage recovery capabilities.
The first set bonuses you should aim for are +rech set bonuses. Once you've gotten as much of those as possible, you should get positional +def set bonuses, with more melee than ranged and more ranged than AoE. You can rather easily get ~20-30% defense to all three positions, which will amount to a 40-60% reduction in incoming damage which will do boatloads more than increasing your 60 hp/sec passive regen rate to 70 hp/sec.
First off, this guy is an idiot. Getting more damage recovery when you're already packing boatloads of damage recovery won't do you as much as allowing your already substantial damage recovery to act upon a smaller pool of incoming damage. The comparative benefit of 5 more hp/sec when you're already recovering 100 hp/sec is paltry compared to the benefit you'd get from simply taking a what defense bonuses you can get and reducing your incoming damage by 20%.
Think of it this way: you've got 100 hp/sec damage recovery. You are given the option to either decrease your incoming damage by 10% (10% resistance or 5% defense) or increase your hp/sec by 10. The hp/sec option would allow you to survive 110 (100 + 10) hp/sec of incoming damage. The damage reduction option would allow you to survive 111.1 (100/.9) hp/sec of damage. The damage reduction option is actually better. Now, the most important thing to realize from this is that, thanks to the IO set bonuses you've got available, it is a lot easier to get substantial damage reduction capabilities (in the form of +def set bonuses) than it is to get substantial damage recovery capabilities. The first set bonuses you should aim for are +rech set bonuses. Once you've gotten as much of those as possible, you should get positional +def set bonuses, with more melee than ranged and more ranged than AoE. You can rather easily get ~20-30% defense to all three positions, which will amount to a 40-60% reduction in incoming damage which will do boatloads more than increasing your 60 hp/sec passive regen rate to 70 hp/sec. |

Virtue: @Santorican

Dark/Shield Build Thread
Thanks Blazing, for the very informed, very helpful response.
I was wondering- are the 4 abilities you listed all 6 slotted?
And could some other people possibly offer me builds for a spines/regen? I liked the ones offered by Sanctorian, but I'd like to get an outside opinion (no offense) so that I can compare builds and pick the best one. Heck, it was picking one guy's build without bias that got me into this situation in the first place LOL.
As for tough/weave, which everybody seems to be telling me to get, how many slots are appropriate to put into them? Currently I have tough 2 slotted and weave 4 slotted, and was wondering what enhancement/enhancement sets I could throw on them so that they would still do their job and not hog so much endurance? My endurance elvels are fine, since I've 6 slotted 2 +end recovery abilities, but sometimes when I'm just blowing through my AoE's, I still seem to run out MUCH faster (possibly even more than twice as fast) than when I don't have either of these abilities toggled.
Okay, I recently leveled to 50 with my scrapper, and I'm having a bit of a problem picking a build for him. Primarily, here's what I want:

To be able to solo large groups of mobs and kill them quickly.
To be able to not only SURVIVE, but survive with a majority of my health intact.
To somehow incorporate super jump with my build, as it's a fun power and I have lots of nice enhancements with it.
Here's the problem:
I've specced so that I do nice amounts of AoE damage, but with lots of neglect to my +regen. I'd almost prefer to be able to survive any battle than to kill mobs instantly, but both would be nice. Just about every build I've found is telling me to go and get Tough/Weave, but these are toggle abilities and are very endurance heavy no matter how I slot them and this I don't like. How necessary IS tough/weave to my survival? I'd rather spend those slots on pimping out some regen abilities so that I don't even need much +res.
What I have:
I have 5/6 of the Mako's bite set on my lunge attack, which is 6 slotted. I've also 6 slotted ripper, throw spines, and I believe spine burst, but I was told to not slot out fast healing because it isn't great. Is this true? I also have 1 of the Numina's Convelescance set for a healing ability, and plan on getting the rest.
Finally, I picked weapon mastery for my epic power set because caltrops are very good I've heard for large groups and I like the web grenade as an alternative for Impale cooling down.
Any and all help would be GREATLY appreciated, I made it this far to 50, now please help become a beast with this character.