Mission Architect Cutscenes
We've been told it's godawful hard for the devs to make custscenes with the tools they have, and it's unlikely there will ever be a way to make a tool for AE arcs to do it.
For my part, I'm glad. Cutscenes in this game are 99.9% of the time intrusive and don't add anything to the story.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Guh, no thank you. Cutscenes are already one of the game designers' great mistakes - they're intrusive, disruptive, jarring, momentum-killing, and half of the time they trigger at completely nonsensical moments (I'm looking at you, Signature Hero saying "$VILLAIN! I knew you'd show up sooner or later!" when $VILLAIN is in another room and cannot possible be in your line of sight or within earshot for you to posture at) - and that's with the Paragon devs at least spelling most of the dialogue right. Give the power to visit that experience upon players to everybody? Shudder.
So I was playing through some dev choices and I thought it would be really cool if the devs made it so that players could add cutscenes to a their mission arcs.
What do you guys think about it?