Changes I'd like to see in AE


Drugfree Boy

 

Posted

I'm generally really pleased with AE . I think its the best thing that has happened to the game, ever. But there are a few things I'd like to see implemented.

1) More missions! 8 missions is too few to write. I'm a prolific guy, and I wouldn't mind seeing either no cap on issues or at least allowing 20 active ones.

2) Environments. I'd love to be able to write space battles, as of yet we have no way to do this. This also goes for undersea battles. Again , no way to make this happen for us as of yet, but you guys should definitely add both of these.

3) Giant Monsters. Not the junk that takes a hundred people to put down but some good 50-100' rampaging beasts we can add per AE arc that takes a team of 4-6 to take down. Which leads us to my next suggestion...

4) Size alteration for Beasts allowing upwards of 100'

5) Rewards. I did the new arc last week from the devs about the convention and I was pleasantly surprised to see that I could choose regular rewards. We should have that choice on all AE missions. The XP was actually really good on that one, and made it worth doing.

6) More power choices on villains or heroes we create- Meaning secondary sets made available.


Solaronn

 

Posted

Allow us proper control over customised standard mobs.
Let us save them as files, let us set the level range and let them damn well spawn alongside custom mobs, not be bugged into non-existance.

I spent a very frustrationg hour trying to fix an arc I was very happy with.


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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Personally, how I'd change AE:
del *.*


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Posted

Allow us to create our own PVP capture the flag type battles.


 

Posted

Quote:
Originally Posted by Lucky666 View Post
Allow us to create our own PVP capture the flag type battles.
That would be so cool that I would actually consider trying out PVP


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Allow us proper control over customised standard mobs.
Let us save them as files, let us set the level range and let them damn well spawn alongside custom mobs, not be bugged into non-existance.

I spent a very frustrationg hour trying to fix an arc I was very happy with.
That's not a change so much as a bug fix. Spawning out of level range is a frustrating new wrinkle in I16.

That said, I would like to be able to save certain color tweaks/bio combinations.


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