Reusable glowie spawn points?
I guess that's either a 'no' or a 'don't know' lol?
I'm trying to terst it out, I'll report back if i get anything concrete proven either way.
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
AFAIK, all spawns are allocated when the map initializes, even if they "really" don't appear until triggered. Thus, no points should be re-used.
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Triggered blinkies are already there when you load the map, they just can't be interacted with until the triggering objective is completed.
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Well you can set them to only fade in once they become active.
Triggered blinkies are already there when you load the map, they just can't be interacted with until the triggering objective is completed.
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But yes, while there may be occasional (likely unintended) exceptions, spawn points are generally reserved for stuff no matter if its "there" yet or not.
If one area (front, back, middle) is full they get pushed into another, and it seems spawn points are allocated in the order you have the stuff listed in your mission.
If i set a glowie to disappear once clicked, and then later i set another glowie to spawn in the same location, is it possible to have the same spawn poont used?
I guess im asking if spawn points are only useable once per mission.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)