Dark Servant + Procs
Anyone ever load of their fluffy with a bunch of procs?
I threw this together in Mids and was wondering what effect the procs have. These should proc any time the fluffy casts a relevant pwr, right? Ghost Widow's Embrace: Chance for Negative Dmg Touch of the Nictus: Chance for Negative Dmg Unbreakable Constraint: Chance for Smashing Dmg Neuronic Shutdown: Chance for Psionic Dmg LVL 50 Acc IO (x2) Suggestions? The only pets I've ever had are imps so I'm not used to a multifaceted pet. |
They are Chance procs. They have really low proc values as well. So basically you're pet is going to be really, really, really weak.
I did proc Fluffy a bit...
He has 3 lysozymes (+acc/-to hit) to ensure his base effectiveness first (well, as effective as he can be ;-) and then I threw is some cheap procs... Neuronic shut down and Ghost widows (both are PSY procs) and the Trap of the Hunter smashing (or is it lethal?). I felt that by putting in other damage (ie not more neg energy) it gave him a small chance to do more.
Is it effective? Yes and no. He STILL can't kill on his own. But rather than gumming his target like a baby with no teeth, he gnaws them like a baby WITH teeth - which is to say he can easily get his target(s) to half or less health given a little time. I usually kill his toy, but it only takes 1 hit from me rather than 2 or 3. I think my favorite reason for proc'ing him is when he traps someone out of my line of sight - he can usually (eventually) kill it without me having to hunt it down. Also, beyond just Fluffy, I have tar patch, Tentacles, Night fall, Fearsome, Pet gaze, gloom, and dark blast proc'ed - so more damage is more damage in my build.
On the other hand, if you are tight for slots, don't waste them here! Put in your 3 lyso's or 2 acc, 2 -to hit IOs, or just 3 or 4 of your favorite set (make sure there is acc and -to hit though). Remember, almost EVERYTHING fluffy does has a -to hit component ('cept the hold I think... stupid hold! :-) so slot for it.
PS - procs from Immob sets (Trap of the hunter and Gravitational Anchor) can also be put in Fluffy
Fluffy's damage is in the 1/20 th range of your damage, and that's assuming you take the worst defender blast set available. Yes, this means once upon a time, circa i6 to i9, I killed a few minions and timed it, then had fluffy kill the same minions and timed it. This was before procs, and the results were the roughly 20x, so I dropped any and all plans to ever slot for damage. Abysmal damage, slotted for damage, is just shy of abysmal damage. However, as stated above, procs will actuallly help this. I would agree, 2-3 hamis + 3-4 procs would bring fluffy up to around "teething puppy" level. It could be quite fun to let fluffy play with things for RP value and giggles. If you have nothing better to do with those slots and procs, then knock yourself out.
As I recall, I tend to slot heavily for to-hit and recharge with some endurance tossed in. That way I can toss and teleport fluffy around from just inside stealth more often as another form of control. I REALLY wish fluffy's summon range was about double ... Poor Girl's Phantom Army.
power cycle assuming a predictable power cycle.
Hold : 4 (up to 6 ?) Procs roughly 70 damage everytime he uses his hold (say 1/3 of the time) = 23 damage per cycle.
Hold: 4 Procs roughly 23 damage per cycle
Heal: 2 Procs roughly 9 damage per cycle
Tent: 2 Proc roughly 4 damage per cycle
Gladiators: 70 x .2 chance x 1 of 3 powers = 4.6
Unbreakable: 100 x .33 chance x 1 of 3 powers = 10.9
Ghost: 70 x .2 chance x 1 of 3 powers = 4.6
Neuronic: 70 x .2 chance x 1 of 3 powers = 4.6
Trap: 70 x .2 chance x 1 of 3 powers = 4.6
Touch: 70 x .2 chance x 1 of 3 powers = 4.6
Cloud: 70 x .2 chance x 3 of 3 powers (and maybe toggles every 10 seconds) = 14 (maybe more ?)
So, given power recharges and such I'd say add them in the following order:
Cloud, Unbreakable, Touch, and Trap
It might even be more interesting to add in the 2 hold procs, Lockdown and Grav, if you haven't used them elsewhere. If you're concentrating on a hard boss, that would be that much more potential hold stacking, if you use the holds at all.
Anyone ever load of their fluffy with a bunch of procs?
I threw this together in Mids and was wondering what effect the procs have. These should proc any time the fluffy casts a relevant pwr, right?
Ghost Widow's Embrace: Chance for Negative Dmg
Touch of the Nictus: Chance for Negative Dmg
Unbreakable Constraint: Chance for Smashing Dmg
Neuronic Shutdown: Chance for Psionic Dmg
LVL 50 Acc IO (x2)
Suggestions? The only pets I've ever had are imps so I'm not used to a multifaceted pet.
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