nin/storm pvp build help


Fatal_Mind

 

Posted

Ok so im trying to make a build for this for pvp. I'm not sure if i would be better off taking black scorpion or mu for pvp. I probably wont be running assault or hurricane much. Let me know what you think of this build. And i would love some sample builds from anyone. And I can't afford any purple sets.

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Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Call Genin

  • (A) Commanding Presence - Accuracy/Damage
  • (3) Commanding Presence - Accuracy/Damage/Endurance
  • (3) Commanding Presence - Damage/Endurance
  • (5) Edict of the Master - Accuracy/Damage
  • (5) Edict of the Master - Accuracy/Damage/Endurance
  • (7) Edict of the Master - Accuracy/Endurance
Level 1: Gale
  • (A) Kinetic Crash - Damage/Knockback
  • (37) Kinetic Crash - Accuracy/Knockback
  • (37) Kinetic Crash - Accuracy/Damage/Knockback
  • (40) Kinetic Crash - Recharge/Endurance
  • (40) Kinetic Crash - Recharge/Knockback
  • (43) Kinetic Crash - Damage/Endurance/Knockback
Level 2: O2 Boost
  • (A) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Recharge
  • (9) Doctored Wounds - Heal/Recharge
  • (9) Doctored Wounds - Heal/Endurance/Recharge
  • (11) Doctored Wounds - Heal
Level 4: Snow Storm
  • (A) Pacing of the Turtle - Accuracy/Endurance
  • (11) Pacing of the Turtle - Endurance/Recharge/Slow
  • (13) Pacing of the Turtle - Chance of -Recharge
  • (13) Pacing of the Turtle - Range/Slow
  • (46) Endurance Reduction IO
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 8: Train Ninjas
  • (A) Endurance Reduction IO
  • (46) Endurance Reduction IO
Level 10: Hurdle
  • (A) Jumping IO
Level 12: Call Jounin
  • (A) Commanding Presence - Accuracy/Damage
  • (17) Commanding Presence - Accuracy/Damage/Endurance
  • (17) Commanding Presence - Damage/Endurance
  • (19) Edict of the Master - Accuracy/Damage
  • (19) Edict of the Master - Accuracy/Endurance
  • (21) Edict of the Master - Accuracy/Damage/Endurance
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Steamy Mist
  • (A) Impervious Skin - Resistance/Endurance
  • (21) Impervious Skin - Resistance/Recharge
  • (23) Impervious Skin - Endurance/Recharge
  • (23) Impervious Skin - Resistance/Endurance/Recharge
  • (25) Impervious Skin - Status Resistance
  • (42) Karma - Knockback Protection
Level 18: Health
  • (A) Miracle - +Recovery
  • (25) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (27) Performance Shifter - EndMod/Accuracy
Level 22: Freezing Rain
  • (A) Undermined Defenses - Defense Debuff/Recharge
  • (27) Undermined Defenses - Defense Debuff/Recharge/Endurance
  • (29) Undermined Defenses - Recharge/Endurance
  • (29) Pacing of the Turtle - Chance of -Recharge
  • (31) Achilles' Heel - Chance for Res Debuff
Level 24: Hurricane
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (31) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (33) Dark Watcher's Despair - Recharge/Endurance
  • (50) Dark Watcher's Despair - Chance for Recharge Slow
Level 26: Oni
  • (A) Commanding Presence - Accuracy/Damage
  • (33) Commanding Presence - Damage/Endurance
  • (33) Commanding Presence - Accuracy/Damage/Endurance
  • (34) Edict of the Master - Accuracy/Damage
  • (34) Edict of the Master - Accuracy/Damage/Endurance
  • (34) Edict of the Master - Accuracy/Endurance
Level 28: Assault
  • (A) Endurance Reduction IO
Level 30: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (36) Adjusted Targeting - To Hit Buff/Recharge
  • (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (36) Adjusted Targeting - Endurance/Recharge
  • (37) Adjusted Targeting - To Hit Buff/Endurance
Level 32: Kuji In Zen
  • (A) Endurance Reduction IO
  • (46) Endurance Reduction IO
Level 35: Stimulant
  • (A) Endurance Reduction IO
Level 38: Aid Self
  • (A) Doctored Wounds - Heal/Endurance
  • (39) Doctored Wounds - Heal/Recharge
  • (39) Doctored Wounds - Heal/Endurance/Recharge
  • (39) Doctored Wounds - Heal
  • (40) Doctored Wounds - Recharge
Level 41: Tornado
  • (A) Call to Arms - Endurance/Damage/Recharge
  • (42) Call to Arms - Defense Bonus Aura for Pets
  • (42) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (43) Edict of the Master - Defense Bonus
  • (43) Sovereign Right - Resistance Bonus
  • (48) Achilles' Heel - Chance for Res Debuff
Level 44: Charged Armor
  • (A) Aegis - Resistance
  • (45) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance/Endurance/Recharge
  • (45) Steadfast Protection - Knockback Protection
Level 47: Lightning Storm
  • (A) Devastation - Accuracy/Damage
  • (48) Devastation - Damage/Recharge
  • (48) Devastation - Accuracy/Damage/Endurance/Recharge
  • (50) Devastation - Accuracy/Damage/Recharge
  • (50) Devastation - Chance of Hold
Level 49: Smoke Flash
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
------------
Set Bonus Totals:
  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 10% Defense
  • 3.13% Defense(Fire)
  • 3.13% Defense(Cold)
  • 1.56% Defense(AoE)
  • 1.8% Max End
  • 8% Enhancement(Heal)
  • 2.5% Enhancement(RunSpeed)
  • 18% Enhancement(Accuracy)
  • 2.5% Enhancement(FlySpeed)
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(JumpSpeed)
  • 32.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 105.4 HP (13.1%) HitPoints
  • 17% JumpHeight
  • 17% JumpSpeed
  • Knockback (Mag -15)
  • Knockup (Mag -15)
  • MezResist(Confused) 7.5%
  • MezResist(Held) 10.8%
  • MezResist(Immobilize) 7.5%
  • MezResist(Sleep) 12.5%
  • MezResist(Stun) 7.5%
  • MezResist(Terrorized) 11.9%
  • 9.5% (0.16 End/sec) Recovery
  • 18% (0.6 HP/sec) Regeneration
  • 22.5% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 22.5% Resistance(Fire)
  • 22.5% Resistance(Cold)
  • 21.3% Resistance(Energy)
  • 21.3% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 20% Resistance(Psionic)
  • 13% RunSpeed
  • 2% XPDebtProtection



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Posted

You need to use hurricane more then anything. slotted it has -30 to -40 tohit, which although is resisted by focused acc and targeting drone, makes SS tanks with only rage miss a ton.

Personally i slot my pets with 3 acc/dmg HO's and 3 procs. That way every attack they use has a chance for something/damage, and with 6 pets going that adds up quickly.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

I don't exactly have enough money to slot the pets that way. I slotted the pets with those sets for the hp and little recovery bonuses. I also read on some forum posts that -to hit in pvp was worthless now. So that's why i figured i wouldn't use it. But if it still gives the same - to hit in pvp as pve then i'll use it. The unique miracle/numina ios are from other toons i transferred to this. So I still do not have the funds for any pricey ios atm.


 

Posted

Quote:
Originally Posted by Sentry4 View Post
You need to use hurricane more then anything. slotted it has -30 to -40 tohit, which although is resisted by focused acc and targeting drone, makes SS tanks with only rage miss a ton.

Personally i slot my pets with 3 acc/dmg HO's and 3 procs. That way every attack they use has a chance for something/damage, and with 6 pets going that adds up quickly.
You can only slot the Lich with 3 damage procs, and jounin and grave knights with two. So, I don't see how you have every pet with 3 damage procs.