kin/ar fire power
With full fulcrum my AR/Kin Corr rips through stuff, so I'd say the combo does work well, but I'm not sure how damaging you'll be with the different ranged damage modifier and damage cap. If it all goes wrong come to the dark side. We have run out of cookies, so stop asking.
@Rooks
"You should come inside the box... Then you'll know what I mean."
If you go Psi as your epic you have a safe way to setup Fuclrum.
So I roled a kin/ar, on the flip side I also roled a ar/dev blaster. My goal for the kin/ar is to see if fulcrum shift would allow the kin/ar to out perform the ar/dev. Am I spot on in my theory, or is it as some one else said in their "defs obsolete" post... Is the damage ratio that great?
I am not much of a ranged player, and never gotten a defender past 20's. I never got a blaster past 20's either. Is the damage ratio going to be like a scrap v.s. tank? My tanks with FS will take about 100 dmg (on average) over a normal scrap, however my scraps with FS will take about 200-300 dmg over normal tank. I do actually enjoy the kin/ar... |
The blaster's damage will STILL be greater, mostly because the blaster has precious little to do once set up at the beginning of a fight, except deal his damage.
Kins have many other things to do. While the Fulcrum Shift/Full Auto/Flamethrower/M30 combo will work very, very nicely, and bring you much joy, the plain truth of it is that you will often find yourself interrupting your attack chain. To reposition yourself, or heal yourself, or re-apply Fulcrum Shift to keep your damage capped, or re-cast Siphon Speed to keep your Full Auto coming back as fast as possible.
So while you can play a Kin/AR like a blaster, post fulcrum shift, chances are it won't be as successful as the blaster. The playstyles are quite different, and you will notice that difference a lot as you level up, especially BEFORE 32/38.
While you have a good idea, and it WILL work to some degree, you will have some of the same problem that I have with my Kin/Archery - the weapon redraw gets annoying because you constantly have to switch back and forth to keep your Kin powers' buffs on and heals and transferences going while keeping up your damage stream.
The blaster's damage will STILL be greater, mostly because the blaster has precious little to do once set up at the beginning of a fight, except deal his damage. Kins have many other things to do. While the Fulcrum Shift/Full Auto/Flamethrower/M30 combo will work very, very nicely, and bring you much joy, the plain truth of it is that you will often find yourself interrupting your attack chain. To reposition yourself, or heal yourself, or re-apply Fulcrum Shift to keep your damage capped, or re-cast Siphon Speed to keep your Full Auto coming back as fast as possible. So while you can play a Kin/AR like a blaster, post fulcrum shift, chances are it won't be as successful as the blaster. The playstyles are quite different, and you will notice that difference a lot as you level up, especially BEFORE 32/38. |
Now the one thing I have noticed (siphon power aside), AR has more dmg output than arch. The animations are also alot shorter. AR is my fave blaster primary (I admit my xp is limited), and I was trying to settle into something that wasn't tank, or scrap.
The whole FS experiemnt was the reason for the creation, but the Assault rifle is what holds this defender from the delete button. I might actually beable to play some other form of defender.
However, I sincerely enjoy this kin/ar. My TA/arch gets boreing after a couple of hours. the whole constant debuff thing gets mundane. With the recharge on my ta (lvl 26), I can double stack most of the debuffs. Only thing that excites me on the ta/arch is AV's, and my duo is a fa/wm tank, and oil slick is sadistically lovely.
I apprecate the feed back.
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
All stats and such aside tho. Man that has got to be fun. Slap a hasten in that badboy with siphon speed, a recharge or two in your attacks, i mean wow. You'd be pouring lead all over the pavement! Sure its not a blaster. But can a blaster just go ape-crazy blamming everything he sees then just run up and refill his endurance. Im geeking out just thinking about it. This seems like one of those builds that isnt really uber. Isnt really perfect. But way more fun that say a FF/sonic and such. Not saying ff isnt fun.....well...I am. But thats just me. This sounds like a Fun Taco dipped in extra spicy Fun Sauce. Keep up with that toon man. I'd group with ya any time just to watch the bullets fly.
It should be very close to equal. Defender_AR+Fulcrum ~= Blaster_AR no buffs. However, the defender will be damage capped, and the blaster will not. IO out the defender and you can become similarly resilient to a Regen scrapper, but without the status protection. IO out the blaster and you should be able to (nearly) soft-cap two vectors and make yourself a considerably sturdy target. Make a corruptor version and get a bit more of the best of both worlds, more damage than a defender and more defense than the blaster, but still damage capped where-as the blaster still isn't damage capped.
So I roled a kin/ar, on the flip side I also roled a ar/dev blaster. My goal for the kin/ar is to see if fulcrum shift would allow the kin/ar to out perform the ar/dev. Am I spot on in my theory, or is it as some one else said in their "defs obsolete" post... Is the damage ratio that great?
I am not much of a ranged player, and never gotten a defender past 20's. I never got a blaster past 20's either.
Is the damage ratio going to be like a scrap v.s. tank? My tanks with FS will take about 100 dmg (on average) over a normal scrap, however my scraps with FS will take about 200-300 dmg over normal tank.
I do actually enjoy the kin/ar...
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll