Rise to the Challenge Broken?


all_hell

 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
IThat's the part I'm interested in.

I don't have any problems on the wall, but in actual missions once they crash my def, I often drop like a sack of nickels.

In my opinion, not counting IO sets, +def is not really one of the strong-suits of /WP, and a situation where def crashes is one where the set should shine.

But it doesn't.
That's the thing, no defense isn't the strongest part of WP because of its poor debuff resistance. Cimerorians can easily drop your defense to the negatives pretty quickly.


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Posted

Shivans use Rad powers. Is there any chance they have the Rad power that stops regen? That would explain RTTC crapping out on you.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
That's the thing, no defense isn't the strongest part of WP because of its poor debuff resistance. Cimerorians can easily drop your defense to the negatives pretty quickly.
Overall the chief weakness of WP is debuffs in general. I'll never, ever forget the hideous screams of my (normally very tough) Dark/WP Brute when I was playtesting an Architect map I made with minions with Dark Blast/Cold Domination, set to Hard...

Personal perception with my Dark/WP now it seems that he's fine even fighting x6 Rikti, but I have to be sure to corner-herd and duck into cover to encourage them to cluster nice and close for RTTC.


 

Posted

@Willowpaw - Your best bet is to fight them using your brains instead of brawn. Don't just run into the group and start attacking. You want to avoid that AOE they have, that they generally open up with. So you jump in and out real quick and go hide behind something so they come up around you. Then your RTTC is fueled, you missed the huge defense debuffs and you can take them out. I suggest dropping the smaller ones first.

@Deus_Otiosus - The reason SM is so powerful at mitigating opponents is the Fault, Tremor, Seismic Smash combo. My Ice/Stone tank doesn't have to many problems with Cims unless they're +3 or higher. I can knock them on the ground about every 10 seconds or so. And Seismic Smash the healer to hold and or kill him.