Fear me!!!


AlienOne

 

Posted

Quote:
Originally Posted by LordXenite View Post
From my extensive experimentation and use of fear stacking with only the Presence Pool on my Kheldians, I've come to the following conclusions:
  1. Fear is a soft-control because it only stops enemies from attacking you as long as you don't attack them and the Fear hasn't broken off.
  1. Fearing a Boss with Invoke Panic + Intimidate can be very satisfying indeed, and can buy you enough time to decimate the enemies supporting the Boss, or lessens the number of attacks the Boss can retaliate with!

  2. For my TriFormPB, the Presence Pool can be an invaluable tool, but for my TriFormShade™ it's overkill.

  3. Both Invoke Panic and Intimidate do not require a lot of slots to be effective as long as you do not have to rely on them as your only means to mitigate damage.
Best thing about the Presence Pool, everyone can take it.

A lot of people completely ignore the Presence Pool when it comes to figuring out how to mitigate mezzes, but I've found my PB can fear a mezzing Q/V Boss faster than it can mezz me.


I wouldn't say it's a tool that completely neutralizes mezzers in combat, but it's a tool that helps quite a bit and keeps things still challenging but a bit easier to handle.
Quote:
Originally Posted by AlienOne View Post
Thanks, you've inspired me to make a build for VestigeOne using Invoke Panic extensively (coupled with Inky Aspect) as an "experimental" playstyle vs. high-mez enemies.



"Alien"


Finished, and implemented on "Worst Warshade Ever"

(to good effect, by the way)

Thought y'all might find it interesting...

First time I've really played around much with the "fear" powers as part of my playstyle... And it's not bad at all!

FYI, I tested this on live, and was able to successfully take down +3x8 mobs without bosses solo. Further testing upcoming.

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Anything with a 6 slotted Whirlwind gets my stamp of approval!


 

Posted

Quote:
Originally Posted by brophog02 View Post
Anything with a 6 slotted Whirlwind gets my stamp of approval!
LoL, yeah... That was part of the test (because I was trying to get my recharge as high as possible for perma-Eclipse without using a purple set), and I found that I actually used it during my live test, because there was an instance where I had all but 2 of the guys down, Eclipse had dropped, there were no more dead bodies for Stygian Circle, and they were closing in on melee range...

Hit Whirlwind, and I lived to see another day!

IMO, that's just as good as an "emergency phase" power, except that you can still attack while it's on...

Using "Provoke" in combination with "Whirlwind" is actually pretty effective as well, because Provoke forces them to start running to melee range, and Whirlwind knocks them on their butt as soon as they get there.

Provoke, by the way, was also quite useful for keeping those 8-man mobs off my pets.

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)