"starter" pvp idea
Quote:
My Two Cents:
I am probably the 100th non-PVP'er coming in and starting the 100th iteration of an old idea... but I had a thought for "starter" PVP. It may be a solution without a problem.
The alleged problem is "people with really expensive builds destroying new kids." The one time I tried arena PVP recently, there was a very helpful and expert PVP'er stomping me and my wife, both at once, with a permadom build. I'm quite certain they would have stomped me anyway, but we were just blatantly underpowered for the environment. One of the problems with getting new PVPers, presumably, is the barriers to entry. Skill is a valid barrier- if I'm not good, I should lose- but having to accumulate a billion inf, invest strategically, and THEN learn the skills is a bit rough. Obviously we can't set money limits, but we could have some limits that people could see and check.These are the ones I could come up with. UNLIMITED: Current standard. Play what you like. CLASS 49: Play what you like, as long as it's level 49 or less. This guarantees no purples. BASELINE: Level 49 or less, no set bonuses at all. Interesting idea? Stupid idea? Both? Neither? |
This is an MMO and if someone dedicates themselves to earning a certain set of IOs or multiple sets for that matter then they should benefit from it. And the benefit for both pve AND pvp should be equivalent to the time and resources spent to get such IOs. Yeah, it takes a lot of time and effort to get purples and pvp IOs. But, It only makes sense to reward people for that effort, Right? Chew on this; if two fire/kins have the same build/skill level but one has busted his #$* to purple himself out he is gonna farm/Tf/pve in general better than the other, significantly better. Should we "equal" the playing field for the other becuase of difference in sets? I think not. On a slightly different note, I understand where you're coming from being new to pvp and all but nothing they do is really gonna help get more people involved in pvp. They had similar hopes when they dropped the I13 bomb but I didn't really notice a difference in numbers. If anything it dropped. And now all we are left with is a different group of people min/maxing the new system to take advantage of all the nubs coming in. No offense intended there. Bottom line is that people who pvp well do so because they work hard towards doing so. Anyhow, as I expressed at the beginning of the post, this is just my opinion as it's worth just as much as the next guy's
problem is fighting something which is mind/*
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