Sonic/Psy
I kept what you had and just moved slots around. 13% melee, 35% ranged, 35% area.
Things you might not agree with:
I removed the knockback protection from blessing of the zephyr and got the area defense from other places (the build is at the cap for 3.13% AoE).
Sonic Cage was gutted down to one slot. Luckily you have a lot of accuracy bonuses at the level you get it so it doesn't need much.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Psychic Blast
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Sonic Siphon -- Acc-I(A)
Level 1: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 2: Subdue -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 4: Sonic Barrier -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-EndRdx/Rchg(5), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam(11), S'fstPrt-ResDam/Def+(34)
Level 6: Sonic Haven -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(7), Aegis-EndRdx/Rchg(7), Aegis-ResDam/EndRdx/Rchg(9), Aegis-ResDam(9), S'fstPrt-ResKB(34)
Level 8: Swift -- Flight-I(A)
Level 10: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19)
Level 12: Sonic Dispersion -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(13), Aegis-ResDam/EndRdx/Rchg(13), Aegis-ResDam(15), Aegis-Psi/Status(15)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17)
Level 16: Telekinetic Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(42)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(37), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(48)
Level 22: Will Domination -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(27)
Level 24: Disruption Field -- EndRdx-I(A), EndRdx-I(25)
Level 26: Clarity -- EndRdx-I(A)
Level 28: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(36), KinCrsh-Rechg/EndRdx(36)
Level 30: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(34), Range-I(37)
Level 32: Liquefy -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(33), DarkWD-Rchg/EndRdx(33), DarkWD-ToHitDeb(33), RechRdx-I(50)
Level 35: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(50), RedFtn-Def/EndRdx/Rchg(50)
Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 41: Mass Hypnosis -- RechRdx-I(A)
Level 44: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam/Rchg(48), Aegis-EndRdx/Rchg(48)
Level 47: Sonic Cage -- RechRdx-I(A)
Level 49: Vengeance -- DefBuff-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
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Hopefully you can get some endurance slotting ideas with this build
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I've had a Sonic/Psy defender at 50 for a while now and I've always had one problem with it. No matter how I respec it the endurance drain is just horrible because of Disruption Field, which arguably is the best power of the set along with the Sonic Bubble. I have a couple of template versions in Mid's but none of them seem too good, to be honest.
Before I set you on your task to make me a better build I'll give you the few things I want:
1) Reasonable Ranged and AoE def. That is to say 25% or higher.
2) Endurance! I want easily manageable endurance and preferably without dipping into Elec or Dark mastery because I want Mind Over Body :P
3) Tactics if possible. I don't mind if you use Maneuvers as a mule.
As for price limits, no purples (unless sleep/confuse set), no LotGs (I don't even see Sonic/Psy benefitting much from +rech) and no Numi/Miracle unless absolutely needed.
Anyways, here's my latest try. Sonic Cage is there for STF because I heard you could cage the towers.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Psychic Blast
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Sonic Siphon -- Acc-I:45(A), Acc-I:45(34)
Level 1: Mental Blast -- Thundr-Acc/Dmg:45(A), Thundr-Dmg/EndRdx:45(46), Thundr-Dmg/Rchg:45(46), Thundr-Acc/Dmg/Rchg:45(46), Thundr-Acc/Dmg/EndRdx:45(48), Thundr-Dmg/EndRdx/Rchg:45(48)
Level 2: Subdue -- Thundr-Acc/Dmg:45(A), Thundr-Dmg/EndRdx:45(3), Thundr-Dmg/Rchg:45(3), Thundr-Acc/Dmg/Rchg:45(43), Thundr-Acc/Dmg/EndRdx:45(43), Thundr-Dmg/EndRdx/Rchg:45(43)
Level 4: Sonic Barrier -- Aegis-ResDam/EndRdx:45(A), Aegis-ResDam/Rchg:45(5), Aegis-EndRdx/Rchg:45(5), Aegis-ResDam/EndRdx/Rchg:45(11), Aegis-ResDam:45(11)
Level 6: Sonic Haven -- Aegis-ResDam/EndRdx:45(A), Aegis-ResDam/Rchg:45(7), Aegis-EndRdx/Rchg:45(7), Aegis-ResDam/EndRdx/Rchg:45(9), Aegis-ResDam:45(9)
Level 8: Swift -- Flight-I:45(A)
Level 10: Hover -- Zephyr-Travel:45(A), Zephyr-Travel/EndRdx:45(19), Zephyr-ResKB:45(19)
Level 12: Sonic Dispersion -- Aegis-ResDam/EndRdx:45(A), Aegis-EndRdx/Rchg:45(13), Aegis-ResDam/EndRdx/Rchg:45(13), Aegis-ResDam:45(15), Aegis-Psi/Status:45(15)
Level 14: Fly -- Zephyr-Travel:45(A), Zephyr-Travel/EndRdx:45(17), Zephyr-ResKB:45(17)
Level 16: Telekinetic Blast -- Thundr-Acc/Dmg:45(A), Thundr-Dmg/EndRdx:45(37), Thundr-Dmg/Rchg:45(40), Thundr-Acc/Dmg/Rchg:45(42), Thundr-Acc/Dmg/EndRdx:45(42), Thundr-Dmg/EndRdx/Rchg:45(42)
Level 18: Health -- Heal-I:45(A)
Level 20: Stamina -- P'Shift-EndMod:45(A), P'Shift-EndMod/Rchg:45(21), P'Shift-EndMod/Acc:45(21), P'Shift-End%:45(37)
Level 22: Will Domination -- Thundr-Acc/Dmg:45(A), Thundr-Dmg/EndRdx:45(23), Thundr-Dmg/Rchg:45(23), Thundr-Acc/Dmg/Rchg:45(25), Thundr-Acc/Dmg/EndRdx:45(27), Thundr-Dmg/EndRdx/Rchg:45(27)
Level 24: Disruption Field -- EndRdx-I:45(A), EndRdx-I:45(25)
Level 26: Clarity -- EndRdx-I:45(A)
Level 28: Psionic Tornado -- Posi-Acc/Dmg:45(A), Posi-Dmg/EndRdx:45(29), Posi-Dmg/Rchg:45(29), Posi-Acc/Dmg/EndRdx:45(36), Posi-Dam%:45(36), KinCrsh-Rechg/EndRdx:45(36)
Level 30: Psychic Scream -- Posi-Acc/Dmg:45(A), Posi-Dmg/EndRdx:45(31), Posi-Dmg/Rng:45(31), Posi-Acc/Dmg/EndRdx:45(31), Posi-Dam%:45(34), Range-I:45(37)
Level 32: Liquefy -- DarkWD-ToHitDeb/Rchg:45(A), DarkWD-ToHitdeb/Rchg/EndRdx:45(33), DarkWD-Rchg/EndRdx:45(33), DarkWD-ToHitDeb/EndRdx:45(33), UndDef-DefDeb/Rchg:45(34)
Level 35: Maneuvers -- Empty(A)
Level 38: Tactics -- GSFC-ToHit:45(A), GSFC-ToHit/Rchg:45(39), GSFC-ToHit/Rchg/EndRdx:45(39), GSFC-Rchg/EndRdx:45(39), GSFC-ToHit/EndRdx:45(40), GSFC-Build%:45(40)
Level 41: Mass Hypnosis -- FtnHyp-Sleep/EndRdx:50(A), FtnHyp-Acc/Rchg:50(48)
Level 44: Mind Over Body -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(45), TtmC'tng-ResDam/EndRdx:45(45), Aegis-ResDam/EndRdx:45(45)
Level 47: Sonic Cage -- HO:Endo(A), HO:Endo(50), RechRdx-I:45(50), RechRdx-I:45(50)
Level 49: Vengeance -- DefBuff-I:45(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
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