What's up with Battle Axe?
I generally agree that a revamp of the FX for Battle Axe and certain War Mace attacks would really up the fun factor for these sets.
Have you seen Clobber? That skill is the most boring extreme damage attack in the game, without a doubt.
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Ummm, what? I thought it was ridiculous when all it did (pretty much) was stun the foe. You smash a huge hunk of metal on the opponent's skull, and there is an entirely appropriate "thunk" to the power. Fits for me.
I generally agree that a revamp of the FX for Battle Axe and certain War Mace attacks would really up the fun factor for these sets.
Have you seen Clobber? That skill is the most boring extreme damage attack in the game, without a doubt. |
You could maybe argue some of the weaker powers should lose the slight ripping sound to them, as not all customized maces have a tearing edge, but you'd probably get as many people disliking any changes BAB made as like the changes. Which is why they are loath to change things like that up.
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I'm not talking about anything related to the stats of the power set, I think it's just fine. I'm talking about the wimpy sound FX the set uses. With a huge Axe in your hand, you'd expect some kind of loud *SCHWING!!* sound, not some silly little *whoosh* sound. The current sounds would be fitting for a Katana, maybe. But not a powerful weapon of death! (The specific sound I'm talking about is the slice you hear when you hit an enemy.)
But, I seem to remember Battle Axe making a really big "SCHWING!!* sound in the past. Was this changed? Shouldn't a powerset called "Battle Axe" make a sound that's appropriate for it's terrifying name? The current FX sounds like your cutting them with a pocket knife. It sounds kind of... empty.
I'm not trying to make a "The sound FX suck!" post, but it just seems out of place. Has it always been like this?
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