DM/SD - please critique
You lose some resistances but you're at the soft cap now. I'd really recommend getting the steadfast protection: resistance/defense, it isn't difficult to get rolling bronze rolls from AE at L30-34. I also frankenslotted some of your powers to lower your endurance usage as it was kind of high. I also switched the slotting in smite and siphon life because you want more recharge and accuracy in siphon life for that heal to hit more often. Also you'll want to slot true grit with healing enhancements because that will really help you more then a few more percent of resistance.
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Virtue: @Santorican

Dark/Shield Build Thread
A few things I noticed: Defense IOs in Phalanx Fighting only increase the defense you get when allies are near you (and not the static +3.5 defense that it gives you while solo, which is unenhanceable), you most likely don't need two runspeed IOs in swift, and slotting Force Feedback in Shield Charge will turn its KD into KB, in addition to wasting the damage of a great AoE attack. You also missed Against All Odds, which is a ton of +Damage.
Here's my attempt. This build is more expensive since it uses an additional Obliteration set. If you cannot afford another full Obliteration, then use 2 full sets of Multistrike in any two of your AoE attacks instead and move the Obliteration to Shield Charge. But Multistrike has poor recharge enhancement and worse set bonuses overall, so you do sacrifice some performance. I also dropped Laser Beam Eyes for AAO and gave you slightly better SL resistances.
Note that you can replace most of the IOs with level 35 ones while sacrificing very little performance.
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I just made a quick run-through, and noticed basically everything people have already mentioned, so I won't go through specifics. Here's another build to think about in addition to those others.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Exclamation II: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(43)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(37)
Level 4: Battle Agility -- DefBuff-I(A), DefBuff-I(7), DefBuff-I(7)
Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(9), Numna-Heal(9), Numna-Heal/EndRdx/Rchg(13), Numna-Regen/Rcvry+(43)
Level 8: Swift -- Run-I(A)
Level 10: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(42)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dam%(17), T'Death-Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/Rchg(39)
Level 18: Health -- Heal-I(A), Heal-I(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(37), P'Shift-End%(43)
Level 22: Boxing -- Dmg-I(A)
Level 24: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(25), DefBuff-I(25)
Level 26: Dark Consumption -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(46), P'Shift-EndMod/Acc(48), P'Shift-Acc/Rchg(48)
Level 28: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(50)
Level 32: Midnight Grasp -- Mako-Dam%(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(39), Oblit-Acc/Dmg/EndRdx/Rchg(48)
Level 38: Weave -- GftotA-Run+(A), GftotA-Def/EndRdx(39), GftotA-Def(50)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(50)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-EndMod(A)
------------
Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Just curious... is it generally necessary for a DM/SD to include the fighting pool with Weave to attain the defense soft cap? My build is very similar to yours, but without the fighting pool and with the flight pool and air superiority in its place instead - this is possibly where I could glean out quite a bit more defense.
I'll post a build sometime later when I'm actually ready to carry out the respec. Thanks again.
Just want to say thanks to both you and Santorican and FreezeWave for posting your build suggestions.
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Even though perwira beat me to the punch on the thank you, I hope mine retains some impact. (Also want to include Laevateinn in the "thank you" loop. :-)
pinrail
Current Triumph Server Fifties:
Jim Pinrail (energy/kin defender), James van der Helm (ill/ff controller), Jim Jab (db/sr scrapper), Golden Chalice (emp/rad defender), Exclamation (dm/sd scrapper), Jim-El (elm/sd scrapper), Riparian (spines/wp scrapper), Psychiatric Solution (mind/psi dominator), Tricky Pick (night widow), Hypohipster (km/wp scrapper)
Aww, that's sweet.
Just curious... is it generally necessary for a DM/SD to include the fighting pool with Weave to attain the defense soft cap? My build is very similar to yours, but without the fighting pool and with the flight pool and air superiority in its place instead - this is possibly where I could glean out quite a bit more defense.
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Looking to softcap defense using under 400 mil influence, but am not quite there yet. Not really partial to body mastery, so if there are better choices wrt auxiliary powersets I'm ready to hear them. Would like to keep hasten for the recharge, but willing to get rid of it if necessary. Otherwise, I'm open to any and all reasonable changes.
Thanks!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Exclamation II: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(43)
Level 1: Deflection -- RedFtn-Def/Rchg(A), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-EndRdx(5), RedFtn-Def/EndRdx(13), RedFtn-Def(15)
Level 2: Shadow Maul -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(23), Sciroc-Acc/Rchg(31), Sciroc-Dam%(37)
Level 4: Battle Agility -- DefBuff-I(A), DefBuff-I(7), DefBuff-I(7)
Level 6: True Grit -- Aegis-Psi/Status(A), Aegis-ResDam(9), Aegis-ResDam/EndRdx(9), Numna-Regen/Rcvry+(43), Numna-Heal(43)
Level 8: Swift -- Run-I(A), Run-I(11)
Level 10: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), DefBuff-I(42)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dam%(17), T'Death-Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/Rchg(39)
Level 18: Health -- Heal-I(A), Heal-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Boxing -- Dmg-I(A)
Level 24: Phalanx Fighting -- RedFtn-Def(A), DefBuff-I(25), DefBuff-I(25)
Level 26: Dark Consumption -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(46), P'Shift-EndMod/Acc(48), P'Shift-Acc/Rchg(48)
Level 28: Soul Drain -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Rchg(34), Oblit-Dmg(39), Oblit-Acc/Dmg/EndRdx/Rchg(48)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31)
Level 32: Midnight Grasp -- Mako-Dam%(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- FrcFbk-Rechg%(A), FrcFbk-Dmg/KB(36), FrcFbk-Acc/KB(36), FrcFbk-Rchg/KB(36), FrcFbk-Rchg/EndRdx(37), FrcFbk-Dmg/EndRdx/KB(37)
Level 38: Weave -- DefBuff-I(A), DefBuff-I(39)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Laser Beam Eyes -- ShldBrk-%Dam(A), ShldBrk-DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-Acc/DefDeb(50), ShldBrk-Acc/EndRdx/Rchg(50), ShldBrk-DefDeb/EndRdx/Rchg(50)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-EndMod(A)
------------
Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 21% DamageBuff(Smashing)
- 21% DamageBuff(Lethal)
- 21% DamageBuff(Fire)
- 21% DamageBuff(Cold)
- 21% DamageBuff(Energy)
- 21% DamageBuff(Negative)
- 21% DamageBuff(Toxic)
- 21% DamageBuff(Psionic)
- 6.56% Defense(Smashing)
- 6.56% Defense(Lethal)
- 13.4% Defense(Fire)
- 13.4% Defense(Cold)
- 9.38% Defense(Energy)
- 9.38% Defense(Negative)
- 13.1% Defense(Melee)
- 18.8% Defense(Ranged)
- 17.5% Defense(AoE)
- 29% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 15% FlySpeed
- 110.4 HP (8.25%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 11.9%
- MezResist(Immobilize) 14.1%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 5.25%
- 7.5% (0.13 End/sec) Recovery
- 32% (1.79 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 3.13% Resistance(Negative)
- 3% Resistance(Psionic)
- 25% RunSpeed
------------Set Bonuses:
Mako's Bite
(Smite)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Red Fortune(Deflection)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Scirocco's Dervish(Shadow Maul)
- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Aegis(True Grit)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 3% Resistance(Psionic)
Numina's Convalescence(True Grit)
- 12% (0.67 HP/sec) Regeneration
Blessing of the Zephyr(Combat Jumping)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Blessing of the Zephyr(Super Jump)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Touch of Death(Siphon Life)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Performance Shifter(Dark Consumption)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Obliteration(Soul Drain)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Aegis(Tough)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Mako's Bite(Midnight Grasp)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Force Feedback(Shield Charge)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- MezResist(Terrorized) 2.75%
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Gaussian's Synchronized Fire-Control(Focused Accuracy)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Shield Breaker(Laser Beam Eyes)
Current Triumph Server Fifties:
Jim Pinrail (energy/kin defender), James van der Helm (ill/ff controller), Jim Jab (db/sr scrapper), Golden Chalice (emp/rad defender), Exclamation (dm/sd scrapper), Jim-El (elm/sd scrapper), Riparian (spines/wp scrapper), Psychiatric Solution (mind/psi dominator), Tricky Pick (night widow), Hypohipster (km/wp scrapper)