DM/SD - please critique


FreezeWave

 

Posted

Looking to softcap defense using under 400 mil influence, but am not quite there yet. Not really partial to body mastery, so if there are better choices wrt auxiliary powersets I'm ready to hear them. Would like to keep hasten for the recharge, but willing to get rid of it if necessary. Otherwise, I'm open to any and all reasonable changes.

Thanks!

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Exclamation II: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(43)
Level 1: Deflection -- RedFtn-Def/Rchg(A), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-EndRdx(5), RedFtn-Def/EndRdx(13), RedFtn-Def(15)
Level 2: Shadow Maul -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(23), Sciroc-Acc/Rchg(31), Sciroc-Dam%(37)
Level 4: Battle Agility -- DefBuff-I(A), DefBuff-I(7), DefBuff-I(7)
Level 6: True Grit -- Aegis-Psi/Status(A), Aegis-ResDam(9), Aegis-ResDam/EndRdx(9), Numna-Regen/Rcvry+(43), Numna-Heal(43)
Level 8: Swift -- Run-I(A), Run-I(11)
Level 10: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), DefBuff-I(42)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dam%(17), T'Death-Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/Rchg(39)
Level 18: Health -- Heal-I(A), Heal-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Boxing -- Dmg-I(A)
Level 24: Phalanx Fighting -- RedFtn-Def(A), DefBuff-I(25), DefBuff-I(25)
Level 26: Dark Consumption -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(46), P'Shift-EndMod/Acc(48), P'Shift-Acc/Rchg(48)
Level 28: Soul Drain -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Rchg(34), Oblit-Dmg(39), Oblit-Acc/Dmg/EndRdx/Rchg(48)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31)
Level 32: Midnight Grasp -- Mako-Dam%(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- FrcFbk-Rechg%(A), FrcFbk-Dmg/KB(36), FrcFbk-Acc/KB(36), FrcFbk-Rchg/KB(36), FrcFbk-Rchg/EndRdx(37), FrcFbk-Dmg/EndRdx/KB(37)
Level 38: Weave -- DefBuff-I(A), DefBuff-I(39)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Laser Beam Eyes -- ShldBrk-%Dam(A), ShldBrk-DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-Acc/DefDeb(50), ShldBrk-Acc/EndRdx/Rchg(50), ShldBrk-DefDeb/EndRdx/Rchg(50)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-EndMod(A)
------------
Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 21% DamageBuff(Smashing)
  • 21% DamageBuff(Lethal)
  • 21% DamageBuff(Fire)
  • 21% DamageBuff(Cold)
  • 21% DamageBuff(Energy)
  • 21% DamageBuff(Negative)
  • 21% DamageBuff(Toxic)
  • 21% DamageBuff(Psionic)
  • 6.56% Defense(Smashing)
  • 6.56% Defense(Lethal)
  • 13.4% Defense(Fire)
  • 13.4% Defense(Cold)
  • 9.38% Defense(Energy)
  • 9.38% Defense(Negative)
  • 13.1% Defense(Melee)
  • 18.8% Defense(Ranged)
  • 17.5% Defense(AoE)
  • 29% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 110.4 HP (8.25%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 11.9%
  • MezResist(Immobilize) 14.1%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 5.25%
  • 7.5% (0.13 End/sec) Recovery
  • 32% (1.79 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 25% RunSpeed
------------
Set Bonuses:
Mako's Bite
(Smite)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Red Fortune
(Deflection)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Scirocco's Dervish
(Shadow Maul)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Aegis
(True Grit)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 3% Resistance(Psionic)
Numina's Convalescence
(True Grit)
  • 12% (0.67 HP/sec) Regeneration
Blessing of the Zephyr
(Combat Jumping)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Blessing of the Zephyr
(Super Jump)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Touch of Death
(Siphon Life)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Performance Shifter
(Dark Consumption)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Obliteration
(Soul Drain)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Mako's Bite
(Midnight Grasp)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Force Feedback
(Shield Charge)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • MezResist(Terrorized) 2.75%
  • 10% (0.56 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Shield Breaker
(Laser Beam Eyes)
  • 2.5% (0.04 End/sec) Recovery
  • Status Resistance 2.5%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 11% Enhancement(Accuracy)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Current Triumph Server Fifties:
Jim Pinrail (energy/kin defender), James van der Helm (ill/ff controller), Jim Jab (db/sr scrapper), Golden Chalice (emp/rad defender), Exclamation (dm/sd scrapper), Jim-El (elm/sd scrapper), Riparian (spines/wp scrapper), Psychiatric Solution (mind/psi dominator), Tricky Pick (night widow), Hypohipster (km/wp scrapper)

 

Posted

You lose some resistances but you're at the soft cap now. I'd really recommend getting the steadfast protection: resistance/defense, it isn't difficult to get rolling bronze rolls from AE at L30-34. I also frankenslotted some of your powers to lower your endurance usage as it was kind of high. I also switched the slotting in smite and siphon life because you want more recharge and accuracy in siphon life for that heal to hit more often. Also you'll want to slot true grit with healing enhancements because that will really help you more then a few more percent of resistance.

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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

A few things I noticed: Defense IOs in Phalanx Fighting only increase the defense you get when allies are near you (and not the static +3.5 defense that it gives you while solo, which is unenhanceable), you most likely don't need two runspeed IOs in swift, and slotting Force Feedback in Shield Charge will turn its KD into KB, in addition to wasting the damage of a great AoE attack. You also missed Against All Odds, which is a ton of +Damage.

Here's my attempt. This build is more expensive since it uses an additional Obliteration set. If you cannot afford another full Obliteration, then use 2 full sets of Multistrike in any two of your AoE attacks instead and move the Obliteration to Shield Charge. But Multistrike has poor recharge enhancement and worse set bonuses overall, so you do sacrifice some performance. I also dropped Laser Beam Eyes for AAO and gave you slightly better SL resistances.

Note that you can replace most of the IOs with level 35 ones while sacrificing very little performance.

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Posted

I just made a quick run-through, and noticed basically everything people have already mentioned, so I won't go through specifics. Here's another build to think about in addition to those others.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Exclamation II: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(43)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(37)
Level 4: Battle Agility -- DefBuff-I(A), DefBuff-I(7), DefBuff-I(7)
Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(9), Numna-Heal(9), Numna-Heal/EndRdx/Rchg(13), Numna-Regen/Rcvry+(43)
Level 8: Swift -- Run-I(A)
Level 10: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(42)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dam%(17), T'Death-Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/Rchg(39)
Level 18: Health -- Heal-I(A), Heal-I(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(37), P'Shift-End%(43)
Level 22: Boxing -- Dmg-I(A)
Level 24: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(25), DefBuff-I(25)
Level 26: Dark Consumption -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(46), P'Shift-EndMod/Acc(48), P'Shift-Acc/Rchg(48)
Level 28: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(50)
Level 32: Midnight Grasp -- Mako-Dam%(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(39), Oblit-Acc/Dmg/EndRdx/Rchg(48)
Level 38: Weave -- GftotA-Run+(A), GftotA-Def/EndRdx(39), GftotA-Def(50)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(50)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-EndMod(A)
------------
Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit


 

Posted

Quote:
Originally Posted by Laevateinn View Post
Here's my attempt.
Just want to say thanks to both you and Santorican and FreezeWave for posting your build suggestions. I also have a DM/SD/BM scapper at 49th level looking to do a respec. She's not soft-capped in defense and I probably overemphasized accuracy and recharge (for the attack chain) in the build. I chose many of the same powers and IO sets you did, probably more like a hybrid of these with a few cheaper (and not quite as effective) sets in place.

Just curious... is it generally necessary for a DM/SD to include the fighting pool with Weave to attain the defense soft cap? My build is very similar to yours, but without the fighting pool and with the flight pool and air superiority in its place instead - this is possibly where I could glean out quite a bit more defense.

I'll post a build sometime later when I'm actually ready to carry out the respec. Thanks again.


 

Posted

Quote:
Originally Posted by perwira View Post
Just want to say thanks to both you and Santorican and FreezeWave for posting your build suggestions.
Thanks for your help! Last night I did a respec and took many of the suggestions. I managed to get range defense to softcap and will finish up on crafting tonight, likely getting melee and AoE defense done (it takes _way_ too long to craft I/Os). I tested what I have on a few portal jockey missions and it looks like not only is the defense in good shape, I also am doing pretty good damage!

Even though perwira beat me to the punch on the thank you, I hope mine retains some impact. (Also want to include Laevateinn in the "thank you" loop. :-)

pinrail


Current Triumph Server Fifties:
Jim Pinrail (energy/kin defender), James van der Helm (ill/ff controller), Jim Jab (db/sr scrapper), Golden Chalice (emp/rad defender), Exclamation (dm/sd scrapper), Jim-El (elm/sd scrapper), Riparian (spines/wp scrapper), Psychiatric Solution (mind/psi dominator), Tricky Pick (night widow), Hypohipster (km/wp scrapper)

 

Posted

Aww, that's sweet.

Quote:
Originally Posted by perwira View Post
Just curious... is it generally necessary for a DM/SD to include the fighting pool with Weave to attain the defense soft cap? My build is very similar to yours, but without the fighting pool and with the flight pool and air superiority in its place instead - this is possibly where I could glean out quite a bit more defense.
I'm pretty sure it's possible to softcap most SD builds without the Fighting pool. I've not tried it on DM/SD, but I nearly did it on a theoretical BS/SD build of mine (build included below) which also took Fly, but used Hover instead of AS. It will be very expensive, though, and you really struggle to make room for other bonuses and QoL stuff.


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