Focus, Eviscerate, Shockwave - Pick any 2


Bill Z Bubba

 

Posted

Okay, I've pretty much got my plan for an Claws/EA fleshed out, but I'm looking at one dilemma. Of the three powers in the thread title (Focus, Shockwave, Eviscerate), I've only got room for 2 of them in the build. Any suggestions to which of the three I should skip?

Edit: I thought I should provide the build too, its not exactly the min/maxer's dream build, but works for me:

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Cold Steel Fury: Level 50 Science Brute
Primary Power Set: Claws
Secondary Power Set: Energy Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed

Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), P'ngS'Fest-Acc/Dmg(19), P'ngS'Fest-Dmg/EndRdx(37)
Level 1: Kinetic Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(11), LkGmblr-Def(13), LkGmblr-Rchg+(15)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), P'ngS'Fest-Acc/Dmg(23), P'ngS'Fest-Dmg/Rchg(37)
Level 4: Dampening Field -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(11), Aegis-ResDam/Rchg(13), Aegis-ResDam/EndRdx(40)
Level 6: Swift -- Run-I(A)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(15), P'ngS'Fest-Acc/Dmg(23), P'ngS'Fest-Dmg/Rchg(31)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(48)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39)
Level 16: Spin -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(17), C'ngBlow-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-Acc/Rchg(36)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(40)
Level 22: Power Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(25), LkGmblr-Def(25), LkGmblr-Rchg+(37)
Level 24: Aid Other -- Heal-I(A)
Level 26: Aid Self -- IntRdx-I(A), IntRdx-I(27), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(34), Numna-Heal(39), Numna-Heal/EndRdx/Rchg(45)
Level 28: Energy Drain -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(29), P'Shift-EndMod/Rchg(29), P'Shift-EndMod(31), Numna-Heal/Rchg(42), Numna-Heal/EndRdx/Rchg(46)
Level 30: Energy Cloak -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(45), LkGmblr-Def(46), LkGmblr-Rchg+(48)
Level 32: Eviscerate -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-Acc/Rchg(34)
Level 35: Shockwave -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(36), Det'tn-Dmg/Rchg(36), Det'tn-Dmg/Rng(39), Det'tn-Acc/Dmg/EndRdx(40), Det'tn-Dmg/EndRdx/Rng(42)
Level 38: Energy Protection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(43)
Level 41: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(43), Mocking-Taunt/Rchg/Rng(43), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 49: Overload -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 16.8% Defense(Smashing)
  • 16.8% Defense(Lethal)
  • 13.3% Defense(Fire)
  • 13.3% Defense(Cold)
  • 14.9% Defense(Energy)
  • 14.9% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.88% Defense(Melee)
  • 13.6% Defense(Ranged)
  • 9.56% Defense(AoE)
  • 5.4% Max End
  • 27% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 37.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 191.2 HP (12.8%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 8.25%
  • MezResist(Sleep) 1.65%
  • 4.5% (0.08 End/sec) Recovery
  • 88% (5.51 HP/sec) Regeneration
  • 1.88% Resistance(Energy)
  • 1.88% Resistance(Toxic)
  • 20% RunSpeed
  • 1% XPDebtProtection

------------
Set Bonuses:
Kinetic Combat
(Strike)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Pounding Slugfest
(Strike)
  • 8% (0.5 HP/sec) Regeneration
Luck of the Gambler
(Kinetic Shield)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Slash)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Pounding Slugfest
(Slash)
  • 8% (0.5 HP/sec) Regeneration
Steadfast Protection
(Dampening Field)
  • 3% Defense(All)
Aegis
(Dampening Field)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Kinetic Combat
(Follow Up)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Pounding Slugfest
(Follow Up)
  • 8% (0.5 HP/sec) Regeneration
Luck of the Gambler
(Combat Jumping)
  • 10% (0.63 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Cleaving Blow
(Spin)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Eradication
(Spin)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Power Shield)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Aid Self)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
Efficacy Adaptor
(Energy Drain)
  • 16.9 HP (1.13%) HitPoints
Performance Shifter
(Energy Drain)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Numina's Convalescence
(Energy Drain)
  • 12% (0.75 HP/sec) Regeneration
Luck of the Gambler
(Energy Cloak)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Cleaving Blow
(Eviscerate)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Eradication
(Eviscerate)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Detonation
(Shockwave)
  • MezResist(Sleep) 1.65%
  • 1.88% Resistance(Energy)
  • 1% XPDebtProtection
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Resistance(Toxic)
Aegis
(Energy Protection)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Blessing of the Zephyr
(Super Speed)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Luck of the Gambler
(Overload)
  • 7.5% Enhancement(RechargeTime)


"Prediction is extremely difficult. Especially about the future." - Niels Bohr

 

Posted

Focus for sure. Evisc or Shockwave at your preference.


 

Posted

It depends on how you play on shockwave versus eviscerate.

As Weatherby stated, focus is a must. Nothing better for dropping runners in their tracks. Awesome DPA as well.

If you find that you want tight groups around you, eviscerate might be the better choice.

If you find that occassionaly EA isn't providing all the mitigation you wish it was, you will not find a get out of debt free card better than shockwave. The mitigation (and the damage) it provides is huge. Some teammates might gripe about the knockback.


Be well, people of CoH.

 

Posted

Alright, thanks for the replies, I think I'm going Focus, then Shockwave, nice to have a couple attacks I don't have to be standing on top of everybody to use, and since I solo mainly, the KB is useful too.


"Prediction is extremely difficult. Especially about the future." - Niels Bohr