Fire / MM Advice please.


DestineeFable

 

Posted

Hello blaster community, I come with yet more questions Mostly I want to know if I've missed the mark with my current build? I group probably 40 - 50% of the time currently with my blaster. I'm not sure why I've been soloing with him so much, I guess because I can. Currently He is 25 and a load of fun to play. With a double exp weekend looming I'm looking to get a final build together. Thanks for any help, you guys n gals all rock .. but you knew this, didn't you ?


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

AAA - Blasticus Prime: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(15), Thundr-Acc/Dmg/Rchg:50(19), Thundr-Acc/Dmg/EndRdx:50(36), Thundr-Dmg/EndRdx/Rchg:50(37)
Level 1: Subdual -- TotHntr-Acc/Rchg:50(A), TotHntr-Acc/Immob/Rchg:50(45), TotHntr-Dam%:50(45), TotHntr-EndRdx/Immob:50(48), TotHntr-Acc/EndRdx:50(48), TotHntr-Immob/Acc:50(48)
Level 2: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(17), Thundr-Acc/Dmg/EndRdx:50(36), Thundr-Dmg/EndRdx/Rchg:50(36)
Level 4: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(5), Posi-Dmg/Rchg:50(5), Posi-Dmg/Rng:50(7), Posi-Acc/Dmg/EndRdx:50(7)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), Zephyr-Travel:50(9), Zephyr-Travel/EndRdx:50(15)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(11), Posi-Dmg/Rchg:50(11), Posi-Dmg/Rng:50(13), Posi-Acc/Dmg/EndRdx:50(13)
Level 12: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(17), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(40), GSFC-Build%:50(42)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(45)
Level 16: Health -- RgnTis-Regen+:30(A)
Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 20: Drain Psyche -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(21), Numna-Heal/Rchg:50(21), Numna-Heal/EndRdx/Rchg:50(23), Numna-Heal:50(23), Numna-Regen/Rcvry+:50(25)
Level 22: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(25), Posi-Dmg/Rchg:50(27), Posi-Dmg/Rng:50(27), Posi-Acc/Dmg/EndRdx:50(29)
Level 24: Blaze -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(29), Thundr-Dmg/Rchg:50(31), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(34)
Level 26: Concentration -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-Rchg:50(46)
Level 28: World of Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(42), CoPers-Acc/Conf/Rchg:50(42), CoPers-Acc/Rchg:50(43), CoPers-Conf/EndRdx:50(43), CoPers-Conf%:50(43)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Inferno -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(50)
Level 38: Psychic Shockwave -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(39), Stpfy-Acc/EndRdx:50(39), Stpfy-Stun/Rng:50(39), Stpfy-Acc/Stun/Rchg:50(40), Stpfy-KB%:50(40)
Level 41: Personal Force Field -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(46)
Level 44: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(46), RctvArm-ResDam/Rchg:40(50)
Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
Level 49: Stamina -- P'Shift-End%:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance


 

Posted

You took the Force APP and no Force of Nature? I can see that you're trying to stock in defense, but I just think that Force of Nature will do more for survivability than cobbled together defenses. And unless you're going to rely on PFF, since you don't seem interested in Force of Nature, I'd wonder why you aren't taking Cold APP in order to have a defense-based armor along with the heal of Hoarfrost. Then your armor bonus would stack with your Weave bonus although I'd see if you could add some slots to Weave to fully slot out the defense bonus.

Wait, I missed Tough on the first read through, but even so, why bother with the fighting pool if you aren't going to slot it out? If all you have is a couple slots to spare, I'd look at medicine pool or look at how you can add the tier 4 of your APP because I think it will help you more. I'm basing that off my fire/MM who has teh elec equivalent, and it makes her a mini-tank mage while it's on.


 

Posted

Ok I goofed around with mids a bit while on my break. I came up with this. I added a little more ST punch with -rech build in to help take down Boss types. I lost some ranged defense but still have over 40% Def.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 1: Subdual -- GravAnch-Acc/Rchg:50(A), GravAnch-Hold%:50(40)
Level 2: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Acc/Dmg/EndRdx:50(42), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 4: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(5), Ragnrk-Acc/Dmg/Rchg:50(5), Ragnrk-Acc/Rchg:50(9), Ragnrk-Dmg/EndRdx:50(13)
Level 6: Mind Probe -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(7), Mako-Dmg/Rchg:50(7), Mako-Acc/EndRdx/Rchg:50(9), Mako-Acc/Dmg/EndRdx/Rchg:50(13), Mako-Dam%:50(15)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A), Zephyr-Travel:50(37), Zephyr-Travel/EndRdx:50(37)
Level 10: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(11), Posi-Dmg/Rchg:50(11), Posi-Dmg/Rng:50(15), Posi-Acc/Dmg/EndRdx:50(17)
Level 12: Aim -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-Rchg:50(34)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17), Zephyr-ResKB:50(46)
Level 18: Health -- Numna-Regen/Rcvry+:50(A)
Level 20: Drain Psyche -- Numna-Heal:50(A), Numna-Heal/Rchg:50(21), Numna-Heal/EndRdx/Rchg:40(21), Efficacy-Acc/Rchg:50(23), Efficacy-EndMod/Acc/Rchg:50(23), P'Shift-EndMod/Acc/Rchg:50(25)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 24: Hover -- LkGmblr-Rchg+:50(A), Zephyr-Travel:50(36), Zephyr-Travel/EndRdx:50(37)
Level 26: Blaze -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(27), Thundr-Dmg/Rchg:50(27), Thundr-Acc/Dmg/Rchg:50(34), Thundr-Acc/Dmg/EndRdx:50(36), Thundr-Dmg/EndRdx/Rchg:50(36)
Level 28: World of Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(29), CoPers-Acc/Conf/Rchg:50(29), CoPers-Acc/Rchg:50(31), CoPers-Conf/EndRdx:50(31), CoPers-Conf%:50(31)
Level 30: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(50)
Level 32: Inferno -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(34)
Level 35: Concentration -- RechRdx-I:50(A)
Level 38: Psychic Shockwave -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(39), Stpfy-Acc/EndRdx:50(39), Stpfy-Stun/Rng:50(39), Stpfy-Acc/Stun/Rchg:50(40), Stpfy-KB%:50(40)
Level 41: Snow Storm -- P'ngTtl--Rchg%:50(A)
Level 44: Frozen Armor -- Aegis-Psi/Status:50(A), ImpArm-ResPsi:40(45), ImpArm-ResDam:40(45), ImpSkn-Status:30(45), LkGmblr-Rchg+:50(46), S'fstPrt-ResDam/Def+:30(46)
Level 47: Hibernate -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(48), Dct'dW-Heal/Rchg:50(48), Dct'dW-Heal/EndRdx/Rchg:50(48), Dct'dW-Rchg:50(50)
Level 49: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance


 

Posted

One thing to note with snowstorm - it is a huge endy hog. That being, said, I have it on my fire/ice and really like it. Just be aware that unless you have a lot of endred built in, you'll run out very quickly using an unslotted snowstorm.