Build advice for Ill/Rad solo


Eternally Faithless

 

Posted

My Ill/Rad is approaching lvl 48 and I thought it would be a good time to look for a wishlist lvl 50 build so this is what I came up with. This is a respec build so the order isn't important. The only thing I won't change is the Psionic Mastery even if another epic set is slightly better. :-)

I think I can lose about 7.5% recharge and still have perma PA, so maybe the slotting could be a bit better.

All comments welcome.

EDIT: This build is for solo play so all powers were picked with that in mind.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Spectral Wounds

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (9) Apocalypse - Accuracy/Recharge
  • (11) Apocalypse - Damage/Endurance
  • (11) Apocalypse - Chance of Damage(Negative)
Level 1: Radiant Aura
  • (A) Doctored Wounds - Heal/Endurance
  • (27) Doctored Wounds - Endurance/Recharge
  • (29) Doctored Wounds - Heal/Recharge
  • (29) Doctored Wounds - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal
Level 2: Blind
  • (A) Unbreakable Constraint - Hold
  • (13) Unbreakable Constraint - Hold/Recharge
  • (13) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (15) Unbreakable Constraint - Accuracy/Recharge
  • (15) Unbreakable Constraint - Endurance/Hold
  • (17) Unbreakable Constraint - Chance for Smashing Damage
Level 4: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod
  • (5) Efficacy Adaptor - EndMod/Recharge
  • (5) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (7) Efficacy Adaptor - Accuracy/Recharge
  • (7) Efficacy Adaptor - EndMod/Accuracy
  • (9) Efficacy Adaptor - EndMod/Endurance
Level 6: Radiation Infection
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (17) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (25) Dark Watcher's Despair - Recharge/Endurance
  • (25) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 8: Superior Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 10: Enervating Field
  • (A) Endurance Reduction IO
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Health
  • (A) Miracle - +Recovery
Level 16: Deceive
  • (A) Coercive Persuasion - Confused
  • (39) Coercive Persuasion - Confused/Recharge
  • (40) Coercive Persuasion - Accuracy/Confused/Recharge
  • (40) Coercive Persuasion - Accuracy/Recharge
  • (40) Coercive Persuasion - Confused/Endurance
Level 18: Phantom Army
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (19) Expedient Reinforcement - Accuracy/Damage
  • (19) Expedient Reinforcement - Damage/Endurance
  • (21) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (21) Expedient Reinforcement - Endurance/Damage/Recharge
  • (23) Recharge Reduction IO
Level 20: Stamina
  • (A) Endurance Modification IO
  • (46) Endurance Modification IO
Level 22: Lingering Radiation
  • (A) Tempered Readiness - Accuracy/Slow
  • (31) Tempered Readiness - Damage/Slow
  • (45) Tempered Readiness - Accuracy/Endurance
  • (45) Tempered Readiness - Range/Slow
  • (46) Tempered Readiness - Endurance/Recharge/Slow
Level 24: Air Superiority
  • (A) Hecatomb - Damage
  • (31) Hecatomb - Damage/Recharge
  • (34) Hecatomb - Accuracy/Damage/Recharge
  • (36) Hecatomb - Accuracy/Recharge
  • (37) Hecatomb - Damage/Endurance
  • (37) Hecatomb - Chance of Damage(Negative)
Level 26: Spectral Terror
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (27) Glimpse of the Abyss - Endurance/Fear
  • (42) Glimpse of the Abyss - Accuracy/Endurance
  • (42) Glimpse of the Abyss - Fear/Range
  • (42) Glimpse of the Abyss - Accuracy/Fear/Recharge
Level 28: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (48) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 30: Flash
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (36) Basilisk's Gaze - Accuracy/Recharge
  • (37) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (43) Basilisk's Gaze - Chance for Recharge Slow
Level 32: Phantasm
  • (A) Call to Arms - Accuracy/Recharge
  • (33) Call to Arms - Accuracy/Damage
  • (33) Call to Arms - Damage/Endurance
  • (33) Call to Arms - Accuracy/Damage/Recharge
  • (34) Call to Arms - Endurance/Damage/Recharge
  • (34) Call to Arms - Defense Bonus Aura for Pets
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: EM Pulse
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (43) Basilisk's Gaze - Accuracy/Recharge
  • (43) Basilisk's Gaze - Recharge/Hold
  • (45) Basilisk's Gaze - Endurance/Recharge/Hold
Level 41: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
Level 44: Mind Over Body
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 47: Psionic Tornado
  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown
Level 49: Mental Blast
  • (A) Decimation - Chance of Build Up
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment



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Posted

Hmmm... just a couple of thoughts that I can see with this build.

First off, are you planning on not using Mental Blast? You are severely gimping it by not socketing in Acc/Dam/ect... I see a few 6 piece set "proc" bonuses that you might want to consider making 5 and putting the extra slots into Mental Blast, which as a Ill/Rad is pretty important as you do not have THAT many attacks. I am also of pretty firm belief that you DON'T need EM Pulse and Flash. Maybe situationally it would come in handy, but I solo GMs/AVs just fine without EM Pulse. Flash just seems better to me and gives you room to take something else...

Here is a sample build from an older post on the forums that is very much similar to my build...

http://boards.cityofheroes.com/showthread.php?t=183777


You might also consider socketing your most valuable power (PA) with 4 pieces of Exp ReinFMnt (acc/rechrge; acc/dam/rechrge; end/dam/rechrge; acc/dam) and then fill in with 2 pieces of Call to Arms (end/dam/rechrge and acc/dam/rechrge).

I would highly suggest grabbing Hover rather than Air Sup as well. You can get another LotG along with a nice Def Set which frees you from even more recharge that you need for perma-PA (so you can socket differently in other powers). I highly recommend staying at range when soloing GMs/AVs, so you shouldn't really miss Air Sup very much. You need to be out of their AOE range, which makes it kind of a wasted power.

I guess the biggest question for you is figuring out your own playstyle and working in the powers that you think you'll need. My strongest suggestion is rethinking Mental Blast... IMO it is very important to get that fully set'ed out, as it is a very standard power in my rotation against AVs/GMs. Best of luck to you in your endgame... if you are ever on Virtue, shoot me a tell and I'd be happy to answer...


Eternally Faithless


 

Posted

I see quite a few problems:

First, I suggest you take a look at my Ill/Rad guide, linked in my sig. I have a far less expensive perma-PA build in the guide.

You may have some significant endurance issues. SI and EF are endurance hogs and need far more EndRdx that you have. Two EndRdx or equivalent in each.

Deceive: The Contagious Confusion Proc is wonderful here. It turns a single target confuse into an occasional multi-target confuse. I would suggest trading it out with either the Confuse/End or Confuse. Personally, I would move Deceive up in your build to no later than 15 -- so it can be used for the Posi TF and Cavern of Transcendance trial.

Take a slot out of Flash (10% Regen) and put it in Health with a Numina's Unique (20% Regen, 10% Recovery). Consider replacing the Basilisk Acc/Hold IO in Flash with a Acc/Mez Hami-O.

In Phantom Army, swap out the Dam/End and common Recharge for the two Call to Arms triples -- that will give you better damage and accuracy. Or even better, use the Dam/Rech and Chance for Build Up from Soulbound Allegiance to increase the damage even more with a proc. You would be giving up some defense for better damage -- which is worth it in my estimation.

You can take a slot out of Air Sup, Blind and Psi Tornado. The 6th slot only gives 5% Toxic Resist in each of those. Those slots could go into Sup Invis, Indomitable Will (Recharge) or Mental Blast. (See my guide for the value of a good blast to an Ill/Rad.) That will also save you a ton of influence.

Is Mind Over Body, unslotted except for the single Steadfast +3% Defense, worth it? You could add Combat Jumping, GI or Hover for another LotG Recharge, then take 4 slots out of Ling Rad to use somewhere else and add some defense if you want to SI and CJ or Hover or GI.

Personally, I don't have a problem with having Air Superiority on a solo Ill/Rad. If you have just used Blind, you can use Air Sup for both knockdown and damage until Blind is back up. But it is not essential, and if you took Hover, you could put a LotG Recharge in there, and free up some slots for other powers.

There are other, less expensive and more effective ways to achieve what you want. Take a look at my guide for hints on sets that can give you recharge.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Hmmm.... definately some good advice in both replies. I admit Mental Blast was a last minute addition as I don't have it in my current lvl 47 build. The one thing I don't know much about it prices as I haven't played CoX since just after IO's came out so I'll definately take a look at your guide on some cheaper ideas.

Thanks.

One quick question though, if I swap out Mind Over Body for say CJ, I then also lose Psionic Tornado. Is this worth it in your opinion?


 

Posted

Quote:
Originally Posted by Raistlinx View Post
Hmmm.... definately some good advice in both replies. I admit Mental Blast was a last minute addition as I don't have it in my current lvl 47 build. The one thing I don't know much about it prices as I haven't played CoX since just after IO's came out so I'll definately take a look at your guide on some cheaper ideas.

Thanks.

One quick question though, if I swap out Mind Over Body for say CJ, I then also lose Psionic Tornado. Is this worth it in your opinion?
If you wanted to stay with the Psi pool, you could take Indomidable Will and Mental Blast first, then take Psi Tornado. Your last power choice could then be Combat Jumping, Hover, Group Invis or whatever else. It could be Maneuvers, too. Lots of options, but CJ gives you Immob protection and costs almost no Endurance to run.

You aren't familiar with costs? Well, that build of yours will cost billions. The Purple sets are very, very expensive. The Luck of the Gambler 7.5% Recharge IOs are pretty expensive, too, but you only need one to get the recharge bonus, where you need five of the purple sets to get the Recharge bonus.

I actually prefer to get those LotG IOs with Merits, as I like to run a lot of TFs. Some people have too much Influence to compete with, so I get my stuff the old fashioned way . . . I earn it.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Oh duh! Complete brain freeze on the order of the epic pool powers. I like the CJ idea.

I know the Purples are mega expensive but as this is a fantasy build I plan on subbing them out for more affordable sets when I hit 50 and upgrade over time from there. I freely admit I will likely never get there!

Here is the current version of the build based on suggestions. I still plan on reading your guide more throughly and may make changes based on that. Any suggestions in the meantime are welcome.


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Spectral Wounds

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (9) Apocalypse - Accuracy/Recharge
  • (11) Apocalypse - Damage/Endurance
Level 1: Radiant Aura
  • (A) Doctored Wounds - Heal/Endurance
  • (27) Doctored Wounds - Endurance/Recharge
  • (29) Doctored Wounds - Heal/Recharge
  • (29) Doctored Wounds - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal
Level 2: Blind
  • (A) Unbreakable Constraint - Hold
  • (13) Unbreakable Constraint - Hold/Recharge
  • (13) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (15) Unbreakable Constraint - Accuracy/Recharge
  • (15) Unbreakable Constraint - Endurance/Hold
Level 4: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod
  • (5) Efficacy Adaptor - EndMod/Recharge
  • (5) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (7) Efficacy Adaptor - EndMod/Accuracy
  • (9) Efficacy Adaptor - EndMod/Endurance
Level 6: Radiation Infection
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (7) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (25) Dark Watcher's Despair - Recharge/Endurance
  • (25) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 8: Superior Invisibility
  • (A) Endurance Reduction IO
  • (11) Endurance Reduction IO
Level 10: Enervating Field
  • (A) Endurance Reduction IO
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Health
  • (A) Miracle - +Recovery
  • (17) Numina's Convalescence - +Regeneration/+Recovery
Level 16: Deceive
  • (A) Coercive Persuasion - Confused
  • (17) Coercive Persuasion - Confused/Recharge
  • (37) Coercive Persuasion - Accuracy/Confused/Recharge
  • (39) Coercive Persuasion - Accuracy/Recharge
  • (40) Coercive Persuasion - Confused/Endurance
Level 18: Phantom Army
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (19) Expedient Reinforcement - Accuracy/Damage
  • (19) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (21) Expedient Reinforcement - Endurance/Damage/Recharge
  • (21) Call to Arms - Accuracy/Damage/Recharge
  • (23) Call to Arms - Endurance/Damage/Recharge
Level 20: Stamina
  • (A) Endurance Modification IO
  • (46) Endurance Modification IO
Level 22: Lingering Radiation
  • (A) Tempered Readiness - Accuracy/Slow
  • (31) Tempered Readiness - Damage/Slow
  • (45) Tempered Readiness - Accuracy/Endurance
  • (45) Tempered Readiness - Range/Slow
  • (46) Tempered Readiness - Endurance/Recharge/Slow
Level 24: Air Superiority
  • (A) Hecatomb - Damage
  • (31) Hecatomb - Damage/Recharge
  • (34) Hecatomb - Accuracy/Damage/Recharge
  • (36) Hecatomb - Accuracy/Recharge
  • (37) Hecatomb - Damage/Endurance
Level 26: Spectral Terror
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (27) Glimpse of the Abyss - Endurance/Fear
  • (42) Glimpse of the Abyss - Accuracy/Endurance
  • (42) Glimpse of the Abyss - Fear/Range
  • (42) Glimpse of the Abyss - Accuracy/Fear/Recharge
Level 28: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (48) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 30: Flash
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (36) Basilisk's Gaze - Accuracy/Recharge
  • (37) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 32: Phantasm
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
  • (34) Call to Arms - Accuracy/Damage/Recharge
  • (34) Call to Arms - Accuracy/Damage
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: EM Pulse
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (40) Basilisk's Gaze - Accuracy/Recharge
  • (43) Basilisk's Gaze - Recharge/Hold
  • (45) Basilisk's Gaze - Endurance/Recharge/Hold
Level 41: Mental Blast
  • (A) Decimation - Accuracy/Damage
  • (43) Decimation - Damage/Endurance
  • (43) Decimation - Damage/Recharge
  • (46) Decimation - Accuracy/Endurance/Recharge
  • (50) Decimation - Accuracy/Damage/Recharge
Level 44: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
Level 47: Psionic Tornado
  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment



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Posted

I made a few small changes. I would have chosen powers in a different order and would have made a few different choices, but I tried to keep your build an make minimal slotting changes.

Indomitable Will to be perma,
a second EndRdx in EF
Slightly more damage from PA, plus the Chance for Build Up proc.
Added the Contagious Confusion Proc
Changed slotting for Phantasm (He doesn't need Recharge or EndRdx).
Replaced the 3.75% recharge from Tempered Readiness in LR with 5% Recharge for the sixth slot in AM
Added the Chance for Build Up proc in Mental Blast.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Spectral Wounds -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(11)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31)
Level 2: Blind -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(13), UbrkCons-Acc/Hold/Rchg(13), UbrkCons-Acc/Rchg(15), UbrkCons-EndRdx/Hold(15)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(5), Efficacy-EndMod/Acc(7), Efficacy-EndMod/EndRdx(9), Efficacy-Acc/Rchg(23)
Level 6: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(7), DarkWD-Rchg/EndRdx(25), DarkWD-ToHitDeb/EndRdx(25)
Level 8: Superior Invisibility -- EndRdx-I(A), EndRdx-I(11)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(34)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17)
Level 16: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(37), CoPers-Acc/Rchg(39), CoPers-Conf%(40)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Build%(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(46)
Level 22: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Rng/Slow(31), TmpRdns-Acc/EndRdx(45)
Level 24: Air Superiority -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(31), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(37)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(42), Abys-Fear/Rng(42), Abys-Acc/Fear/Rchg(42)
Level 28: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(48)
Level 30: Flash -- HO:Endo(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), HO:Nucle(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(40), BasGaze-Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(45)
Level 41: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(43), Decim-Build%(46), Decim-Acc/Dmg/Rchg(50)
Level 44: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(45), RechRdx-I(46)
Level 47: Psionic Tornado -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control