Raistlinx

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  1. Oh duh! Complete brain freeze on the order of the epic pool powers. I like the CJ idea.

    I know the Purples are mega expensive but as this is a fantasy build I plan on subbing them out for more affordable sets when I hit 50 and upgrade over time from there. I freely admit I will likely never get there!

    Here is the current version of the build based on suggestions. I still plan on reading your guide more throughly and may make changes based on that. Any suggestions in the meantime are welcome.


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Spectral Wounds
    • (A) Apocalypse - Damage
    • (3) Apocalypse - Damage/Recharge
    • (3) Apocalypse - Accuracy/Damage/Recharge
    • (9) Apocalypse - Accuracy/Recharge
    • (11) Apocalypse - Damage/Endurance
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal/Endurance
    • (27) Doctored Wounds - Endurance/Recharge
    • (29) Doctored Wounds - Heal/Recharge
    • (29) Doctored Wounds - Heal/Endurance/Recharge
    • (31) Doctored Wounds - Heal
    Level 2: Blind
    • (A) Unbreakable Constraint - Hold
    • (13) Unbreakable Constraint - Hold/Recharge
    • (13) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (15) Unbreakable Constraint - Accuracy/Recharge
    • (15) Unbreakable Constraint - Endurance/Hold
    Level 4: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod
    • (5) Efficacy Adaptor - EndMod/Recharge
    • (5) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (7) Efficacy Adaptor - EndMod/Accuracy
    • (9) Efficacy Adaptor - EndMod/Endurance
    Level 6: Radiation Infection
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (7) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (25) Dark Watcher's Despair - Recharge/Endurance
    • (25) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 8: Superior Invisibility
    • (A) Endurance Reduction IO
    • (11) Endurance Reduction IO
    Level 10: Enervating Field
    • (A) Endurance Reduction IO
    Level 12: Hurdle
    • (A) Jumping IO
    Level 14: Health
    • (A) Miracle - +Recovery
    • (17) Numina's Convalescence - +Regeneration/+Recovery
    Level 16: Deceive
    • (A) Coercive Persuasion - Confused
    • (17) Coercive Persuasion - Confused/Recharge
    • (37) Coercive Persuasion - Accuracy/Confused/Recharge
    • (39) Coercive Persuasion - Accuracy/Recharge
    • (40) Coercive Persuasion - Confused/Endurance
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (19) Expedient Reinforcement - Accuracy/Damage
    • (19) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (21) Expedient Reinforcement - Endurance/Damage/Recharge
    • (21) Call to Arms - Accuracy/Damage/Recharge
    • (23) Call to Arms - Endurance/Damage/Recharge
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (46) Endurance Modification IO
    Level 22: Lingering Radiation
    • (A) Tempered Readiness - Accuracy/Slow
    • (31) Tempered Readiness - Damage/Slow
    • (45) Tempered Readiness - Accuracy/Endurance
    • (45) Tempered Readiness - Range/Slow
    • (46) Tempered Readiness - Endurance/Recharge/Slow
    Level 24: Air Superiority
    • (A) Hecatomb - Damage
    • (31) Hecatomb - Damage/Recharge
    • (34) Hecatomb - Accuracy/Damage/Recharge
    • (36) Hecatomb - Accuracy/Recharge
    • (37) Hecatomb - Damage/Endurance
    Level 26: Spectral Terror
    • (A) Glimpse of the Abyss - Accuracy/Recharge
    • (27) Glimpse of the Abyss - Endurance/Fear
    • (42) Glimpse of the Abyss - Accuracy/Endurance
    • (42) Glimpse of the Abyss - Fear/Range
    • (42) Glimpse of the Abyss - Accuracy/Fear/Recharge
    Level 28: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (48) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 30: Flash
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (36) Basilisk's Gaze - Accuracy/Recharge
    • (37) Basilisk's Gaze - Recharge/Hold
    • (39) Basilisk's Gaze - Endurance/Recharge/Hold
    • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    • (34) Call to Arms - Accuracy/Damage/Recharge
    • (34) Call to Arms - Accuracy/Damage
    Level 35: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: EM Pulse
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (40) Basilisk's Gaze - Accuracy/Recharge
    • (43) Basilisk's Gaze - Recharge/Hold
    • (45) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 41: Mental Blast
    • (A) Decimation - Accuracy/Damage
    • (43) Decimation - Damage/Endurance
    • (43) Decimation - Damage/Recharge
    • (46) Decimation - Accuracy/Endurance/Recharge
    • (50) Decimation - Accuracy/Damage/Recharge
    Level 44: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    Level 47: Psionic Tornado
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (50) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment



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  2. Hmmm.... definately some good advice in both replies. I admit Mental Blast was a last minute addition as I don't have it in my current lvl 47 build. The one thing I don't know much about it prices as I haven't played CoX since just after IO's came out so I'll definately take a look at your guide on some cheaper ideas.

    Thanks.

    One quick question though, if I swap out Mind Over Body for say CJ, I then also lose Psionic Tornado. Is this worth it in your opinion?
  3. My Ill/Rad is approaching lvl 48 and I thought it would be a good time to look for a wishlist lvl 50 build so this is what I came up with. This is a respec build so the order isn't important. The only thing I won't change is the Psionic Mastery even if another epic set is slightly better. :-)

    I think I can lose about 7.5% recharge and still have perma PA, so maybe the slotting could be a bit better.

    All comments welcome.

    EDIT: This build is for solo play so all powers were picked with that in mind.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Spectral Wounds
    • (A) Apocalypse - Damage
    • (3) Apocalypse - Damage/Recharge
    • (3) Apocalypse - Accuracy/Damage/Recharge
    • (9) Apocalypse - Accuracy/Recharge
    • (11) Apocalypse - Damage/Endurance
    • (11) Apocalypse - Chance of Damage(Negative)
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal/Endurance
    • (27) Doctored Wounds - Endurance/Recharge
    • (29) Doctored Wounds - Heal/Recharge
    • (29) Doctored Wounds - Heal/Endurance/Recharge
    • (31) Doctored Wounds - Heal
    Level 2: Blind
    • (A) Unbreakable Constraint - Hold
    • (13) Unbreakable Constraint - Hold/Recharge
    • (13) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (15) Unbreakable Constraint - Accuracy/Recharge
    • (15) Unbreakable Constraint - Endurance/Hold
    • (17) Unbreakable Constraint - Chance for Smashing Damage
    Level 4: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod
    • (5) Efficacy Adaptor - EndMod/Recharge
    • (5) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (7) Efficacy Adaptor - Accuracy/Recharge
    • (7) Efficacy Adaptor - EndMod/Accuracy
    • (9) Efficacy Adaptor - EndMod/Endurance
    Level 6: Radiation Infection
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (17) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (25) Dark Watcher's Despair - Recharge/Endurance
    • (25) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 8: Superior Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 10: Enervating Field
    • (A) Endurance Reduction IO
    Level 12: Hurdle
    • (A) Jumping IO
    Level 14: Health
    • (A) Miracle - +Recovery
    Level 16: Deceive
    • (A) Coercive Persuasion - Confused
    • (39) Coercive Persuasion - Confused/Recharge
    • (40) Coercive Persuasion - Accuracy/Confused/Recharge
    • (40) Coercive Persuasion - Accuracy/Recharge
    • (40) Coercive Persuasion - Confused/Endurance
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (19) Expedient Reinforcement - Accuracy/Damage
    • (19) Expedient Reinforcement - Damage/Endurance
    • (21) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (21) Expedient Reinforcement - Endurance/Damage/Recharge
    • (23) Recharge Reduction IO
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (46) Endurance Modification IO
    Level 22: Lingering Radiation
    • (A) Tempered Readiness - Accuracy/Slow
    • (31) Tempered Readiness - Damage/Slow
    • (45) Tempered Readiness - Accuracy/Endurance
    • (45) Tempered Readiness - Range/Slow
    • (46) Tempered Readiness - Endurance/Recharge/Slow
    Level 24: Air Superiority
    • (A) Hecatomb - Damage
    • (31) Hecatomb - Damage/Recharge
    • (34) Hecatomb - Accuracy/Damage/Recharge
    • (36) Hecatomb - Accuracy/Recharge
    • (37) Hecatomb - Damage/Endurance
    • (37) Hecatomb - Chance of Damage(Negative)
    Level 26: Spectral Terror
    • (A) Glimpse of the Abyss - Accuracy/Recharge
    • (27) Glimpse of the Abyss - Endurance/Fear
    • (42) Glimpse of the Abyss - Accuracy/Endurance
    • (42) Glimpse of the Abyss - Fear/Range
    • (42) Glimpse of the Abyss - Accuracy/Fear/Recharge
    Level 28: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (48) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 30: Flash
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (36) Basilisk's Gaze - Accuracy/Recharge
    • (37) Basilisk's Gaze - Recharge/Hold
    • (39) Basilisk's Gaze - Endurance/Recharge/Hold
    • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (43) Basilisk's Gaze - Chance for Recharge Slow
    Level 32: Phantasm
    • (A) Call to Arms - Accuracy/Recharge
    • (33) Call to Arms - Accuracy/Damage
    • (33) Call to Arms - Damage/Endurance
    • (33) Call to Arms - Accuracy/Damage/Recharge
    • (34) Call to Arms - Endurance/Damage/Recharge
    • (34) Call to Arms - Defense Bonus Aura for Pets
    Level 35: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: EM Pulse
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (43) Basilisk's Gaze - Accuracy/Recharge
    • (43) Basilisk's Gaze - Recharge/Hold
    • (45) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 41: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    Level 44: Mind Over Body
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 47: Psionic Tornado
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (50) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    • (50) Ragnarok - Chance for Knockdown
    Level 49: Mental Blast
    • (A) Decimation - Chance of Build Up
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment



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  4. The following guide comes from my experience playing an emp/elec defender through various releases. Nurse Divine had reached lvl 47 pre-I6 so the build that follows considers the reduced usefulness of 6-slotting. It is what I respec'd into at lvl 50 and how I would have built it, knowing what I know now if I was starting fresh today.

    There are two main issues when choosing how to play your empath. One is how much offense to take, and the other is taking the fitness pool or not.

    First, any player who has played an empath into the 40's will tell you that when it comes to defense/offense both paths will lead to the same place. Your play will be different until your 30's but after that the other will catch up (if you want it too). Second, while Stamina is nice, it is not necessary for an empath, depending on how you build it. If you see yourself as a blaster who can heal, stamina will greatly help. If you see yourself as a defender who occasionally takes a shot at a baddie when everyone is safe then you don't need it.

    Nurse Devine was a concept character, played as a primary support member. There was no way I could do my own missions but I could team with teammates 8 levels above me and not need to be sidekicked. Often, due to the fact that she rarely took aggro, she was the only one left standing when a mission went bad.

    One thing to never forget playing an empath is that your number one job is to protect yourself first so that you can protect your team second. It may seem backwards, but if you are dead there is not much you can do for anyone else. If things start to go bad be selfish and run! At least until you get Stealth + SS and haven't taken any aggro.

    So here then is the respec'd Nurse D, as I would have built her if I had started post-I6. Note I am not up on all the lastes changes in I6 (or the upcoming release) so there is a chance that some ideas are out of date. If so I will revise the post. I assume that Stealth + SS still renders you non-detectable to all but a few baddie types.

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name: Nurse Divine
    Level: 50
    Archetype: Defender
    Primary: Empathy
    Secondary: Electrical Blast
    ---------------------------------------------
    01) --> Healing Aura==> Heal(1)Heal(5)Heal(5)EndRdx(11)EndRdx(11)EndRdx(40)
    01) --> Charged Bolts==> Acc(1)
    02) --> Heal Other==> Heal(2)Heal(3)Heal(3)EndRdx(9)EndRdx(9)EndRdx(46)
    04) --> Absorb Pain==> Heal(4)Heal(7)Heal(7)
    06) --> Recall Friend==> IntRdx(6)
    08) --> Resurrect==> Rechg(8)
    10) --> Clear Mind==> Rechg(10)
    12) --> Fortitude==> Rechg(12)DefBuf(13)DefBuf(13)DefBuf(17)TH_Buf(17)TH_Buf(23)
    14) --> Hasten==> Rechg(14)Rechg(15)Rechg(15)
    16) --> Super Speed==> Run(16)
    18) --> Recovery Aura==> Rechg(18)Rechg(19)Rechg(19)EndMod(21)EndMod(21)EndMod(23)
    20) --> Stealth==> EndRdx(20)
    22) --> Hover==> Fly(22)Fly(25)Fly(25)
    24) --> Zapp==> Acc(24)Dmg(39)Dmg(39)Dmg(39)
    26) --> Regeneration Aura==> Rechg(26)Rechg(27)Rechg(27)Heal(29)Heal(29)Heal(31)
    28) --> Tesla Cage==> Acc(28)Hold(31)Hold(31)Hold(34)EndRdx(36)EndRdx(43)
    30) --> Grant Invisibility==> DefBuf(30)
    32) --> Adrenalin Boost==> Rechg(32)Rechg(33)Rechg(33)EndMod(33)EndMod(34)Heal(34)
    35) --> Voltaic Sentinel==> Acc(35)EndRdx(36)EndRdx(36)Dmg(37)Dmg(37)Dmg(37)
    38) --> Lightning Bolt==> Acc(38)Dmg(40)Dmg(40)
    41) --> Dominate==> Acc(41)Rechg(42)Hold(42)Hold(42)Hold(43)EndRdx(43)
    44) --> Mass Hypnosis==> Acc(44)Sleep(45)Sleep(45)Sleep(45)Rechg(46)EndRdx(46)
    47) --> Telekinesis==> Rechg(47)Rechg(48)Rechg(48)EndRdx(48)EndRdx(50)EndRdx(50)
    49) --> Whirlwind==> KB_Dist(49)KB_Dist(50)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Vigilance==> Empty(1)
    02) --> Rest==> Rechg(2)
    ---------------------------------------------


    The first thing many will notice is that there was no attack power taken until lvl 24, and even then not slotted until lvl 39. As I have said this was a pure support character, yes she was weak on offense but trust me when I say EVERYONE I teamed with was more than happy to have a REAL healer. Also as will be apparent this character became rather 'controller' like in the later levels. I chose to increase support by damage mitigation, rather than dealing it out myself.

    Here are the notes on the build:

    Absorb Pain (lvl 4): Some people cry about taking this power because it takes away health and leaves you unable to heal yourself for a few seconds. This power is essential for this type of build. 1) You don't take aggro (very often) 2) once you get up a few levels the hit to your health is insignificant and 3) this power WILL save your team when used correctly.

    Resurrect (lvl 8): This was not multi-slotted as the goal is to prevent needing to use it. If you have to revive your whole team it is usually because they are playing like idiots thinking you will bail them out of anything. Let them die and find a better team for yourself.

    Hasten (lvl 14): This is left until lvl 14, after we can use DO's

    Stealth (lvl 20): With Stealth and SuperSpeed you are all but impossible to detect. This is great for running around and healing/buffing. Watch out for AoE effects though.

    Hover (lvl 22): Hover is used for adding another axis to your travel during battle. Is is invaluable on some maps to be able to hover over the fight and heal/buff at will.

    Zapp (lvl 24): This is taken only as a pulling tool, used at the right time, or to help out during a boss/AV fight.

    Tesla Cage (lvl 28): The "controller" side of this build comes out.

    Voltaic Sentinel (lvl 35): This is the one power that "doesn't belong" in the build. I took it just to have a pet but it could easily be swapped out for something else.

    Obviously I took the Psychic Mastery pool to continue with the controller theme of this build. Dark was an interesting choice as well.

    Whirlwind was again more of a control power, but since you rarely have aggro this could be swapped out for another attack.

    This build obviously is not for everyone and does have major issues with being able to solo. Everybody wants you on thier team but sometimes it is hard to get them to do your missions. Still it can be a lot of fun to play with the right personality.